diff options
| author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-06 20:03:12 +0100 | 
|---|---|---|
| committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-06 20:03:12 +0100 | 
| commit | 5eedba3a070c3a7a4f27ae3ec7dd41812695f7e9 (patch) | |
| tree | 666955b4308e2d59f6958119f3efbcbf179c493d /src/test | |
| parent | 75ca0750dcc07b6ca043320397917e33638e97b4 (diff) | |
| parent | cfd578dd0b7d5894ff0b0a0796d85cd5e9ae6e56 (diff) | |
Merge branch 'master' into niels/decoupling_pixel_and_pos
Diffstat (limited to 'src/test')
| -rw-r--r-- | src/test/CMakeLists.txt | 2 | ||||
| -rw-r--r-- | src/test/CollisionTest.cpp | 390 | ||||
| -rw-r--r-- | src/test/PhysicsTest.cpp | 10 | ||||
| -rw-r--r-- | src/test/Profiling.cpp | 230 | 
4 files changed, 626 insertions, 6 deletions
| diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt index e19d7de..c9cbac5 100644 --- a/src/test/CMakeLists.txt +++ b/src/test/CMakeLists.txt @@ -1,5 +1,6 @@  target_sources(test_main PUBLIC  	main.cpp +	CollisionTest.cpp  	PhysicsTest.cpp  	ScriptTest.cpp  	ParticleTest.cpp @@ -15,4 +16,5 @@ target_sources(test_main PUBLIC  	InputTest.cpp  	ScriptEventTest.cpp  	ScriptSceneTest.cpp +	Profiling.cpp  ) diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp new file mode 100644 index 0000000..dd45eb6 --- /dev/null +++ b/src/test/CollisionTest.cpp @@ -0,0 +1,390 @@ +#include "api/BoxCollider.h" +#include "manager/Mediator.h" +#include <cmath> +#include <cstddef> +#include <gtest/gtest.h> + +#define private public +#define protected public + +#include <crepe/api/Event.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Script.h> +#include <crepe/api/Transform.h> +#include <crepe/manager/ComponentManager.h> +#include <crepe/manager/EventManager.h> +#include <crepe/manager/Mediator.h> +#include <crepe/system/CollisionSystem.h> +#include <crepe/system/ScriptSystem.h> +#include <crepe/types.h> +#include <crepe/util/Log.h> + +using namespace std; +using namespace std::chrono_literals; +using namespace crepe; +using namespace testing; + +class CollisionHandler : public Script { +public: +	int box_id; +	function<void(const CollisionEvent & ev)> test_fn = [](const CollisionEvent & ev) {}; + +	CollisionHandler(int box_id) { this->box_id = box_id; } + +	bool on_collision(const CollisionEvent & ev) { +		//Log::logf("Box {} script on_collision()", box_id); +		test_fn(ev); +		return true; +	} + +	void init() { +		subscribe<CollisionEvent>( +			[this](const CollisionEvent & ev) -> bool { return this->on_collision(ev); }); +	} +	void update() { +		// Retrieve component from the same GameObject this script is on +	} +}; + +class CollisionTest : public Test { +public: +	Mediator m; +	ComponentManager mgr{m}; +	CollisionSystem collision_sys{m}; +	ScriptSystem script_sys{m}; + +	GameObject world = mgr.new_object("world", "", {50, 50}); +	GameObject game_object1 = mgr.new_object("object1", "", {50, 50}); +	GameObject game_object2 = mgr.new_object("object2", "", {50, 30}); + +	CollisionHandler * script_object1_ref = nullptr; +	CollisionHandler * script_object2_ref = nullptr; + +	void SetUp() override { +		world.add_component<Rigidbody>(Rigidbody::Data{ +			// TODO: remove unrelated properties: +			.body_type = Rigidbody::BodyType::STATIC, +			.offset = {0, 0}, +		}); +		// Create a box with an inner size of 10x10 units +		world.add_component<BoxCollider>(vec2{0, -100}, vec2{100, 100}); // Top +		world.add_component<BoxCollider>(vec2{0, 100}, vec2{100, 100}); // Bottom +		