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author | Wboerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-13 17:56:11 +0100 |
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committer | GitHub <noreply@github.com> | 2024-12-13 17:56:11 +0100 |
commit | 8f20aac54aed1a060d59d5169276ef3ed33a8dc9 (patch) | |
tree | 0e80819868b60860d857748ad99950e741170712 /src/test | |
parent | c5667ee90d7d542aa9984eb31b48b59d6240119b (diff) | |
parent | ca4c004d473ad5ed02abd4a7beff3a5a65c83487 (diff) |
Merge pull request #76 from lonkaars/wouter/gameloop
fps hotfix + regression test
Diffstat (limited to 'src/test')
-rw-r--r-- | src/test/LoopTimerTest.cpp | 18 |
1 files changed, 17 insertions, 1 deletions
diff --git a/src/test/LoopTimerTest.cpp b/src/test/LoopTimerTest.cpp index d76bf45..7bd6305 100644 --- a/src/test/LoopTimerTest.cpp +++ b/src/test/LoopTimerTest.cpp @@ -30,7 +30,7 @@ TEST_F(LoopTimerTest, EnforcesTargetFrameRate) { auto elapsed_ms = duration_cast<milliseconds>(elapsed_time).count(); // For 60 FPS, the target frame time is around 16.67ms - ASSERT_NEAR(elapsed_ms, 16.7, 1); + ASSERT_NEAR(elapsed_ms, 16.7, 5); } TEST_F(LoopTimerTest, SetTargetFps) { @@ -79,3 +79,19 @@ TEST_F(LoopTimerTest, DISABLED_getCurrentTime) { ASSERT_NEAR(loop_timer.get_elapsed_time().count(), elapsed_time, 5); } +TEST_F(LoopTimerTest, getFPS) { + // Set the target FPS to 60 (which gives a target time per frame of ~16.67 ms) + loop_timer.set_target_framerate(60); + + auto start_time = steady_clock::now(); + loop_timer.enforce_frame_rate(); + + auto elapsed_time = steady_clock::now() - start_time; + loop_timer.update(); + unsigned int fps = loop_timer.get_fps(); + auto elapsed_ms = duration_cast<milliseconds>(elapsed_time).count(); + + // For 60 FPS, the target frame time is around 16.67ms + ASSERT_NEAR(elapsed_ms, 16.7, 1); + ASSERT_NEAR(fps, 60, 2); +} |