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authormax-001 <maxsmits21@kpnmail.nl>2024-11-20 10:59:34 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-11-20 10:59:34 +0100
commite714303c486fb81851116710ba5d68e1b469df02 (patch)
tree3a99f1744f0363a3d2faf7dd4f6b543aaece22d6 /src/test
parent85a15e4f43941b5d47fc4be2fee754f0a3d88d15 (diff)
Added SceneManager tests
Diffstat (limited to 'src/test')
-rw-r--r--src/test/CMakeLists.txt1
-rw-r--r--src/test/ECSTest.cpp3
-rw-r--r--src/test/SceneManagerTest.cpp120
3 files changed, 121 insertions, 3 deletions
diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt
index 0849b98..d56d80f 100644
--- a/src/test/CMakeLists.txt
+++ b/src/test/CMakeLists.txt
@@ -4,5 +4,6 @@ target_sources(test_main PUBLIC
ScriptTest.cpp
ParticleTest.cpp
ECSTest.cpp
+ SceneManagerTest.cpp
)
diff --git a/src/test/ECSTest.cpp b/src/test/ECSTest.cpp
index a245879..eaa2dbc 100644
--- a/src/test/ECSTest.cpp
+++ b/src/test/ECSTest.cpp
@@ -1,5 +1,3 @@
-#include <climits>
-#include <cstdint>
#define protected public
#include <crepe/ComponentManager.h>
@@ -7,7 +5,6 @@
#include <crepe/api/Metadata.h>
#include <crepe/api/Transform.h>
#include <crepe/api/Vector2.h>
-#include <crepe/api/Rigidbody.h>
#include <gtest/gtest.h>
using namespace std;
diff --git a/src/test/SceneManagerTest.cpp b/src/test/SceneManagerTest.cpp
new file mode 100644
index 0000000..98b2a23
--- /dev/null
+++ b/src/test/SceneManagerTest.cpp
@@ -0,0 +1,120 @@
+#include <crepe/ComponentManager.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Metadata.h>
+#include <crepe/api/Transform.h>
+#include <crepe/api/Vector2.h>
+#include <crepe/api/Scene.h>
+#include <crepe/api/SceneManager.h>
+#include <gtest/gtest.h>
+
+using namespace std;
+using namespace crepe;
+
+class ConcreteScene1 : public Scene {
+public:
+ using Scene::Scene;
+
+ void load_scene() {
+ auto & mgr = this->component_manager;
+ GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1);
+ GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1);
+ GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1);
+ }
+};
+
+class ConcreteScene2 : public Scene {
+public:
+ using Scene::Scene;
+
+ void load_scene() {
+ auto & mgr = this->component_manager;
+ GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1);
+ GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1);
+ GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1);
+ GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1);
+ }
+};
+
+class SceneManagerTest : public ::testing::Test {
+public:
+ ComponentManager component_mgr{};
+ SceneManager scene_mgr{component_mgr};
+};
+
+TEST_F(SceneManagerTest, loadScene) {
+ scene_mgr.add_scene<ConcreteScene1>("scene1");
+ scene_mgr.add_scene<ConcreteScene2>("scene2");
+
+ scene_mgr.load_next_scene();
+
+ vector<reference_wrapper<Metadata>> metadata = component_mgr.get_components_by_type<Metadata>();
+ vector<reference_wrapper<Transform>> transform = component_mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 3);
+ EXPECT_EQ(transform.size(), 3);
+
+ EXPECT_EQ(metadata[0].get().game_object_id, 0);
+ EXPECT_EQ(metadata[0].get().name, "scene_1");
+ EXPECT_EQ(metadata[0].get().tag, "tag_scene_1");
+ EXPECT_EQ(metadata[0].get().parent, -1);
+ EXPECT_EQ(metadata[0].get().children.size(), 0);
+ EXPECT_EQ(transform[0].get().position.x, 0);
+ EXPECT_EQ(transform[0].get().position.y, 0);
+
+ EXPECT_EQ(metadata[1].get().game_object_id, 1);
+ EXPECT_EQ(metadata[1].get().name, "scene_1");
+ EXPECT_EQ(metadata[1].get().tag, "tag_scene_1");
+ EXPECT_EQ(metadata[1].get().parent, -1);
+ EXPECT_EQ(metadata[1].get().children.size(), 0);
+ EXPECT_EQ(transform[1].get().position.x, 1);
+ EXPECT_EQ(transform[1].get().position.y, 0);
+
+ EXPECT_EQ(metadata[2].get().game_object_id, 2);
+ EXPECT_EQ(metadata[2].get().name, "scene_1");
+ EXPECT_EQ(metadata[2].get().tag, "tag_scene_1");
+ EXPECT_EQ(metadata[2].get().parent, -1);
+ EXPECT_EQ(metadata[2].get().children.size(), 0);
+ EXPECT_EQ(transform[2].get().position.x, 2);
+ EXPECT_EQ(transform[2].get().position.y, 0);
+
+ scene_mgr.set_next_scene("scene2");
+ scene_mgr.load_next_scene();
+
+ metadata = component_mgr.get_components_by_type<Metadata>();
+ transform = component_mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 4);
+ EXPECT_EQ(transform.size(), 4);
+
+ EXPECT_EQ(metadata[0].get().game_object_id, 0);
+ EXPECT_EQ(metadata[0].get().name, "scene_2");
+ EXPECT_EQ(metadata[0].get().tag, "tag_scene_2");
+ EXPECT_EQ(metadata[0].get().parent, -1);
+ EXPECT_EQ(metadata[0].get().children.size(), 0);
+ EXPECT_EQ(transform[0].get().position.x, 0);
+ EXPECT_EQ(transform[0].get().position.y, 0);
+
+ EXPECT_EQ(metadata[1].get().game_object_id, 1);
+ EXPECT_EQ(metadata[1].get().name, "scene_2");
+ EXPECT_EQ(metadata[1].get().tag, "tag_scene_2");
+ EXPECT_EQ(metadata[1].get().parent, -1);
+ EXPECT_EQ(metadata[1].get().children.size(), 0);
+ EXPECT_EQ(transform[1].get().position.x, 0);
+ EXPECT_EQ(transform[1].get().position.y, 1);
+
+ EXPECT_EQ(metadata[2].get().game_object_id, 2);
+ EXPECT_EQ(metadata[2].get().name, "scene_2");
+ EXPECT_EQ(metadata[2].get().tag, "tag_scene_2");
+ EXPECT_EQ(metadata[2].get().parent, -1);
+ EXPECT_EQ(metadata[2].get().children.size(), 0);
+ EXPECT_EQ(transform[2].get().position.x, 0);
+ EXPECT_EQ(transform[2].get().position.y, 2);
+
+ EXPECT_EQ(metadata[3].get().game_object_id, 3);
+ EXPECT_EQ(metadata[3].get().name, "scene_2");
+ EXPECT_EQ(metadata[3].get().tag, "tag_scene_2");
+ EXPECT_EQ(metadata[3].get().parent, -1);
+ EXPECT_EQ(metadata[3].get().children.size(), 0);
+ EXPECT_EQ(transform[3].get().position.x, 0);
+ EXPECT_EQ(transform[3].get().position.y, 3);
+}