world.add_component<BoxCollider>(vec2{-100, 0}, vec2{100, 100}); // Left +		world.add_component<BoxCollider>(vec2{100, 0}, vec2{100, 100}); // right + +		game_object1.add_component<Rigidbody>(Rigidbody::Data{ +			.mass = 1, +			.gravity_scale = 0.01, +			.body_type = Rigidbody::BodyType::DYNAMIC, +			.linear_velocity = {0, 0}, +			.constraints = {0, 0, 0}, +			.elastisity_coefficient = 1, +			.offset = {0, 0}, +			.collision_layers = {0}, +		}); +		game_object1.add_component<BoxCollider>(vec2{0, 0}, vec2{10, 10}); +		BehaviorScript & script_object1 +			= game_object1.add_component<BehaviorScript>().set_script<CollisionHandler>(1); +		script_object1_ref = static_cast<CollisionHandler *>(script_object1.script.get()); +		ASSERT_NE(script_object1_ref, nullptr); + +		game_object2.add_component<Rigidbody>(Rigidbody::Data{ +			.mass = 1, +			.gravity_scale = 0.01, +			.body_type = Rigidbody::BodyType::DYNAMIC, +			.linear_velocity = {0, 0}, +			.constraints = {0, 0, 0}, +			.elastisity_coefficient = 1, +			.offset = {0, 0}, +			.collision_layers = {0}, +		}); +		game_object2.add_component<BoxCollider>(vec2{0, 0}, vec2{10, 10}); +		BehaviorScript & script_object2 +			= game_object2.add_component<BehaviorScript>().set_script<CollisionHandler>(2); +		script_object2_ref = static_cast<CollisionHandler *>(script_object2.script.get()); +		ASSERT_NE(script_object2_ref, nullptr); + +		// Ensure Script::init() is called on all BehaviorScript instances +		script_sys.update(); +	} +}; + +TEST_F(CollisionTest, collision_example) { +	bool collision_happend = false; +	script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { +		collision_happend = true; +		EXPECT_EQ(ev.info.this_collider.game_object_id, 1); +	}; +	script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { +		collision_happend = true; +		EXPECT_EQ(ev.info.this_collider.game_object_id, 2); +	}; +	EXPECT_FALSE(collision_happend); +	collision_sys.update(); +	EXPECT_FALSE(collision_happend); +} + +TEST_F(CollisionTest, collision_box_box_dynamic_both_no_velocity) { +	bool collision_happend = false; +	script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { +		collision_happend = true; +		EXPECT_EQ(ev.info.this_collider.game_object_id, 1); +		EXPECT_EQ(ev.info.resolution.x, 10); +		EXPECT_EQ(ev.info.resolution.y, 10); +		EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::BOTH); +	}; +	script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { +		collision_happend = true; +		EXPECT_EQ(ev.info.this_collider.game_object_id, 2); +		EXPECT_EQ(ev.info.resolution.x, 10); +		EXPECT_EQ(ev.info.resolution.y, 10); +		EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::BOTH); +	}; +	EXPECT_FALSE(collision_happend); +	Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get(); +	tf.position = {50, 30}; +	collision_sys.update(); +	EXPECT_TRUE(collision_happend); +} + +TEST_F(CollisionTest, collision_box_box_dynamic_x_direction_no_velocity) { +	bool collision_happend = false; +	script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { +		collision_happend = true; +		EXPECT_EQ(ev.info.this_collider.game_object_id, 1); +		EXPECT_EQ(ev.info.resolution.x, -5); +		EXPECT_EQ(ev.info.resolution.y, 0); +		EXPECT_EQ(ev.info.resolution_direction, +				  crepe::CollisionSystem::Direction::X_DIRECTION); +	}; +	script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { +		collision_happend = true; +		EXPECT_EQ(ev.info.this_collider.game_object_id, 2); +		EXPECT_EQ(ev.info.resolution.x, 5); +		EXPECT_EQ(ev.info.resolution.y, 