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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-03 11:33:48 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-03 11:33:48 +0100 |
commit | d1a31a3cafc9aadb047509f5cd8b2befa212add8 (patch) | |
tree | af43d7e3bd55818565fb253064d3f35a44786a68 /src/test | |
parent | c396ae5f78222a7c3547ae5e2ce719ae143acb66 (diff) | |
parent | cc821016c8ddce45a1e3f192415f58be237b8a1e (diff) |
Merge branch 'jaro/collision-system' into wouter/exampleGame
Diffstat (limited to 'src/test')
-rw-r--r-- | src/test/ParticleTest.cpp | 6 | ||||
-rw-r--r-- | src/test/RenderSystemTest.cpp | 58 |
2 files changed, 28 insertions, 36 deletions
diff --git a/src/test/ParticleTest.cpp b/src/test/ParticleTest.cpp index 8b81e74..976f9a1 100644 --- a/src/test/ParticleTest.cpp +++ b/src/test/ParticleTest.cpp @@ -1,4 +1,4 @@ -#include "api/Vector2.h" +#include "api/Texture.h" #include <crepe/ComponentManager.h> #include <crepe/Particle.h> #include <crepe/api/Config.h> @@ -28,9 +28,9 @@ public: GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 0); Color color(0, 0, 0, 0); + auto s1 = Texture("asset/texture/img.png"); Sprite & test_sprite = game_object.add_component<Sprite>( - make_shared<Texture>("asset/texture/img.png"), color, - FlipSettings{true, true}); + s1, color, Sprite::FlipSettings{true, true}, 1, 1, 100); game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ .position = {0, 0}, diff --git a/src/test/RenderSystemTest.cpp b/src/test/RenderSystemTest.cpp index f37fb56..bb5b81a 100644 --- a/src/test/RenderSystemTest.cpp +++ b/src/test/RenderSystemTest.cpp @@ -1,4 +1,4 @@ -#include "api/Camera.h" +#include "types.h" #include <functional> #include <gtest/gtest.h> #include <memory> @@ -7,6 +7,7 @@ #define private public #define protected public +#include "crepe/api/Camera.h" #include <crepe/ComponentManager.h> #include <crepe/api/Color.h> #include <crepe/api/GameObject.h> @@ -29,40 +30,30 @@ public: GameObject entity4 = this->mgr.new_object("name"); void SetUp() override { - auto & sprite1 - = entity1.add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), - Color(0, 0, 0, 0), FlipSettings{false, false}); - ASSERT_NE(sprite1.sprite_image.get(), nullptr); - sprite1.order_in_layer = 5; - sprite1.sorting_in_layer = 5; + auto s1 = Texture("asset/texture/img.png"); + auto s2 = Texture("asset/texture/img.png"); + auto s3 = Texture("asset/texture/img.png"); + auto s4 = Texture("asset/texture/img.png"); + auto & sprite1 = entity1.add_component<Sprite>( + s1, Color(0, 0, 0, 0), Sprite::FlipSettings{false, false}, 5, 5, 100); + ASSERT_NE(sprite1.sprite_image.texture.get(), nullptr); EXPECT_EQ(sprite1.order_in_layer, 5); EXPECT_EQ(sprite1.sorting_in_layer, 5); - auto & sprite2 - = entity2.add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), - Color(0, 0, 0, 0), FlipSettings{false, false}); - ASSERT_NE(sprite2.sprite_image.get(), nullptr); - sprite2.sorting_in_layer = 2; - sprite2.order_in_layer = 1; - + auto & sprite2 = entity2.add_component<Sprite>( + s2, Color(0, 0, 0, 0), Sprite::FlipSettings{false, false}, 2, 1, 100); + ASSERT_NE(sprite2.sprite_image.texture.get(), nullptr); EXPECT_EQ(sprite2.sorting_in_layer, 2); EXPECT_EQ(sprite2.order_in_layer, 1); - auto & sprite3 - = entity3.add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), - Color(0, 0, 0, 0), FlipSettings{false, false}); - ASSERT_NE(sprite3.sprite_image.get(), nullptr); - sprite3.sorting_in_layer = 1; - sprite3.order_in_layer = 2; - + auto & sprite3 = entity3.add_component<Sprite>( + s3, Color(0, 0, 0, 0), Sprite::FlipSettings{false, false}, 1, 2, 100); + ASSERT_NE(sprite3.sprite_image.texture.get(), nullptr); EXPECT_EQ(sprite3.sorting_in_layer, 1); EXPECT_EQ(sprite3.order_in_layer, 2); - auto & sprite4 - = entity4.add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), - Color(0, 0, 0, 0), FlipSettings{false, false}); - ASSERT_NE(sprite4.sprite_image.get(), nullptr); - sprite4.sorting_in_layer = 1; - sprite4.order_in_layer = 1; + auto & sprite4 = entity4.add_component<Sprite>( + s4, Color(0, 0, 0, 0), Sprite::FlipSettings{false, false}, 1, 1, 100); + ASSERT_NE(sprite4.sprite_image.texture.get(), nullptr); EXPECT_EQ(sprite4.sorting_in_layer, 1); EXPECT_EQ(sprite4.order_in_layer, 1); } @@ -73,8 +64,9 @@ TEST_F(RenderSystemTest, expected_throws) { // no texture img EXPECT_ANY_THROW({ - entity1.add_component<Sprite>(make_shared<Texture>("NO_IMAGE"), Color(0, 0, 0, 0), - FlipSettings{false, false}); + auto test = Texture(""); + entity1.add_component<Sprite>(test, Color(0, 0, 0, 0), + Sprite::FlipSettings{false, false}, 1, 1, 100); }); // No camera @@ -121,7 +113,7 @@ TEST_F(RenderSystemTest, sorting_sprites) { } TEST_F(RenderSystemTest, Update) { - entity1.add_component<Camera>(Color::WHITE); + entity1.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{2000, 2000}, 1.0f); { vector<reference_wrapper<Sprite>> sprites = this->mgr.get_components_by_type<Sprite>(); ASSERT_EQ(sprites.size(), 4); @@ -149,7 +141,7 @@ TEST_F(RenderSystemTest, Camera) { EXPECT_NE(cameras.size(), 1); } { - entity1.add_component<Camera>(Color::WHITE); + entity1.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{2000, 2000}, 1.0f); auto cameras = this->mgr.get_components_by_type<Camera>(); EXPECT_EQ(cameras.size(), 1); } @@ -157,9 +149,9 @@ TEST_F(RenderSystemTest, Camera) { //TODO improve with newer version } TEST_F(RenderSystemTest, Color) { - entity1.add_component<Camera>(Color::WHITE); + entity1.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{2000, 2000}, 1.0f); auto & sprite = this->mgr.get_components_by_id<Sprite>(entity1.id).front().get(); - ASSERT_NE(sprite.sprite_image.get(), nullptr); + ASSERT_NE(sprite.sprite_image.texture.get(), nullptr); sprite.color = Color::GREEN; EXPECT_EQ(sprite.color.r, Color::GREEN.r); |