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author | JAROWMR <jarorutjes07@gmail.com> | 2024-11-15 12:56:45 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-11-15 12:56:45 +0100 |
commit | de1c6053033483c7e824f8018d75be6af424d14d (patch) | |
tree | 8904c58c52501da6e647661c20384f68951df58d /src/test | |
parent | 355b0178eaaf3602b00975adb8f56e2141dcd982 (diff) | |
parent | be1e97bc7a494963ab1567492fafcda99e36f683 (diff) |
merge with master
Diffstat (limited to 'src/test')
-rw-r--r-- | src/test/CMakeLists.txt | 5 | ||||
-rw-r--r-- | src/test/ParticleTest.cpp | 206 |
2 files changed, 211 insertions, 0 deletions
diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt index 8618ae6..773f685 100644 --- a/src/test/CMakeLists.txt +++ b/src/test/CMakeLists.txt @@ -1,7 +1,12 @@ target_sources(test_main PUBLIC dummy.cpp # audio.cpp +<<<<<<< HEAD PhysicsTest.cpp CollisionTest.cpp +======= + # PhysicsTest.cpp + ParticleTest.cpp +>>>>>>> be1e97bc7a494963ab1567492fafcda99e36f683 ) diff --git a/src/test/ParticleTest.cpp b/src/test/ParticleTest.cpp new file mode 100644 index 0000000..6fe3133 --- /dev/null +++ b/src/test/ParticleTest.cpp @@ -0,0 +1,206 @@ +#include "api/Vector2.h" +#include <crepe/ComponentManager.h> +#include <crepe/Particle.h> +#include <crepe/api/Config.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/ParticleEmitter.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Transform.h> +#include <crepe/system/ParticleSystem.h> +#include <gtest/gtest.h> +#include <math.h> + +using namespace std; +using namespace std::chrono_literals; +using namespace crepe; + +class ParticlesTest : public ::testing::Test { +protected: + ParticleSystem particle_system; + void SetUp() override { + ComponentManager & mgr = ComponentManager::get_instance(); + std::vector<std::reference_wrapper<Transform>> transforms + = mgr.get_components_by_id<Transform>(0); + if (transforms.empty()) { + + GameObject game_object(0, "", "", Vector2{0, 0}, 0, 0); + + Color color(0, 0, 0, 0); + Sprite test_sprite = game_object.add_component<Sprite>( + make_shared<Texture>("../asset/texture/img.png"), color, + FlipSettings{true, true}); + + game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ + .position = {0, 0}, + .max_particles = 100, + .emission_rate = 0, + .min_speed = 0, + .max_speed = 0, + .min_angle = 0, + .max_angle = 0, + .begin_lifespan = 0, + .end_lifespan = 0, + .force_over_time = Vector2{0, 0}, + .boundary{ + .width = 0, + .height = 0, + .offset = Vector2{0, 0}, + .reset_on_exit = false, + }, + .sprite = test_sprite, + }); + } + transforms = mgr.get_components_by_id<Transform>(0); + Transform & transform = transforms.front().get(); + transform.position.x = 0.0; + transform.position.y = 0.0; + transform.rotation = 0.0; + std::vector<std::reference_wrapper<ParticleEmitter>> rigidbodies + = mgr.get_components_by_id<ParticleEmitter>(0); + ParticleEmitter & emitter = rigidbodies.front().get(); + emitter.data.position = {0, 0}; + emitter.data.emission_rate = 0; + emitter.data.min_speed = 0; + emitter.data.max_speed = 0; + emitter.data.min_angle = 0; + emitter.data.max_angle = 0; + emitter.data.begin_lifespan = 0; + emitter.data.end_lifespan = 0; + emitter.data.force_over_time = Vector2{0, 0}; + emitter.data.boundary = {0, 0, Vector2{0, 0}, false}; + for (auto & particle : emitter.data.particles) { + particle.active = false; + } + } +}; + +TEST_F(ParticlesTest, spawnParticle) { + Config::get_instance().physics.gravity = 1; + ComponentManager & mgr = ComponentManager::get_instance(); + ParticleEmitter & emitter + = mgr.get_components_by_id<ParticleEmitter>(0).front().get(); + emitter.data.end_lifespan = 5; + emitter.data.boundary.height = 100; + emitter.data.boundary.width = 100; + emitter.data.max_speed = 0.1; + emitter.data.max_angle = 0.1; + emitter.data.max_speed = 10; + emitter.data.max_angle = 10; + particle_system.update(); + //check if nothing happend + EXPECT_EQ(emitter.data.particles[0].active, false); + emitter.data.emission_rate = 1; + //check particle spawnes + particle_system.update(); + EXPECT_EQ(emitter.data.particles[0].active, true); + particle_system.update(); + EXPECT_EQ(emitter.data.particles[1].active, true); + particle_system.update(); + EXPECT_EQ(emitter.data.particles[2].active, true); + particle_system.update(); + EXPECT_EQ(emitter.data.particles[3].active, true); + + for (auto & particle : emitter.data.particles) { + // Check velocity range + EXPECT_GE(particle.velocity.x, emitter.data.min_speed); + // Speed should be greater than or equal to min_speed + EXPECT_LE(particle.velocity.x, emitter.data.max_speed); + // Speed should be less than or equal to max_speed + EXPECT_GE(particle.velocity.y, emitter.data.min_speed); + // Speed should be greater than or equal to min_speed + EXPECT_LE(particle.velocity.y, emitter.data.max_speed); + // Speed should be less than or equal to max_speed + + // Check angle range + EXPECT_GE(particle.angle, emitter.data.min_angle); + // Angle should be greater than or equal to min_angle + EXPECT_LE(particle.angle, emitter.data.max_angle); + // Angle should be less than or equal to max_angle + } +} + +TEST_F(ParticlesTest, moveParticleHorizontal) { + Config::get_instance().physics.gravity = 1; + ComponentManager & mgr = ComponentManager::get_instance(); + ParticleEmitter & emitter + = mgr.get_components_by_id<ParticleEmitter>(0).front().get(); + emitter.data.end_lifespan = 100; + emitter.data.boundary.height = 100; + emitter.data.boundary.width = 100; + emitter.data.min_speed = 1; + emitter.data.max_speed = 1; + emitter.data.max_angle = 0; + emitter.data.emission_rate = 1; + for (int a = 1; a < emitter.data.boundary.width / 2; a++) { + particle_system.update(); + EXPECT_EQ(emitter.data.particles[0].position.x, a); + } +} + +TEST_F(ParticlesTest, moveParticleVertical) { + Config::get_instance().physics.gravity = 1; + ComponentManager & mgr = ComponentManager::get_instance(); + ParticleEmitter & emitter + = mgr.get_components_by_id<ParticleEmitter>(0).front().get(); + emitter.data.end_lifespan = 100; + emitter.data.boundary.height = 100; + emitter.data.boundary.width = 100; + emitter.data.min_speed = 1; + emitter.data.max_speed = 1; + emitter.data.min_angle = 90; + emitter.data.max_angle = 90; + emitter.data.emission_rate = 1; + for (int a = 1; a < emitter.data.boundary.width / 2; a++) { + particle_system.update(); + EXPECT_EQ(emitter.data.particles[0].position.y, a); + } +} + +TEST_F(ParticlesTest, boundaryParticleReset) { + Config::get_instance().physics.gravity = 1; + ComponentManager & mgr = ComponentManager::get_instance(); + ParticleEmitter & emitter + = mgr.get_components_by_id<ParticleEmitter>(0).front().get(); + emitter.data.end_lifespan = 100; + emitter.data.boundary.height = 10; + emitter.data.boundary.width = 10; + emitter.data.boundary.reset_on_exit = true; + emitter.data.min_speed = 1; + emitter.data.max_speed = 1; + emitter.data.min_angle = 90; + emitter.data.max_angle = 90; + emitter.data.emission_rate = 1; + for (int a = 0; a < emitter.data.boundary.width / 2 + 1; a++) { + particle_system.update(); + } + EXPECT_EQ(emitter.data.particles[0].active, false); +} + +TEST_F(ParticlesTest, boundaryParticleStop) { + Config::get_instance().physics.gravity = 1; + ComponentManager & mgr = ComponentManager::get_instance(); + ParticleEmitter & emitter + = mgr.get_components_by_id<ParticleEmitter>(0).front().get(); + emitter.data.end_lifespan = 100; + emitter.data.boundary.height = 10; + emitter.data.boundary.width = 10; + emitter.data.boundary.reset_on_exit = false; + emitter.data.min_speed = 1; + emitter.data.max_speed = 1; + emitter.data.min_angle = 90; + emitter.data.max_angle = 90; + emitter.data.emission_rate = 1; + for (int a = 0; a < emitter.data.boundary.width / 2 + 1; a++) { + particle_system.update(); + } + const double TOLERANCE = 0.01; + EXPECT_NEAR(emitter.data.particles[0].velocity.x, 0, TOLERANCE); + EXPECT_NEAR(emitter.data.particles[0].velocity.y, 0, TOLERANCE); + if (emitter.data.particles[0].velocity.x != 0) + EXPECT_NEAR(std::abs(emitter.data.particles[0].position.x), + emitter.data.boundary.height / 2, TOLERANCE); + if (emitter.data.particles[0].velocity.y != 0) + EXPECT_NEAR(std::abs(emitter.data.particles[0].position.y), + emitter.data.boundary.width / 2, TOLERANCE); +} |