0); +		EXPECT_EQ(ev.info.resolution_direction, +				  crepe::CollisionSystem::Direction::X_DIRECTION); +	}; +	EXPECT_FALSE(collision_happend); +	Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get(); +	tf.position = {45, 30}; +	collision_sys.update(); +	EXPECT_TRUE(collision_happend); +} + +TEST_F(CollisionTest, collision_box_box_dynamic_y_direction_no_velocity) { +	bool collision_happend = false; +	script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { +		collision_happend = true; +		EXPECT_EQ(ev.info.this_collider.game_object_id, 1); +		EXPECT_EQ(ev.info.resolution.x, 0); +		EXPECT_EQ(ev.info.resolution.y, -5); +		EXPECT_EQ(ev.info.resolution_direction, +				  crepe::CollisionSystem::Direction::Y_DIRECTION); +	}; +	script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { +		collision_happend = true; +		EXPECT_EQ(ev.info.this_collider.game_object_id, 2); +		EXPECT_EQ(ev.info.resolution.x, 0); +		EXPECT_EQ(ev.info.resolution.y, 5); +		EXPECT_EQ(ev.info.resolution_direction, +				  crepe::CollisionSystem::Direction::Y_DIRECTION); +	}; +	EXPECT_FALSE(collision_happend); +	Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get(); +	tf.position = {50, 25}; +	collision_sys.update(); +	EXPECT_TRUE(collision_happend); +} + +TEST_F(CollisionTest, collision_box_box_dynamic_both) { +	bool collision_happend = false; +	script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { +		collision_happend = true; +		EXPECT_EQ(ev.info.this_collider.game_object_id, 1); +		EXPECT_EQ(ev.info.resolution.x, 10); +		EXPECT_EQ(ev.info.resolution.y, 10); +		EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::BOTH); +	}; +	script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { +		collision_happend = true; +		EXPECT_EQ(ev.info.this_collider.game_object_id, 2); +		EXPECT_EQ(ev.info.resolution.x, 10); +		EXPECT_EQ(ev.info.resolution.y, 10); +		EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::BOTH); +	}; +	EXPECT_FALSE(collision_happend); +	Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get(); +	tf.position = {50, 30}; +	Rigidbody & rg1 = this->mgr.get_components_by_id<Rigidbody>(1).front().get(); +	rg1.data.linear_velocity = {10, 10}; +	Rigidbody & rg2 = this->mgr.get_components_by_id<Rigidbody>(2).front().get(); +	rg2.data.linear_velocity = {10, 10}; +	collision_sys.update(); +	EXPECT_TRUE(collision_happend); +} + +TEST_F(CollisionTest, collision_box_box_dynamic_x_direction) { +	bool collision_happend = false; +	script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { +		collision_happend = true; +		EXPECT_EQ(ev.info.this_collider.game_object_id, 1); +		EXPECT_EQ(ev.info.resolution.x, -5); +		EXPECT_EQ(ev.info.resolution.y, -5); +		EXPECT_EQ(ev.info.resolution_direction, +				  crepe::CollisionSystem::Direction::X_DIRECTION); +	}; +	script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { +		collision_happend = true; +		EXPECT_EQ(ev.info.this_collider.game_object_id, 2); +		EXPECT_EQ(ev.info.resolution.x, 5); +		EXPECT_EQ(ev.info.resolution.y, 5); +		EXPECT_EQ(ev.info.resolution_direction, +				  crepe::CollisionSystem::Direction::X_DIRECTION); +	}; +	EXPECT_FALSE(collision_happend); +	Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get(); +	tf.position = {45, 30}; +	Rigidbody & rg1 = this->mgr.get_components_by_id<Rigidbody>(1).front().get(); +	rg1.data.linear_velocity = {10, 10}; +	Rigidbody & rg2 = this->mgr.get_components_by_id<Rigidbody>(2).front().get(); +	rg2.data.linear_velocity = {10, 10}; +	