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authorJAROWMR <jarorutjes07@gmail.com>2024-12-03 19:32:15 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-03 19:32:15 +0100
commitff618da3f97237796042fa3664da59ed147bc1da (patch)
treecfc283425f145b16a2b2e3b1a0a5760e8015a2b1 /src/test
parentfb018cd8511e9cae408f8ea7d2b73e66a452625b (diff)
improved comments
Diffstat (limited to 'src/test')
-rw-r--r--src/test/CollisionTest.cpp56
-rw-r--r--src/test/PhysicsTest.cpp8
-rw-r--r--src/test/Profiling.cpp2
3 files changed, 33 insertions, 33 deletions
diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp
index 92ff7ba..fec42f3 100644
--- a/src/test/CollisionTest.cpp
+++ b/src/test/CollisionTest.cpp
@@ -68,10 +68,10 @@ public:
.offset = {0,0},
});
// Create a box with an inner size of 10x10 units
- world.add_component<BoxCollider>(vec2{0, -100}, 100, 100); // Top
- world.add_component<BoxCollider>(vec2{0, 100}, 100, 100); // Bottom
- world.add_component<BoxCollider>(vec2{-100, 0}, 100, 100); // Left
- world.add_component<BoxCollider>(vec2{100, 0}, 100, 100); // right
+ world.add_component<BoxCollider>(vec2{0, -100}, vec2{100, 100}); // Top
+ world.add_component<BoxCollider>(vec2{0, 100}, vec2{100, 100}); // Bottom
+ world.add_component<BoxCollider>(vec2{-100, 0}, vec2{100, 100}); // Left
+ world.add_component<BoxCollider>(vec2{100, 0}, vec2{100, 100}); // right
game_object1.add_component<Rigidbody>(Rigidbody::Data{
.mass = 1,
@@ -79,10 +79,10 @@ public:
.body_type = Rigidbody::BodyType::DYNAMIC,
.linear_velocity = {0,0},
.constraints = {0, 0, 0},
- .elastisity = 1,
+ .elastisity_coefficient = 1,
.offset = {0,0},
});
- game_object1.add_component<BoxCollider>(vec2{0, 0}, 10, 10);
+ game_object1.add_component<BoxCollider>(vec2{0, 0}, vec2{10, 10});
BehaviorScript & script_object1 = game_object1.add_component<BehaviorScript>().set_script<CollisionHandler>(1);
script_object1_ref = static_cast<CollisionHandler*>(script_object1.script.get());
ASSERT_NE(script_object1_ref, nullptr);
@@ -93,10 +93,10 @@ public:
.body_type = Rigidbody::BodyType::DYNAMIC,
.linear_velocity = {0,0},
.constraints = {0, 0, 0},
- .elastisity = 1,
+ .elastisity_coefficient = 1,
.offset = {0,0},
});
- game_object2.add_component<BoxCollider>(vec2{0, 0}, 10, 10);
+ game_object2.add_component<BoxCollider>(vec2{0, 0}, vec2{10, 10});
BehaviorScript & script_object2 = game_object2.add_component<BehaviorScript>().set_script<CollisionHandler>(2);
script_object2_ref = static_cast<CollisionHandler*>(script_object2.script.get());
ASSERT_NE(script_object2_ref, nullptr);
@@ -110,11 +110,11 @@ TEST_F(CollisionTest, collision_example) {
bool collision_happend = false;
script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.first_collider.game_object_id, 1);
+ EXPECT_EQ(ev.info.this_collider.game_object_id, 1);
};
script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.first_collider.game_object_id, 2);
+ EXPECT_EQ(ev.info.this_collider.game_object_id, 2);
};
EXPECT_FALSE(collision_happend);
collision_sys.update();
@@ -125,14 +125,14 @@ TEST_F(CollisionTest, collision_box_box_dynamic_both_no_velocity) {
bool collision_happend = false;
script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.first_collider.game_object_id, 1);
+ EXPECT_EQ(ev.info.this_collider.game_object_id, 1);
EXPECT_EQ(ev.info.resolution.x, 10);
EXPECT_EQ(ev.info.resolution.y, 10);
EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::BOTH);
};
script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.first_collider.game_object_id, 2);
+ EXPECT_EQ(ev.info.this_collider.game_object_id, 2);
EXPECT_EQ(ev.info.resolution.x, 10);
