diff options
| author | max-001 <maxsmits21@kpnmail.nl> | 2024-11-05 13:01:23 +0100 | 
|---|---|---|
| committer | max-001 <maxsmits21@kpnmail.nl> | 2024-11-05 13:01:23 +0100 | 
| commit | 6aa2084b52e632447267bdff5342aa7af224f1d4 (patch) | |
| tree | 7c12d709e2fe02f832b756d1446b7416cd39fc15 /src | |
| parent | db280c2787cfc77641082f94d40d9231fbc62d56 (diff) | |
Modified GameObject according to class diagram (design document)
Diffstat (limited to 'src')
| -rw-r--r-- | src/crepe/api/GameObject.cpp | 18 | ||||
| -rw-r--r-- | src/crepe/api/GameObject.h | 9 | 
2 files changed, 20 insertions, 7 deletions
| diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp index b167187..708ff71 100644 --- a/src/crepe/api/GameObject.cpp +++ b/src/crepe/api/GameObject.cpp @@ -1,7 +1,21 @@ +#include "api/Transform.h" + +#include "Metadata.h"  #include "GameObject.h"  using namespace crepe::api;  using namespace std; -GameObject::GameObject(uint32_t id, string name, string tag, int layer) -	: id(id), name(name), tag(tag), active(true), layer(layer) {} +GameObject::GameObject(uint32_t id, std::string name, std::string tag, Point position, double rotation, double scale) : id(id) { +	auto & mgr = ComponentManager::get_instance(); +	mgr.add_component<Transform>(this->id, position, rotation, scale); +	mgr.add_component<Metadata>(this->id, name, tag); +} + +void GameObject::set_parent(GameObject & parent) { +	auto & mgr = ComponentManager::get_instance(); +	vector<reference_wrapper<Metadata>> thisMetadata = mgr.get_components_by_id<Metadata>(this->id); +	vector<reference_wrapper<Metadata>> parentMetadata = mgr.get_components_by_id<Metadata>(parent.id); +	thisMetadata.at(0).get().parent = parent.id; +	parentMetadata.at(0).get().children.push_back(this->id); +} diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h index 57508c5..fd513ec 100644 --- a/src/crepe/api/GameObject.h +++ b/src/crepe/api/GameObject.h @@ -3,20 +3,19 @@  #include <cstdint>  #include <string> +#include "api/Point.h" +  namespace crepe::api {  class GameObject {  public: -	GameObject(uint32_t id, std::string name, std::string tag, int layer); +	GameObject(uint32_t id, std::string name, std::string tag, Point position, double rotation, double scale); +	void set_parent(GameObject & parent);  	template <typename T, typename... Args>  	T & add_component(Args &&... args);  	uint32_t id; -	std::string name; -	std::string tag; -	bool active; -	int layer;  };  } // namespace crepe::api |