collision_sys.update(); +	EXPECT_TRUE(collision_happend); +} + +TEST_F(CollisionTest, collision_box_box_dynamic_y_direction) { +	bool collision_happend = false; +	script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { +		collision_happend = true; +		EXPECT_EQ(ev.info.this_collider.game_object_id, 1); +		EXPECT_EQ(ev.info.resolution.x, -5); +		EXPECT_EQ(ev.info.resolution.y, -5); +		EXPECT_EQ(ev.info.resolution_direction, +				  crepe::CollisionSystem::Direction::Y_DIRECTION); +	}; +	script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { +		collision_happend = true; +		EXPECT_EQ(ev.info.this_collider.game_object_id, 2); +		EXPECT_EQ(ev.info.resolution.x, 5); +		EXPECT_EQ(ev.info.resolution.y, 5); +		EXPECT_EQ(ev.info.resolution_direction, +				  crepe::CollisionSystem::Direction::Y_DIRECTION); +	}; +	EXPECT_FALSE(collision_happend); +	Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get(); +	tf.position = {50, 25}; +	Rigidbody & rg1 = this->mgr.get_components_by_id<Rigidbody>(1).front().get(); +	rg1.data.linear_velocity = {10, 10}; +	Rigidbody & rg2 = this->mgr.get_components_by_id<Rigidbody>(2).front().get(); +	rg2.data.linear_velocity = {10, 10}; +	collision_sys.update(); +	EXPECT_TRUE(collision_happend); +} + +TEST_F(CollisionTest, collision_box_box_static_both) { +	bool collision_happend = false; +	script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { +		collision_happend = true; +		EXPECT_EQ(ev.info.this_collider.game_object_id, 1); +		EXPECT_EQ(ev.info.resolution.x, 10); +		EXPECT_EQ(ev.info.resolution.y, 10); +		EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::BOTH); +	}; +	script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { +		// is static should not be called +		FAIL(); +	}; +	EXPECT_FALSE(collision_happend); +	Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get(); +	tf.position = {50, 30}; +	Rigidbody & rg2 = this->mgr.get_components_by_id<Rigidbody>(2).front().get(); +	rg2.data.body_type = crepe::Rigidbody::BodyType::STATIC; +	collision_sys.update(); +	EXPECT_TRUE(collision_happend); +} + +TEST_F(CollisionTest, collision_box_box_static_x_direction) { +	bool collision_happend = false; +	script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { +		collision_happend = true; +		EXPECT_EQ(ev.info.this_collider.game_object_id, 1); +		EXPECT_EQ(ev.info.resolution.x, -5); +		EXPECT_EQ(ev.info.resolution.y, -5); +		EXPECT_EQ(ev.info.resolution_direction, +				  crepe::CollisionSystem::Direction::X_DIRECTION); +	}; +	script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { +		// is static should not be called +		FAIL(); +	}; +	EXPECT_FALSE(collision_happend); +	Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get(); +	tf.position = {45, 30}; +	Rigidbody & rg1 = this->mgr.get_components_by_id<Rigidbody>(1).front().get(); +	rg1.data.linear_velocity = {10, 10}; +	Rigidbody & rg2 = this->mgr.get_components_by_id<Rigidbody>(2).front().get(); +	rg2.data.body_type = crepe::Rigidbody::BodyType::STATIC; +	collision_sys.update(); +	EXPECT_TRUE(collision_happend); +} + +TEST_F(CollisionTest, collision_box_box_static_y_direction) { +	bool collision_happend = false; +	script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { +		collision_happend = true; +		EXPECT_EQ(ev.info.this_collider.game_object_id, 1); +		EXPECT_EQ(ev.info.resolution.x, -5); +		EXPECT_EQ(ev.info.resolution.y, -5); +		EXPECT_EQ(ev.info.resolution_direction, +				  crepe::CollisionSystem::Direction::Y_DIRECTION); +	}; +	