diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-20 18:09:06 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-20 18:09:06 +0100 |
commit | f0effabc7555c08bec9a4284baad8c4e1c61c110 (patch) | |
tree | 5a413dfbc9cb0c4e8dbeb64af3281cb8c400cc20 /src/test | |
parent | a67c52325bc8cbd264293b9dcc217fc07bfbaf57 (diff) |
clean up CollisionTest
Diffstat (limited to 'src/test')
-rw-r--r-- | src/test/CollisionTest.cpp | 212 | ||||
-rw-r--r-- | src/test/main.cpp | 2 |
2 files changed, 75 insertions, 139 deletions
diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp index 78765b4..b15db71 100644 --- a/src/test/CollisionTest.cpp +++ b/src/test/CollisionTest.cpp @@ -1,80 +1,65 @@ -#include "system/ScriptSystem.h" -#include "types.h" #include <gtest/gtest.h> -#include <crepe/api/Config.h> -#include <crepe/api/GameObject.h> -#include <crepe/api/Rigidbody.h> -#include <crepe/api/Transform.h> +#define private public +#define protected public + +#include <crepe/ComponentManager.h> #include <crepe/api/Event.h> #include <crepe/api/EventManager.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Rigidbody.h> #include <crepe/api/Script.h> - -#include <crepe/ComponentManager.h> +#include <crepe/api/Transform.h> #include <crepe/system/CollisionSystem.h> -#include "iostream" +#include <crepe/system/ScriptSystem.h> +#include <crepe/types.h> +#include <crepe/util/Log.h> using namespace std; using namespace std::chrono_literals; using namespace crepe; +using namespace testing; -//scripts for object 1 collision test -class UnitTestBoxBoxCollision1 : public Script { - static bool oncollision(const CollisionEvent& test) { - std::cout << "collision event 1" << std::endl; - std::cout << "collision event 1 x" << test.info.move_back_value.x << std::endl; - std::cout << "collision event 1 y" << test.info.move_back_value.y << std::endl; - return true; - } - void init() { - EventManager::get_instance().subscribe<CollisionEvent>(oncollision, this->get_game_object_id()); - } - void update() { - // Retrieve component from the same GameObject this script is on - +class CollisionHandler : public Script { +public: + int box_id; + EventManager & evmgr = EventManager::get_instance(); + + CollisionHandler(int box_id) { + this->box_id = box_id; } -}; -//scripts for object 1 collision test -class UnitTestBoxBoxCollision2 : public Script { - static bool oncollision(const CollisionEvent& test) { - std::cout << "collision event 1" << std::endl; + bool on_collision(const CollisionEvent& ev) { + Log::logf("Box {} event x={} y={}", box_id, ev.info.move_back_value.x, ev.info.move_back_value.y); return true; } + void init() { - EventManager::get_instance().subscribe<CollisionEvent>(oncollision, this->get_game_object_id()); - } - void update() { - // Retrieve component from the same GameObject this script is on - + Log::logf("Box {} script init()", box_id); + + // TODO: this should be built into script + evmgr.subscribe<CollisionEvent>([this](const CollisionEvent & ev) { + return this->on_collision(ev); + }, this->get_game_object_id()); } }; -class CollisionTest : public ::testing::Test { +class CollisionTest : public Test { public: - ComponentManager component_manager; - CollisionSystem system{component_manager}; - ScriptSystem sr{component_manager}; - const double screen_size_width = 640; - const double screen_size_height = 480; - const double world_collider = 1000; + ComponentManager mgr; + CollisionSystem collision_sys{mgr}; + ScriptSystem script_sys{mgr}; + + GameObject world = mgr.new_object("world"); + GameObject game_object1 = mgr.new_object("object1", "", { 0, 0 }); + GameObject game_object2 = mgr.new_object("object2", "", { 0, 0 }); + + Script * script_object1_ref = nullptr; + Script * script_object2_ref = nullptr; void SetUp() override { - ComponentManager & mgr = this->component_manager; - if(mgr.get_components_by_id<Transform>(0).empty()) - { - create_test_world(); - create_test_components(); - } - reset_test_components(); - sr.update(); - } - - void create_test_world() { - - ComponentManager & mgr = this->component_manager; - GameObject world = mgr.new_object("Name", "Tag", Vector2{screen_size_width/2, screen_size_height/2}, 0, 1); world.add_component<Rigidbody>(Rigidbody::Data{ + // TODO: remove unrelated properties: .mass = 0, .gravity_scale = 0, .body_type = Rigidbody::BodyType::STATIC, @@ -83,98 +68,51 @@ public: .bounce = false, .offset = {0,0} }); - world.add_component<BoxCollider>(Vector2{0, 0-(screen_size_height/2+world_collider/2)}, world_collider, world_collider);; // Top - world.add_component<BoxCollider>(Vector2{0, screen_size_height/2+world_collider/2}, world_collider, world_collider); // Bottom - world.add_component<BoxCollider>(Vector2{0-(screen_size_width/2+world_collider/2), 0}, world_collider, world_collider); // Left - world.add_component<BoxCollider>(Vector2{screen_size_width/2+world_collider/2, 0}, world_collider, world_collider); // right - } + // Create a box with an inner size of 10x10 units + world.add_component<BoxCollider>(Vector2{5, 11}, 10, 2); // Top + world.add_component<BoxCollider>(Vector2{5, -1}, 