diff options
author | JAROWMR <jarorutjes07@gmail.com> | 2024-11-23 22:07:15 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-11-23 22:07:15 +0100 |
commit | c341f6a44699d71b8b20e6b814274b30e43514c8 (patch) | |
tree | fa92e3f5ab4cb8afab6dc623d02ff4768bc849c8 /src/test | |
parent | c757a5108f4750be5dc6c9d5dda49ad506fae990 (diff) |
added profiling test
Diffstat (limited to 'src/test')
-rw-r--r-- | src/test/CMakeLists.txt | 27 | ||||
-rw-r--r-- | src/test/CollisionTest.cpp | 16 | ||||
-rw-r--r-- | src/test/Profiling.cpp | 128 | ||||
-rw-r--r-- | src/test/main.cpp | 2 |
4 files changed, 143 insertions, 30 deletions
diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt index c65940b..68fa01c 100644 --- a/src/test/CMakeLists.txt +++ b/src/test/CMakeLists.txt @@ -1,16 +1,17 @@ target_sources(test_main PUBLIC - CollisionTest.cpp + # CollisionTest.cpp main.cpp - PhysicsTest.cpp - ScriptTest.cpp - ParticleTest.cpp - AssetTest.cpp - OptionalRefTest.cpp - RenderSystemTest.cpp - EventTest.cpp - ECSTest.cpp - SceneManagerTest.cpp - ValueBrokerTest.cpp - DBTest.cpp - Vector2Test.cpp + # PhysicsTest.cpp + # ScriptTest.cpp + # ParticleTest.cpp + # AssetTest.cpp + # OptionalRefTest.cpp + # RenderSystemTest.cpp + # EventTest.cpp + # ECSTest.cpp + # SceneManagerTest.cpp + # ValueBrokerTest.cpp + # DBTest.cpp + # Vector2Test.cpp + Profiling.cpp ) diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp index e36260c..245cced 100644 --- a/src/test/CollisionTest.cpp +++ b/src/test/CollisionTest.cpp @@ -22,22 +22,6 @@ using namespace std::chrono_literals; using namespace crepe; using namespace testing; -// class MyScript : public Script { -// bool oncollision(const CollisionEvent& test) { -// Log::logf("Box {} script on_collision()", test.info.first.collider.game_object_id); -// return true; -// } -// void init() { -// subscribe<CollisionEvent>([this](const CollisionEvent& ev) -> bool { -// return this->oncollision(ev); -// }); -// } -// void update() { -// // Retrieve component from the same GameObject this script is on -// } -// }; - - class CollisionHandler : public Script { public: int box_id; diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp new file mode 100644 index 0000000..9929288 --- /dev/null +++ b/src/test/Profiling.cpp @@ -0,0 +1,128 @@ +#include "system/ParticleSystem.h" +#include "system/PhysicsSystem.h" +#include "system/RenderSystem.h" +#include <cmath> +#include <chrono> +#include <gtest/gtest.h> + +#define private public +#define protected public + +#include <crepe/ComponentManager.h> +#include <crepe/api/Event.h> +#include <crepe/api/EventManager.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Script.h> +#include <crepe/api/Transform.h> +#include <crepe/system/CollisionSystem.h> +#include <crepe/system/ScriptSystem.h> +#include <crepe/types.h> +#include <crepe/util/Log.h> + +using namespace std; +using namespace std::chrono_literals; +using namespace crepe; +using namespace testing; + +class CollisionHandler : public Script { +public: + int box_id; + + CollisionHandler(int box_id) { + this->box_id = box_id; + } + + bool on_collision(const CollisionEvent& ev) { + // test load? + return true; + } + + void init() { + subscribe<CollisionEvent>([this](const CollisionEvent& ev) -> bool { + return this->on_collision(ev); + }); + } + void update() { + // Retrieve component from the same GameObject this script is on + } +}; + +class Profiling : public Test { +public: + ComponentManager mgr; + // Add system used for profling tests + CollisionSystem collision_sys{mgr}; + PhysicsSystem physics_sys{mgr}; + ParticleSystem particle_sys{mgr}; + RenderSystem render_sys{mgr}; + ScriptSystem script_sys{mgr}; + + // Store individual function timings + std::map<std::string, long long> timings; + + // Min and max gameobject that should and can be created + int min_gameobject_count = 100; + int max_gameobject_count = 100; + + void SetUp() override { + + GameObject do_not_use = mgr.new_object("DO_NOT_USE","",{0,0}); + do_not_use.add_component<Camera>(Color::WHITE); + // initialize systems here: + //calls init + script_sys.update(); + //creates window + render_sys.update(); + } + + // Helper function to time an update call and store its duration + template <typename Func> + long long time_function(const std::string& name, Func&& func) { + auto start = std::chrono::steady_clock::now(); + func(); + auto end = std::chrono::steady_clock::now(); + auto duration = std::chrono::duration_cast<std::chrono::microseconds>(end - start).count(); + timings[name] = duration; // Store the duration in microseconds + return duration; // Return the duration in microseconds + } + + // Run and profile all systems, return the total time in milliseconds + long long run_all_systems() { + long long total_microseconds = 0; + total_microseconds += time_function("PhysicsSystem", [&]() { physics_sys.update(); }); + total_microseconds += time_function("CollisionSystem", [&]() { collision_sys.update(); }); + total_microseconds += time_function("ParticleSystem", [&]() { particle_sys.update(); }); + total_microseconds += time_function("RenderSystem", [&]() { render_sys.update(); }); + return total_microseconds; + } + + // Print timings of all functions + void log_timings(long long total_time,int game_object_count) const { + std::stringstream ss; + ss << std::endl <<"Function timings:\n"; // Starting with a header + for (const auto& [name, duration] : timings) { + ss << name << " took " << duration / 1000.0 << " ms (" << duration << " µs). " << std::endl; + } + ss << "Total time: " << total_time / 1000.0 << "ms (" << total_time << " µs)" << std::endl; + ss << "Amount of gameobjects: " << game_object_count << std::endl; + // Use GTest INFO macro to print the accumulated log without extra newlines + GTEST_LOG_(INFO) << ss.str(); + } +}; + +TEST_F(Profiling, Profiling_example) { + int game_object_count = 0; + long long total_time = 0; + while (total_time < 16000) { + game_object_count++; + { + //define gameobject used for testing + GameObject gameobject = mgr.new_object("gameobject","",{0,0}); + } + total_time = run_all_systems(); + if(game_object_count >= max_gameobject_count) break; + } + log_timings(total_time,game_object_count); + EXPECT_GE(game_object_count, min_gameobject_count); +} diff --git a/src/test/main.cpp b/src/test/main.cpp index 241015d..ec293a6 100644 --- a/src/test/main.cpp +++ b/src/test/main.cpp @@ -9,7 +9,7 @@ int main(int argc, char ** argv) { InitGoogleTest(&argc, argv); auto & cfg = Config::get_instance(); - cfg.log.level = Log::Level::ERROR; + cfg.log.level = Log::Level::DEBUG; return RUN_ALL_TESTS(); } |