script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { +		// is static should not be called +		FAIL(); +	}; +	EXPECT_FALSE(collision_happend); +	Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get(); +	tf.position = {50, 25}; +	Rigidbody & rg1 = this->mgr.get_components_by_id<Rigidbody>(1).front().get(); +	rg1.data.linear_velocity = {10, 10}; +	Rigidbody & rg2 = this->mgr.get_components_by_id<Rigidbody>(2).front().get(); +	rg2.data.body_type = crepe::Rigidbody::BodyType::STATIC; +	collision_sys.update(); +	EXPECT_TRUE(collision_happend); +} + +TEST_F(CollisionTest, collision_box_box_static_multiple) { //todo check visually +	bool collision_happend = false; +	float offset_value = 0; +	float resolution = 0; +	script_object1_ref->test_fn = [&](const CollisionEvent & ev) { +		collision_happend = true; +		EXPECT_EQ(ev.info.this_collider.game_object_id, 1); +		EXPECT_EQ(ev.info.this_collider.offset.x, offset_value); +		EXPECT_EQ(ev.info.resolution.x, resolution); +	}; +	script_object2_ref->test_fn = [&](const CollisionEvent & ev) { +		// is static should not be called +		FAIL(); +	}; +	EXPECT_FALSE(collision_happend); +	Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get(); +	tf.position = {45, 30}; +	Rigidbody & rg1 = this->mgr.get_components_by_id<Rigidbody>(1).front().get(); +	rg1.data.linear_velocity = {10, 10}; +	Rigidbody & rg2 = this->mgr.get_components_by_id<Rigidbody>(2).front().get(); +	rg2.data.body_type = crepe::Rigidbody::BodyType::STATIC; +	BoxCollider & bxc = this->mgr.get_components_by_id<BoxCollider>(1).front().get(); +	bxc.offset = {5, 0}; +	this->game_object1.add_component<BoxCollider>(vec2{-5, 0}, vec2{10, 10}); +	offset_value = 5; +	resolution = 10; +	collision_sys.update(); +	offset_value = -5; +	resolution = 10; +	tf.position = {55, 30}; +	collision_sys.update(); +	EXPECT_TRUE(collision_happend); +} diff --git a/src/test/PhysicsTest.cpp b/src/test/PhysicsTest.cpp index 43af8e4..43d2931 100644 --- a/src/test/PhysicsTest.cpp +++ b/src/test/PhysicsTest.cpp @@ -30,8 +30,6 @@ public:  				.max_linear_velocity = vec2{10, 10},  				.max_angular_velocity = 10,  				.constraints = {0, 0}, -				.use_gravity = true, -				.bounce = false,  			});  		}  		transforms = mgr.get_components_by_id<Transform>(0); @@ -107,16 +105,16 @@ TEST_F(PhysicsTest, movement) {  	EXPECT_EQ(transform.position.y, 1);  	EXPECT_EQ(transform.rotation, 1); -	rigidbody.data.linear_damping.x = 0.5; -	rigidbody.data.linear_damping.y = 0.5; -	rigidbody.data.angular_damping = 0.5; +	rigidbody.data.linear_velocity_coefficient.x = 0.5; +	rigidbody.data.linear_velocity_coefficient.y = 0.5; +	rigidbody.data.angular_velocity_coefficient = 0.5;  	system.update();  	EXPECT_EQ(rigidbody.data.linear_velocity.x, 0.5);  	EXPECT_EQ(rigidbody.data.linear_velocity.y, 0.5);  	EXPECT_EQ(rigidbody.data.angular_velocity, 0.5);  	rigidbody.data.constraints = {1, 1, 0}; -	rigidbody.data.angular_damping = 0; +	rigidbody.data.angular_velocity_coefficient = 0;  	rigidbody.data.max_angular_velocity = 1000;  	rigidbody.data.angular_velocity = 360;  	system.update(); diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp new file mode 100644 index 0000000..bd99614 --- /dev/null +++ b/src/test/Profiling.cpp @@ -0,0 +1,230 @@ +#include "manager/Mediator.h" +#include "system/ParticleSystem.h" +#include "system/PhysicsSystem.h" +#include "system/RenderSystem.h" +#include <chrono> +#include <cmath> +#include <gtest/gtest.h> + +#define private public +#define protected public + +#include <crepe/api/Event.