EXPECT_EQ(ev.info.resolution.y, 10);
EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::BOTH);
@@ -148,14 +148,14 @@ TEST_F(CollisionTest, collision_box_box_dynamic_x_direction_no_velocity) {
bool collision_happend = false;
script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.first_collider.game_object_id, 1);
+ EXPECT_EQ(ev.info.this_collider.game_object_id, 1);
EXPECT_EQ(ev.info.resolution.x, -5);
EXPECT_EQ(ev.info.resolution.y, 0);
EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::X_DIRECTION);
};
script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.first_collider.game_object_id, 2);
+ EXPECT_EQ(ev.info.this_collider.game_object_id, 2);
EXPECT_EQ(ev.info.resolution.x, 5);
EXPECT_EQ(ev.info.resolution.y, 0);
EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::X_DIRECTION);
@@ -171,14 +171,14 @@ TEST_F(CollisionTest, collision_box_box_dynamic_y_direction_no_velocity) {
bool collision_happend = false;
script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.first_collider.game_object_id, 1);
+ EXPECT_EQ(ev.info.this_collider.game_object_id, 1);
EXPECT_EQ(ev.info.resolution.x, 0);
EXPECT_EQ(ev.info.resolution.y, -5);
EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::Y_DIRECTION);
};
script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.first_collider.game_object_id, 2);
+ EXPECT_EQ(ev.info.this_collider.game_object_id, 2);
EXPECT_EQ(ev.info.resolution.x, 0);
EXPECT_EQ(ev.info.resolution.y, 5);
EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::Y_DIRECTION);
@@ -194,14 +194,14 @@ TEST_F(CollisionTest, collision_box_box_dynamic_both) {
bool collision_happend = false;
script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.first_collider.game_object_id, 1);
+ EXPECT_EQ(ev.info.this_collider.game_object_id, 1);
EXPECT_EQ(ev.info.resolution.x, 10);
EXPECT_EQ(ev.info.resolution.y, 10);
EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::BOTH);
};
script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.first_collider.game_object_id, 2);
+ EXPECT_EQ(ev.info.this_collider.game_object_id, 2);
EXPECT_EQ(ev.info.resolution.x, 10);
EXPECT_EQ(ev.info.resolution.y, 10);
EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::BOTH);
@@ -221,14 +221,14 @@ TEST_F(CollisionTest, collision_box_box_dynamic_x_direction) {
bool collision_happend = false;
script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.first_collider.game_object_id, 1);
+ EXPECT_EQ(ev.info.this_collider.game_object_id, 1);
EXPECT_EQ(ev.info.resolution.x, -5);
EXPECT_EQ(ev.info.resolution.y, -5);
EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::X_DIRECTION);
};
script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.first_collider.game_object_id, 2);
+ EXPECT_EQ(ev.info.this_collider.game_object_id, 2);
EXPECT_EQ(ev.info.resolution.x, 5);
EXPECT_EQ(ev.info.resolution.y, 5);
EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::X_DIRECTION);
@@ -248,14 +248,14 @@ TEST_F(CollisionTest, collision_box_box_dynamic_y_direction) {
bool collision_happend = false;
script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.first_collider.game_object_id, 1);
+ EXPECT_EQ(ev.info.this_collider.game_object_id, 1);
EXPECT_EQ(ev.info.resolution.x, -5);
EXPECT_EQ(ev.info.resolution.y, -5);
EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::Y_DIRECTION);
};
script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.first_collider.game_object_id, 2);
+ EXPECT_EQ(ev.info.this_collider.game_object_id, 2);
EXPECT_EQ(ev.info.resolution.x, 5);
EXPECT_EQ(ev.info.resolution.y, 5);
EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::Y_DIRECTION);
