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authorJAROWMR <jarorutjes07@gmail.com>2024-12-06 15:42:52 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-06 15:42:52 +0100
commit70c1cd14ec4c4aca185d5a7e4a3749169f6425f4 (patch)
treec38250a2fa555f789a95ffe34510d8e9ab54ad84 /src/test
parente882a9787919b4e804878e5458c535342a718a08 (diff)
make format
Diffstat (limited to 'src/test')
-rw-r--r--src/test/CollisionTest.cpp6
-rw-r--r--src/test/Profiling.cpp6
2 files changed, 6 insertions, 6 deletions
diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp
index a683b1f..dd45eb6 100644
--- a/src/test/CollisionTest.cpp
+++ b/src/test/CollisionTest.cpp
@@ -7,14 +7,14 @@
#define private public
#define protected public
-#include <crepe/manager/ComponentManager.h>
-#include <crepe/manager/Mediator.h>
#include <crepe/api/Event.h>
-#include <crepe/manager/EventManager.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Script.h>
#include <crepe/api/Transform.h>
+#include <crepe/manager/ComponentManager.h>
+#include <crepe/manager/EventManager.h>
+#include <crepe/manager/Mediator.h>
#include <crepe/system/CollisionSystem.h>
#include <crepe/system/ScriptSystem.h>
#include <crepe/types.h>
diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp
index 6a6c29f..24ac494 100644
--- a/src/test/Profiling.cpp
+++ b/src/test/Profiling.cpp
@@ -9,14 +9,14 @@
#define private public
#define protected public
-#include <crepe/manager/ComponentManager.h>
#include <crepe/api/Event.h>
-#include <crepe/manager/EventManager.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/ParticleEmitter.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Script.h>
#include <crepe/api/Transform.h>
+#include <crepe/manager/ComponentManager.h>
+#include <crepe/manager/EventManager.h>
#include <crepe/system/CollisionSystem.h>
#include <crepe/system/ScriptSystem.h>
#include <crepe/types.h>
@@ -162,7 +162,7 @@ TEST_F(Profiling, Profiling_2) {
.body_type = Rigidbody::BodyType::STATIC,
});
gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1});
-
+
gameobject.add_component<BehaviorScript>().set_script<TestScript>();
Color color(0, 0, 0, 0);
auto img = Texture("asset/texture/square.png");