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/ParticleEmitter.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Script.h> +#include <crepe/api/Transform.h> +#include <crepe/manager/ComponentManager.h> +#include <crepe/manager/EventManager.h> +#include <crepe/system/CollisionSystem.h> +#include <crepe/system/ScriptSystem.h> +#include <crepe/types.h> +#include <crepe/util/Log.h> + +using namespace std; +using namespace std::chrono_literals; +using namespace crepe; +using namespace testing; + +class TestScript : public Script { +	bool oncollision(const CollisionEvent & test) { +		Log::logf("Box {} script on_collision()", test.info.this_collider.game_object_id); +		return true; +	} +	void init() { +		subscribe<CollisionEvent>( +			[this](const CollisionEvent & ev) -> bool { return this->oncollision(ev); }); +	} +	void update() { +		// Retrieve component from the same GameObject this script is on +	} +}; + +class DISABLED_ProfilingTest : public Test { +public: +	// Config for test +	// Minimum amount to let test pass +	const int min_gameobject_count = 100; +	// Maximum amount to stop test +	const int max_gameobject_count = 150; +	// Amount of times a test runs to calculate average +	const int average = 5; +	// Maximum duration to stop test +	const std::chrono::microseconds duration = 16000us; + +	Mediator m; +	ComponentManager mgr{m}; +	// Add system used for profling tests +	CollisionSystem collision_sys{m}; +	PhysicsSystem physics_sys{m}; +	ParticleSystem particle_sys{m}; +	RenderSystem render_sys{m}; +	ScriptSystem script_sys{m}; + +	// Test data +	std::map<std::string, std::chrono::microseconds> timings; +	int game_object_count = 0; +	std::chrono::microseconds total_time = 0us; + +	void SetUp() override { + +		GameObject do_not_use = mgr.new_object("DO_NOT_USE", "", {0, 0}); +		do_not_use.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{2000, 2000}, +										 1.0f); +		// initialize systems here: +		//calls init +		script_sys.update(); +		//creates window +		render_sys.update(); +	} + +	// Helper function to time an update call and store its duration +	template <typename Func> +	std::chrono::microseconds time_function(const std::string & name, Func && func) { +		auto start = std::chrono::steady_clock::now(); +		func(); +		auto end = std::chrono::steady_clock::now(); +		std::chrono::microseconds duration +			= std::chrono::duration_cast<std::chrono::microseconds>(end - start); +		timings[name] += duration; +		return duration; +	} + +	// Run and profile all systems, return the total time in milliseconds +	std::chrono::microseconds run_all_systems() { +		std::chrono::microseconds total_microseconds = 0us; +		total_microseconds += time_function("PhysicsSystem", [&]() { physics_sys.update(); }); +		total_microseconds +			+= time_function("CollisionSystem", [&]() { collision_sys.update(); }); +		total_microseconds +			+= time_function("ParticleSystem", [&]() { particle_sys.update(); }); +		total_microseconds += time_function("RenderSystem", [&]() { render_sys.update(); }); +		return total_microseconds; +	} + +	// Print timings of all functions +	void log_timings() const { +		std::string result = "\nFunction timings:\n"; + +		for (const auto & [name, duration] : timings) { +			result += name + " took " + std::to_string(duration.count() / 1000.0 / average) +					  + " ms (" + std::to_string(duration.count() / average) + " µs).