@@ -276,7 +276,7 @@ TEST_F(CollisionTest, collision_box_box_static_both) {
bool collision_happend = false;
script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.first_collider.game_object_id, 1);
+ EXPECT_EQ(ev.info.this_collider.game_object_id, 1);
EXPECT_EQ(ev.info.resolution.x, 10);
EXPECT_EQ(ev.info.resolution.y, 10);
EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::BOTH);
@@ -298,7 +298,7 @@ TEST_F(CollisionTest, collision_box_box_static_x_direction) {
bool collision_happend = false;
script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.first_collider.game_object_id, 1);
+ EXPECT_EQ(ev.info.this_collider.game_object_id, 1);
EXPECT_EQ(ev.info.resolution.x, -5);
EXPECT_EQ(ev.info.resolution.y, -5);
EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::X_DIRECTION);
@@ -322,7 +322,7 @@ TEST_F(CollisionTest, collision_box_box_static_y_direction) {
bool collision_happend = false;
script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.first_collider.game_object_id, 1);
+ EXPECT_EQ(ev.info.this_collider.game_object_id, 1);
EXPECT_EQ(ev.info.resolution.x, -5);
EXPECT_EQ(ev.info.resolution.y, -5);
EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::Y_DIRECTION);
@@ -348,8 +348,8 @@ TEST_F(CollisionTest, collision_box_box_static_multiple) {//todo check visually
float resolution = 0;
script_object1_ref->test_fn = [&](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.first_collider.game_object_id, 1);
- EXPECT_EQ(ev.info.first_collider.offset.x , offset_value);
+ EXPECT_EQ(ev.info.this_collider.game_object_id, 1);
+ EXPECT_EQ(ev.info.this_collider.offset.x , offset_value);
EXPECT_EQ(ev.info.resolution.x , resolution);
};
script_object2_ref->test_fn = [&](const CollisionEvent & ev) {
@@ -365,7 +365,7 @@ TEST_F(CollisionTest, collision_box_box_static_multiple) {//todo check visually
rg2.data.body_type = crepe::Rigidbody::BodyType::STATIC;
BoxCollider & bxc = this->mgr.get_components_by_id<BoxCollider>(1).front().get();
bxc.offset = {5,0};
- this->game_object1.add_component<BoxCollider>(vec2{-5, 0}, 10, 10);
+ this->game_object1.add_component<BoxCollider>(vec2{-5, 0}, vec2{10, 10});
offset_value = 5;
resolution = 10;
collision_sys.update();
diff --git a/src/test/PhysicsTest.cpp b/src/test/PhysicsTest.cpp
index 5dd448f..ad7cb03 100644
--- a/src/test/PhysicsTest.cpp
+++ b/src/test/PhysicsTest.cpp
@@ -103,16 +103,16 @@ TEST_F(PhysicsTest, movement) {
EXPECT_EQ(transform.position.y, 1);
EXPECT_EQ(transform.rotation, 1);
- rigidbody.data.linear_velocity_factor.x = 0.5;
- rigidbody.data.linear_velocity_factor.y = 0.5;
- rigidbody.data.angular_velocity_factor = 0.5;
+ rigidbody.data.linear_velocity_coefficient.x = 0.5;
+ rigidbody.data.linear_velocity_coefficient.y = 0.5;
+ rigidbody.data.angular_velocity_coefficient = 0.5;
system.update();
EXPECT_EQ(rigidbody.data.linear_velocity.x, 0.5);
EXPECT_EQ(rigidbody.data.linear_velocity.y, 0.5);
EXPECT_EQ(rigidbody.data.angular_velocity, 0.5);
rigidbody.data.constraints = {1, 1, 0};
- rigidbody.data.angular_velocity_factor = 0;
+ rigidbody.data.angular_velocity_coefficient = 0;
rigidbody.data.max_angular_velocity = 1000;
rigidbody.data.angular_velocity = 360;
system.update();
diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp
index e46d5ff..fa0f5f3 100644
--- a/src/test/Profiling.cpp
+++ b/src/test/Profiling.cpp
@@ -28,7 +28,7 @@ using namespace testing;
class TestScript : public Script {
bool oncollision(const CollisionEvent& test) {
- Log::logf("Box {} script on_collision()", test.info.first_collider.game_object_id);
+ Log::logf("Box {} script on_collision()", test.info.this_collider.game_object_id);
return true;
}
void init() {