10, 2); // Bottom + world.add_component<BoxCollider>(Vector2{-1, 5}, 2, 10); // Left + world.add_component<BoxCollider>(Vector2{11, 5}, 2, 10); // right - void create_test_components() - { - ComponentManager & mgr = this->component_manager; - GameObject game_object1 = mgr.new_object("Name", "Tag", Vector2{screen_size_width/2, screen_size_height/2}, 0, 1); game_object1.add_component<Rigidbody>(Rigidbody::Data{ - .mass = 1, - .gravity_scale = 0.01, - .body_type = Rigidbody::BodyType::DYNAMIC, - .linear_velocity = {1,0}, - .constraints = {0, 0, 0}, - .use_gravity = true, - .bounce = true, - .elastisity = 1, - .offset = {0,0}, + .mass = 1, + .gravity_scale = 0.01, + .body_type = Rigidbody::BodyType::DYNAMIC, + .linear_velocity = {1,0}, + .constraints = {0, 0, 0}, + .use_gravity = true, + .bounce = true, + .elastisity = 1, + .offset = {0,0}, }); game_object1.add_component<BoxCollider>(Vector2{0, 0}, 20, 20); - game_object1.add_component<BehaviorScript>().set_script<UnitTestBoxBoxCollision1>(); - + BehaviorScript & script_object1 = game_object1.add_component<BehaviorScript>().set_script<CollisionHandler>(1); + script_object1_ref = script_object1.script.get(); + ASSERT_NE(script_object1_ref, nullptr); - GameObject game_object2 = mgr.new_object("Name", "Tag", Vector2{screen_size_width/2, screen_size_height/2-100}, 0, 1); game_object2.add_component<Rigidbody>(Rigidbody::Data{ - .mass = 1, - .gravity_scale = 0.01, - .body_type = Rigidbody::BodyType::DYNAMIC, - .linear_velocity = {1,0}, - .constraints = {0, 0, 0}, - .use_gravity = true, - .bounce = true, - .elastisity = 1, - .offset = {0,0}, + .mass = 1, + .gravity_scale = 0.01, + .body_type = Rigidbody::BodyType::DYNAMIC, + .linear_velocity = {1,0}, + .constraints = {0, 0, 0}, + .use_gravity = true, + .bounce = true, + .elastisity = 1, + .offset = {0,0}, }); game_object2.add_component<BoxCollider>(Vector2{0, 0}, 20, 20); - game_object2.add_component<BehaviorScript>().set_script<UnitTestBoxBoxCollision2>(); - } - - void reset_test_components() - { - ComponentManager & mgr = this->component_manager; - //game object 1 - { - game_object_id_t id = 1; - Transform & tf = mgr.get_components_by_id<Transform>(id).front().get(); - tf.position = Vector2{screen_size_width/2, screen_size_height/2}; - tf.rotation = 0; - tf.scale = 1; - tf.active = 1; - Rigidbody & rg = mgr.get_components_by_id<Rigidbody>(id).front().get(); - rg.data.angular_damping = 0; - rg.data.angular_velocity = 0; - rg.data.max_angular_velocity = 100; - rg.data.linear_velocity = {0,0}; - rg.data.linear_damping = {0,0}; - rg.data.max_linear_velocity = {100,100}; - rg.data.bounce = false; - rg.data.elastisity = 0; - rg.data.offset = {0,0}; - rg.data.constraints = {0,0,0}; - } + BehaviorScript & script_object2 = game_object2.add_component<BehaviorScript>().set_script<CollisionHandler>(2); + script_object2_ref = script_object2.script.get(); + ASSERT_NE(script_object2_ref, nullptr); - { - game_object_id_t id = 2; - Transform & tf = mgr.get_components_by_id<Transform>(id).front().get(); - tf.position = Vector2{screen_size_width/2, screen_size_height/2-100}; - tf.rotation = 0; - tf.scale = 1; - tf.active = 1; - Rigidbody & rg = mgr.get_components_by_id<Rigidbody>(id).front().get(); - rg.data.angular_damping = 0; - rg.data.angular_velocity = 0; - rg.data.max_angular_velocity = 100; - rg.data.linear_velocity = {0,0}; - rg.data.linear_damping = {0,0}; - rg.data.max_linear_velocity = {100,100}; - rg.data.bounce = false; - rg.data.elastisity = 0; - rg.data.offset = {0,0}; - rg.data.constraints = {0,0,0}; - } + // Ensure Script::init() is called on all BehaviorScript instances + script_sys.update(); } }; TEST_F(CollisionTest, collision_example) { - // change object data before calling update - - // call collision system update - system.update(); + collision_sys.update(); // should be nullptr after update with no collision //ASSERT_EQ(MyScriptCollider1::last_collision_info_1, nullptr); //ASSERT_EQ(MyScriptCollider2::last_collision_info_2, nullptr); @@ -186,11 +124,9 @@ TEST_F(CollisionTest, collision_example) { TEST_F(CollisionTest, collision_box_box_dynamic) { // change object data before calling update - ComponentManager & mgr = this->component_manager; - Transform & test = mgr.get_components_by_id<Transform>(2).front().get(); - test.position = {screen_size_width/2,screen_size_height/2}; - // call collision system update - system.update(); + Transform & test = mgr.get_components_by_id<Transform>(game_object1.id).front().get(); + // call collision collision_sys update + collision_sys.update(); // should be nullptr after update with no collision // ASSERT_NE(MyScriptCollider1::last_collision_info_1, nullptr); // ASSERT_NE(MyScriptCollider2::last_collision_info_2, nullptr); diff --git a/src/test/main.cpp b/src/test/main.cpp index 241015d..f792239 100644 --- a/src/test/main.cpp +++ b/src/test/main.cpp @@ -9,7 +9,7 @@ int main(int argc, char ** argv) { InitGoogleTest(&argc, argv); auto & cfg = Config::get_instance(); - cfg.log.level = Log::Level::ERROR; + cfg.log.level = Log::Level::INFO; return RUN_ALL_TESTS(); } |