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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-30 16:32:13 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-30 16:32:13 +0100
commiteefaeb807eb5d0b08353389070bf3d27c3d0d958 (patch)
tree14938c761e14ffa776c68836a1fcbaca1a4c1571 /src/test
parent30e2b2b0cbb503d83a087d8d326940c3c4bc8fff (diff)
test and debug audio system
Diffstat (limited to 'src/test')
-rw-r--r--src/test/AudioTest.cpp174
1 files changed, 126 insertions, 48 deletions
diff --git a/src/test/AudioTest.cpp b/src/test/AudioTest.cpp
index 2a2d0e1..9c3cb9c 100644
--- a/src/test/AudioTest.cpp
+++ b/src/test/AudioTest.cpp
@@ -1,6 +1,5 @@
-#include "util/Log.h"
#include <gtest/gtest.h>
-#include <future>
+#include <gmock/gmock.h>
#include <crepe/manager/ComponentManager.h>
#include <crepe/manager/ResourceManager.h>
@@ -14,62 +13,141 @@ using namespace crepe;
using namespace testing;
class AudioTest : public Test {
+private:
+ class TestSoundContext : public SoundContext {
+ public:
+ MOCK_METHOD(Sound::Handle, play, (Sound & resource), (override));
+ MOCK_METHOD(void, stop, (Sound::Handle &), (override));
+ MOCK_METHOD(void, set_volume, (Sound &, Sound::Handle &, float), (override));
+ MOCK_METHOD(void, set_loop, (Sound &, Sound::Handle &, bool), (override));
+ };
+
+ class TestAudioSystem : public AudioSystem {
+ public:
+ using AudioSystem::AudioSystem;
+ StrictMock<TestSoundContext> context;
+ virtual SoundContext & get_context() {
+ return this->context;
+ }
+ };
+
+private:
Mediator mediator;
-public:
ComponentManager component_manager{mediator};
ResourceManager resource_manager{mediator};
- AudioSystem system {mediator};
+public:
+ TestAudioSystem system {mediator};
+ TestSoundContext & context = system.context;
private:
GameObject entity = component_manager.new_object("name");
public:
- AudioSource & bgm = entity.add_component<AudioSource>("mwe/audio/bgm.ogg");
- AudioSource & sfx1 = entity.add_component<AudioSource>("mwe/audio/sfx1.wav");
- AudioSource & sfx2 = entity.add_component<AudioSource>("mwe/audio/sfx2.wav");
- AudioSource & sfx3 = entity.add_component<AudioSource>("mwe/audio/sfx3.wav");
-
- void SetUp() override {
- bgm.play_on_awake = true;
- }
+ AudioSource & component = entity.add_component<AudioSource>("mwe/audio/bgm.ogg");
};
TEST_F(AudioTest, Default) {
- bool example_done = false;
-
- future example = async([&](){
- // Start the background track. This happens automatically due to the play_on_awake property
- // being true. The following call is optional and doesn't start two simultanious voices if
- // left in:
- // bgm.play();
-
- // Play each sample sequentially while pausing and resuming the background track
- this_thread::sleep_for(500ms);
- sfx1.play();
- this_thread::sleep_for(500ms);
- sfx2.play();
- bgm.active = false;
- this_thread::sleep_for(500ms);
- sfx3.play();
- bgm.active = true;
- this_thread::sleep_for(500ms);
-
- // Play all samples simultaniously
- sfx1.play();
- sfx2.play();
- sfx3.play();
- this_thread::sleep_for(1000ms);
- });
-
- future system_loop = async([&](){
- while (!example_done) {
- auto next = chrono::steady_clock::now() + 25ms;
- system.update();
- this_thread::sleep_until(next);
- }
- });
+ EXPECT_CALL(context, play(_)).Times(0);
+ EXPECT_CALL(context, stop(_)).Times(0);
+ EXPECT_CALL(context, set_volume(_, _, _)).Times(0);
+ EXPECT_CALL(context, set_loop(_, _, _)).Times(0);
+ system.update();
+}
+
+TEST_F(AudioTest, Play) {
+ system.update();
+
+ {
+ InSequence seq;
- example.wait();
- example_done = true;
- system_loop.wait();
+ EXPECT_CALL(context, play(_)).Times(0);
+ component.play();
+ }
+
+ {
+ InSequence seq;
+
+ EXPECT_CALL(context, play(_)).Times(1);
+ system.update();
+ }
+}
+
+TEST_F(AudioTest, Stop) {
+ system.update();
+
+ {
+ InSequence seq;
+
+ EXPECT_CALL(context, stop(_)).Times(0);
+ component.stop();
+ }
+
+ {
+ InSequence seq;
+
+ EXPECT_CALL(context, stop(_)).Times(1);
+ system.update();
+ }
+}
+
+TEST_F(AudioTest, Volume) {
+ system.update();
+
+ {
+ InSequence seq;
+
+ EXPECT_CALL(context, set_volume(_, _, _)).Times(0);
+ component.volume += 0.2;
+ }
+
+ {
+ InSequence seq;
+
+ EXPECT_CALL(context, set_volume(_, _, component.volume)).Times(1);
+ system.update();
+ }
+}
+
+TEST_F(AudioTest, Looping) {
+ system.update();
+
+ {
+ InSequence seq;
+
+ EXPECT_CALL(context, set_loop(_, _, _)).Times(0);
+ component.loop = !component.loop;
+ }
+
+ {
+ InSequence seq;
+
+ EXPECT_CALL(context, set_loop(_, _, component.loop)).Times(1);
+ system.update();
+ }
+}
+
+TEST_F(AudioTest, StopOnDeactivate) {
+ system.update();
+
+ {
+ InSequence seq;
+
+ EXPECT_CALL(context, stop(_)).Times(1);
+ component.active = false;
+ system.update();
+ }
+}
+
+TEST_F(AudioTest, PlayOnActive) {
+ component.active = false;
+ component.play_on_awake = true;
+ system.update();
+
+ {
+ InSequence seq;
+
+ EXPECT_CALL(context, play(_)).Times(1);
+ component.active = true;
+ system.update();
+ }
}