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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-05 11:06:40 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-05 11:06:40 +0100
commitd78ba1aafe83b4d5cb64ea696089e7517691cd6f (patch)
tree3f15f1b762dce104d01e19a8290198584555965f /src/test
parent7a9da9c1be04f401a701931f59ee85b1d37f0de0 (diff)
make format
Diffstat (limited to 'src/test')
-rw-r--r--src/test/LoopManagerTest.cpp46
-rw-r--r--src/test/LoopTimerTest.cpp87
2 files changed, 65 insertions, 68 deletions
diff --git a/src/test/LoopManagerTest.cpp b/src/test/LoopManagerTest.cpp
index 7937649..5897906 100644
--- a/src/test/LoopManagerTest.cpp
+++ b/src/test/LoopManagerTest.cpp
@@ -1,43 +1,45 @@
-#include <gtest/gtest.h>
#include <chrono>
+#include <gtest/gtest.h>
#include <thread>
#define private public
#define protected public
-#include "api/LoopTimer.h"
#include "api/LoopManager.h"
+#include "api/LoopTimer.h"
using namespace std::chrono;
using namespace crepe;
class LoopManagerTest : public ::testing::Test {
protected:
- LoopManager loop_manager;
+ LoopManager loop_manager;
- void SetUp() override {
- // Setting up loop manager and start the loop
- loop_manager.loop_timer->set_target_fps(60);
- }
+ void SetUp() override {
+ // Setting up loop manager and start the loop
+ loop_manager.loop_timer->set_target_fps(60);
+ }
};
//Test to check if exactly 5 fixed updates are done every second (50Hz)
TEST_F(LoopManagerTest, FixedUpdate) {
- loop_manager.loop_timer->fixed_delta_time = std::chrono::milliseconds(20);
+ loop_manager.loop_timer->fixed_delta_time = std::chrono::milliseconds(20);
loop_manager.loop_timer->set_target_fps(50);
- int fixed_update_count = 0;
+ int fixed_update_count = 0;
loop_manager.loop_timer->start();
- // We want to simulate the game loop for about 1 second
- auto start_time = steady_clock::now();
+ // We want to simulate the game loop for about 1 second
+ auto start_time = steady_clock::now();
- // Simulate the game loop for 1 second
- while (duration_cast<milliseconds>(steady_clock::now() - start_time) < std::chrono::milliseconds(1000)) {
+ // Simulate the game loop for 1 second
+ while (duration_cast<milliseconds>(steady_clock::now() - start_time)
+ < std::chrono::milliseconds(1000)) {
loop_manager.loop_timer->update();
- // Simulate processing fixed updates while there's lag to advance
- while (loop_manager.loop_timer->get_lag() >= loop_manager.loop_timer->get_fixed_delta_time()) {
- fixed_update_count++;
- loop_manager.loop_timer->advance_fixed_update();
- }
-
- loop_manager.loop_timer->enforce_frame_rate();
- }
- ASSERT_EQ(fixed_update_count, 50);
+ // Simulate processing fixed updates while there's lag to advance
+ while (loop_manager.loop_timer->get_lag()
+ >= loop_manager.loop_timer->get_fixed_delta_time()) {
+ fixed_update_count++;
+ loop_manager.loop_timer->advance_fixed_update();
+ }
+
+ loop_manager.loop_timer->enforce_frame_rate();
+ }
+ ASSERT_EQ(fixed_update_count, 50);
}
diff --git a/src/test/LoopTimerTest.cpp b/src/test/LoopTimerTest.cpp
index 6e3f118..9068c72 100644
--- a/src/test/LoopTimerTest.cpp
+++ b/src/test/LoopTimerTest.cpp
@@ -1,5 +1,5 @@
-#include <gtest/gtest.h>
#include <chrono>
+#include <gtest/gtest.h>
#include <thread>
#define private public
#define protected public
@@ -10,72 +10,67 @@ using namespace crepe;
class LoopTimerTest : public ::testing::Test {
protected:
- LoopTimer loop_timer;
+ LoopTimer loop_timer;
- void SetUp() override {
- loop_timer.start();
- }
+ void SetUp() override { loop_timer.start(); }
};
TEST_F(LoopTimerTest, EnforcesTargetFrameRate) {
- // Set the target FPS to 60 (which gives a target time per frame of ~16.67 ms)
