diff options
| author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-18 21:36:34 +0100 | 
|---|---|---|
| committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-18 21:36:34 +0100 | 
| commit | ee6bf92b661a3762fa3886409641958f32544f88 (patch) | |
| tree | 35125bdb32fd41160bce82d4ee270b36a764d4c9 /src/test | |
| parent | c955e216babe8ea1942ca6dd948b4a9daaa07c57 (diff) | |
made test better by seperating x and y values
Diffstat (limited to 'src/test')
| -rw-r--r-- | src/test/InputTest.cpp | 23 | 
1 files changed, 11 insertions, 12 deletions
diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp index 975dbd6..1d29cee 100644 --- a/src/test/InputTest.cpp +++ b/src/test/InputTest.cpp @@ -37,11 +37,11 @@ public:  	RenderSystem render{mediator};  	EventManager event_manager{mediator};  	//GameObject camera; -	int offset = 100; - +	int offset_x = 100; +	int offset_y = 200;  protected:  	void SetUp() override { -		GameObject obj = mgr.new_object("camera", "camera", vec2{offset, offset}, 0, 1); +		GameObject obj = mgr.new_object("camera", "camera", vec2{offset_x, offset_y}, 0, 1);  		auto & camera  			= obj.add_component<Camera>(ivec2{500, 500}, vec2{500, 500},  										Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); @@ -77,8 +77,8 @@ TEST_F(InputTest, MouseDown) {  	EventHandler<MousePressEvent> on_mouse_down = [&](const MousePressEvent & event) {  		mouse_triggered = true;  		//middle of the screen = 0,0 -		EXPECT_EQ(event.mouse_pos.x, offset); -		EXPECT_EQ(event.mouse_pos.y, offset); +		EXPECT_EQ(event.mouse_pos.x, offset_x); +		EXPECT_EQ(event.mouse_pos.y, offset_y);  		EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE);  		return false;  	}; @@ -102,8 +102,8 @@ TEST_F(InputTest, MouseUp) {  	bool function_triggered = false;  	EventHandler<MouseReleaseEvent> on_mouse_release = [&](const MouseReleaseEvent & e) {  		function_triggered = true; -		EXPECT_EQ(e.mouse_pos.x, offset); -		EXPECT_EQ(e.mouse_pos.y, offset); +		EXPECT_EQ(e.mouse_pos.x, offset_x); +		EXPECT_EQ(e.mouse_pos.y, offset_y);  		EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);  		return false;  	}; @@ -126,8 +126,8 @@ TEST_F(InputTest, MouseMove) {  	bool function_triggered = false;  	EventHandler<MouseMoveEvent> on_mouse_move = [&](const MouseMoveEvent & e) {  		function_triggered = true; -		EXPECT_EQ(e.mouse_pos.x, offset); -		EXPECT_EQ(e.mouse_pos.y, offset); +		EXPECT_EQ(e.mouse_pos.x, offset_x); +		EXPECT_EQ(e.mouse_pos.y, offset_y);  		EXPECT_EQ(e.mouse_delta.x, 10);  		EXPECT_EQ(e.mouse_delta.y, 10);  		return false; @@ -200,8 +200,8 @@ TEST_F(InputTest, MouseClick) {  	EventHandler<MouseClickEvent> on_mouse_click = [&](const MouseClickEvent & event) {  		on_click_triggered = true;  		EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE); -		EXPECT_EQ(event.mouse_pos.x, offset); -		EXPECT_EQ(event.mouse_pos.y, offset); +		EXPECT_EQ(event.mouse_pos.x, offset_x); +		EXPECT_EQ(event.mouse_pos.y, offset_y);  		return false;  	};  	event_manager.subscribe<MouseClickEvent>(on_mouse_click); @@ -217,7 +217,6 @@ TEST_F(InputTest, testButtonClick) {  	bool button_clicked = false;  	std::function<void()> on_click = [&]() { button_clicked = true; };  	auto & button = button_obj.add_component<Button>(vec2{10, 10}, vec2{0, 0}, on_click); -	// button.world_space =  	bool hover = false;  	button.active = true;  	this->simulate_mouse_click(999, 999, SDL_BUTTON_LEFT);  |