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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-04 21:33:38 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-04 21:33:38 +0100
commitd9e46281c1e24a5f23d779d314e5df87fa3317a3 (patch)
tree52f4457124b771b702f916f1a098b6cc6313eadf /src/test
parent5a43793e247fbffec590d334b89cc34d19049f45 (diff)
tests
Diffstat (limited to 'src/test')
-rw-r--r--src/test/CMakeLists.txt1
-rw-r--r--src/test/loopManagerTest.cpp50
-rw-r--r--src/test/loopTimerTest.cpp36
3 files changed, 82 insertions, 5 deletions
diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt
index d310f6a..b126add 100644
--- a/src/test/CMakeLists.txt
+++ b/src/test/CMakeLists.txt
@@ -12,4 +12,5 @@ target_sources(test_main PUBLIC
ValueBrokerTest.cpp
DBTest.cpp
Vector2Test.cpp
+ loopTimerTest.cpp
)
diff --git a/src/test/loopManagerTest.cpp b/src/test/loopManagerTest.cpp
new file mode 100644
index 0000000..6e66ce7
--- /dev/null
+++ b/src/test/loopManagerTest.cpp
@@ -0,0 +1,50 @@
+#include <gtest/gtest.h>
+#include <chrono>
+#include <thread>
+#define private public
+#define protected public
+#include "api/LoopTimer.h"
+#include "api/LoopManager.h"
+
+using namespace std::chrono;
+using namespace crepe;
+
+class LoopTimerTest : public ::testing::Test {
+protected:
+ LoopManager loop_manager;
+
+ void SetUp() override {
+ // Setting up loop manager and start the loop
+ loop_manager.setup();
+ loop_manager.loop_timer->set_target_fps(60);
+ }
+};
+
+// Test to check if exactly 5 fixed updates are done every second (50Hz)
+TEST_F(LoopTimerTest, FixedUpdateCalledAt50Hz) {
+ // Set target fixed delta time to 20ms (50Hz fixed updates)
+ loop_manager.loop_timer->set_fixed_delta_time(milliseconds(20));
+
+ int fixed_update_count = 0;
+
+ // We want to simulate the game loop for about 1 second
+ auto start_time = steady_clock::now();
+
+ // Simulate the game loop for 1 second
+ while (duration_cast<seconds>(steady_clock::now() - start_time).count() < 1) {
+ loop_manager.loop_timer->update();
+
+ // Simulate processing fixed updates while there's lag to advance
+ while (loop_manager.loop_timer->get_lag() >= loop_manager.loop_timer->get_fixed_delta_time()) {
+ loop_manager.fixed_update(); // Process fixed update
+ fixed_update_count++; // Count the number of fixed updates
+ loop_manager.loop_timer->advance_fixed_update();
+ }
+
+ // We do not need to call render or update for this test
+ loop_manager.loop_timer->enforce_frame_rate(); // Enforce the frame rate (this would normally go to the display)
+ }
+
+ // We expect 5 fixed updates to occur in 1 second at 50Hz
+ ASSERT_EQ(fixed_update_count, 5);
+}
diff --git a/src/test/loopTimerTest.cpp b/src/test/loopTimerTest.cpp
index d2f7d9b..9bbbff3 100644
--- a/src/test/loopTimerTest.cpp
+++ b/src/test/loopTimerTest.cpp
@@ -1,6 +1,8 @@
#include <gtest/gtest.h>
#include <chrono>
#include <thread>
+#define private public
+#define protected public
#include "api/LoopTimer.h"
using namespace std::chrono;
@@ -11,23 +13,47 @@ protected:
LoopTimer loop_timer;
void SetUp() override {
- loop_timer.start(); // Reset loop timer before each test.
+ loop_timer.start();
}
};
TEST_F(LoopTimerTest, EnforcesTargetFrameRate) {
// Set the target FPS to 60 (which gives a target time per frame of ~16.67 ms)
loop_timer.set_target_fps(60);
- // Simulate a short update (frame duration less than the target frame time)
auto start_time = steady_clock::now();
- loop_timer.enforce_frame_rate(); // Enforce the frame rate
+ loop_timer.enforce_frame_rate();
- // Check that the loop timer's current time is greater than or equal to the target frame time
auto elapsed_time = steady_clock::now() - start_time;
auto elapsed_ms = duration_cast<milliseconds>(elapsed_time).count();
- // Assert that the elapsed time is close to the target frame time
// For 60 FPS, the target frame time is around 16.67ms
ASSERT_GE(elapsed_ms, 16); // Make sure it's at least 16 ms (could be slightly more)
ASSERT_LE(elapsed_ms, 18); // Ensure it's not too much longer
}
+TEST_F(LoopTimerTest, SetTargetFps) {
+ // Set the target FPS to 120
+ loop_timer.set_target_fps(120);
+
+ // Calculate the expected frame time (~8.33ms per frame)
+ auto expected_frame_time = std::chrono::duration<double>(1.0 / 120.0);
+
+ ASSERT_NEAR(loop_timer.frame_target_time.count(), expected_frame_time.count(), 0.001);
+}
+TEST_F(LoopTimerTest, DeltaTimeCalculation) {
+ // Set the target FPS to 60 (16.67 ms per frame)
+ loop_timer.set_target_fps(60);
+
+ auto start_time = steady_clock::now();
+ loop_timer.update();
+ auto end_time = steady_clock::now();
+
+ // Check the delta time
+ double delta_time = loop_timer.get_delta_time();
+
+ auto elapsed_time = duration_cast<milliseconds>(end_time - start_time).count();
+
+ // Assert that delta_time is close to the elapsed time
+ ASSERT_GE(delta_time, elapsed_time / 1000.0);
+ ASSERT_LE(delta_time, (elapsed_time + 2) / 1000.0);
+}
+