- loop_timer.set_target_fps(60);
+ // Set the target FPS to 60 (which gives a target time per frame of ~16.67 ms)
+ loop_timer.set_target_fps(60);
- auto start_time = steady_clock::now();
- loop_timer.enforce_frame_rate();
+ auto start_time = steady_clock::now();
+ loop_timer.enforce_frame_rate();
- auto elapsed_time = steady_clock::now() - start_time;
- auto elapsed_ms = duration_cast<milliseconds>(elapsed_time).count();
+ auto elapsed_time = steady_clock::now() - start_time;
+ auto elapsed_ms = duration_cast<milliseconds>(elapsed_time).count();
- // For 60 FPS, the target frame time is around 16.67ms
- ASSERT_GE(elapsed_ms, 16); // Make sure it's at least 16 ms (could be slightly more)
- ASSERT_LE(elapsed_ms, 18); // Ensure it's not too much longer
+ // For 60 FPS, the target frame time is around 16.67ms
+ ASSERT_GE(elapsed_ms, 16); // Make sure it's at least 16 ms (could be slightly more)
+ ASSERT_LE(elapsed_ms, 18); // Ensure it's not too much longer
}
TEST_F(LoopTimerTest, SetTargetFps) {
- // Set the target FPS to 120
- loop_timer.set_target_fps(120);
-
- // Calculate the expected frame time (~8.33ms per frame)
- auto expected_frame_time = std::chrono::duration<double>(1.0 / 120.0);
+ // Set the target FPS to 120
+ loop_timer.set_target_fps(120);
- ASSERT_NEAR(loop_timer.frame_target_time.count(), expected_frame_time.count(), 0.001);
+ // Calculate the expected frame time (~8.33ms per frame)
+ auto expected_frame_time = std::chrono::duration<double>(1.0 / 120.0);
+
+ ASSERT_NEAR(loop_timer.frame_target_time.count(), expected_frame_time.count(), 0.001);
}
TEST_F(LoopTimerTest, DeltaTimeCalculation) {
- // Set the target FPS to 60 (16.67 ms per frame)
- loop_timer.set_target_fps(60);
+ // Set the target FPS to 60 (16.67 ms per frame)
+ loop_timer.set_target_fps(60);
+
+ auto start_time = steady_clock::now();
+ loop_timer.update();
+ auto end_time = steady_clock::now();
- auto start_time = steady_clock::now();
- loop_timer.update();
- auto end_time = steady_clock::now();
+ // Check the delta time
+ double delta_time = loop_timer.get_delta_time();
- // Check the delta time
- double delta_time = loop_timer.get_delta_time();
+ auto elapsed_time = duration_cast<milliseconds>(end_time - start_time).count();
- auto elapsed_time = duration_cast<milliseconds>(end_time - start_time).count();
-
- // Assert that delta_time is close to the elapsed time
- ASSERT_GE(delta_time, elapsed_time / 1000.0);
- ASSERT_LE(delta_time, (elapsed_time + 2) / 1000.0);
+ // Assert that delta_time is close to the elapsed time
+ ASSERT_GE(delta_time, elapsed_time / 1000.0);
+ ASSERT_LE(delta_time, (elapsed_time + 2) / 1000.0);
}
TEST_F(LoopTimerTest, getCurrentTime) {
- // Set the target FPS to 60 (16.67 ms per frame)
- loop_timer.set_target_fps(60);
+ // Set the target FPS to 60 (16.67 ms per frame)
+ loop_timer.set_target_fps(60);
- auto start_time = steady_clock::now();
+ auto start_time = steady_clock::now();
- // Sleep for 500 milliseconds
- std::this_thread::sleep_for(std::chrono::milliseconds(100));
+ // Sleep for 500 milliseconds
+ std::this_thread::sleep_for(std::chrono::milliseconds(100));
- loop_timer.update();
+ loop_timer.update();
- auto end_time = steady_clock::now();
+ auto end_time = steady_clock::now();
- // Get the elapsed time in seconds as a double
- auto elapsed_time = duration_cast<std::chrono::duration<double>>(end_time - start_time).count();
+ // Get the elapsed time in seconds as a double
+ auto elapsed_time
+ = duration_cast<std::chrono::duration<double>>(end_time - start_time).count();
- ASSERT_NEAR(loop_timer.get_current_time(), elapsed_time, 0.001);
-
-
+ ASSERT_NEAR(loop_timer.get_current_time(), elapsed_time, 0.001);
}
-
-