\n"; +		} + +		result += "Total time: " + std::to_string(this->total_time.count() / 1000.0 / average) +				  + " ms (" + std::to_string(this->total_time.count() / average) + " µs)\n"; + +		result += "Amount of gameobjects: " + std::to_string(game_object_count) + "\n"; + +		GTEST_LOG_(INFO) << result; +	} + +	void clear_timings() { +		for (auto & [key, value] : timings) { +			value = std::chrono::microseconds(0); +		} +	} +}; + +TEST_F(DISABLED_ProfilingTest, Profiling_1) { +	while (this->total_time / this->average < this->duration) { + +		{ +			//define gameobject used for testing +			GameObject gameobject = mgr.new_object("gameobject", "", {0, 0}); +		} + +		this->game_object_count++; + +		this->total_time = 0us; +		clear_timings(); + +		for (int amount = 0; amount < this->average; amount++) { +			this->total_time += run_all_systems(); +		} + +		if (this->game_object_count >= this->max_gameobject_count) break; +	} +	log_timings(); +	EXPECT_GE(this->game_object_count, this->min_gameobject_count); +} + +TEST_F(DISABLED_ProfilingTest, Profiling_2) { +	while (this->total_time / this->average < this->duration) { + +		{ +			//define gameobject used for testing +			GameObject gameobject = mgr.new_object( +				"gameobject", "", {static_cast<float>(game_object_count * 2), 0}); +			gameobject.add_component<Rigidbody>(Rigidbody::Data{ +				.gravity_scale = 0.0, +				.body_type = Rigidbody::BodyType::STATIC, +			}); +			gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1}); + +			gameobject.add_component<BehaviorScript>().set_script<TestScript>(); +			Color color(0, 0, 0, 0); +			auto img = Texture("asset/texture/square.png"); +			Sprite & test_sprite = gameobject.add_component<Sprite>( +				img, color, Sprite::FlipSettings{false, false}, 1, 1, 500); +		} + +		this->game_object_count++; + +		this->total_time = 0us; +		clear_timings(); +		for (int amount = 0; amount < this->average; amount++) { +			this->total_time += run_all_systems(); +		} + +		if (this->game_object_count >= this->max_gameobject_count) break; +	} +	log_timings(); +	EXPECT_GE(this->game_object_count, this->min_gameobject_count); +} + +TEST_F(DISABLED_ProfilingTest, Profiling_3) { +	while (this->total_time / this->average < this->duration) { + +		{ +			//define gameobject used for testing +			GameObject gameobject = mgr.new_object( +				"gameobject", "", {static_cast<float>(game_object_count * 2), 0}); +			gameobject.add_component<Rigidbody>(Rigidbody::Data{ +				.gravity_scale = 0, +				.body_type = Rigidbody::BodyType::STATIC, +			}); +			gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1}); +			gameobject.add_component<BehaviorScript>().set_script<TestScript>(); +			Color color(0, 0, 0, 0); +			auto img = Texture("asset/texture/square.png"); +			Sprite & test_sprite = gameobject.add_component<Sprite>( +				img, color, Sprite::FlipSettings{false, false}, 1, 1, 500); +			auto & test = gameobject.add_component<ParticleEmitter>(ParticleEmitter::Data{ +				.max_particles = 10, +				.emission_rate = 100, +				.end_lifespan = 100000, +				.boundary{ +					.width = 1000, +					.height = 1000, +					.offset = vec2{0, 0}, +					.reset_on_exit = false, +				}, +				.sprite = test_sprite, +			}); +		} +		render_sys.update(); +		this->game_object_count++; + +		this->total_time = 0us; +		clear_timings(); +		for (int amount = 0; amount < this->average; amount++) { +			this->total_time += run_all_systems(); +		} + +		if (this->game_object_count >= this->max_gameobject_count) break; +	} +	log_timings(); +	EXPECT_GE(this->game_object_count, this->min_gameobject_count); +} |