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authorWboerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-11 19:40:58 +0100
committerGitHub <noreply@github.com>2024-12-11 19:40:58 +0100
commit59954bfc14cdb32997a3fb09e6ee1b393a4dc027 (patch)
treef1da5eeb955bc44fd4cf3bb22bcaf989116f0ef8 /src/test
parent30c17c98e54c1534664de08ca3838c40c859d166 (diff)
parenta464096dfff2ee4605e77852020e6a5c0fa5aa58 (diff)
Merge pull request #63 from lonkaars/wouter/gameloop
gameloop improvements + Singelton removal
Diffstat (limited to 'src/test')
-rw-r--r--src/test/CMakeLists.txt2
-rw-r--r--src/test/CollisionTest.cpp1
-rw-r--r--src/test/EventTest.cpp123
-rw-r--r--src/test/InputTest.cpp3
-rw-r--r--src/test/LoopManagerTest.cpp76
-rw-r--r--src/test/LoopTimerTest.cpp78
-rw-r--r--src/test/ScriptTest.h3
7 files changed, 207 insertions, 79 deletions
diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt
index 7196404..11b4ca9 100644
--- a/src/test/CMakeLists.txt
+++ b/src/test/CMakeLists.txt
@@ -15,6 +15,8 @@ target_sources(test_main PUBLIC
ValueBrokerTest.cpp
DBTest.cpp
Vector2Test.cpp
+ LoopManagerTest.cpp
+ LoopTimerTest.cpp
InputTest.cpp
ScriptEventTest.cpp
ScriptSceneTest.cpp
diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp
index dd45eb6..5dbc670 100644
--- a/src/test/CollisionTest.cpp
+++ b/src/test/CollisionTest.cpp
@@ -50,6 +50,7 @@ public:
class CollisionTest : public Test {
public:
Mediator m;
+ EventManager event_mgr{m};
ComponentManager mgr{m};
CollisionSystem collision_sys{m};
ScriptSystem script_sys{m};
diff --git a/src/test/EventTest.cpp b/src/test/EventTest.cpp
index 4a4872d..82272b5 100644
--- a/src/test/EventTest.cpp
+++ b/src/test/EventTest.cpp
@@ -1,56 +1,41 @@
-#include <gmock/gmock.h>
-#include <gtest/gtest.h>
-
#include <crepe/api/Event.h>
-#include <crepe/api/IKeyListener.h>
-#include <crepe/api/IMouseListener.h>
#include <crepe/manager/EventManager.h>
-
+#include <crepe/manager/Mediator.h>
+#include <gmock/gmock.h>
+#include <gtest/gtest.h>
using namespace std;
using namespace std::chrono_literals;
using namespace crepe;
class EventManagerTest : public ::testing::Test {
protected:
+ Mediator mediator;
+ EventManager event_mgr{mediator};
void SetUp() override {
// Clear any existing subscriptions or events before each test
- EventManager::get_instance().clear();
+ event_mgr.clear();
}
void TearDown() override {
// Ensure cleanup after each test
- EventManager::get_instance().clear();
+ event_mgr.clear();
}
};
-class MockKeyListener : public IKeyListener {
-public:
- MOCK_METHOD(bool, on_key_pressed, (const KeyPressEvent & event), (override));
- MOCK_METHOD(bool, on_key_released, (const KeyReleaseEvent & event), (override));
-};
-
-class MockMouseListener : public IMouseListener {
-public:
- MOCK_METHOD(bool, on_mouse_clicked, (const MouseClickEvent & event), (override));
- MOCK_METHOD(bool, on_mouse_pressed, (const MousePressEvent & event), (override));
- MOCK_METHOD(bool, on_mouse_released, (const MouseReleaseEvent & event), (override));
- MOCK_METHOD(bool, on_mouse_moved, (const MouseMoveEvent & event), (override));
-};
-
TEST_F(EventManagerTest, EventSubscription) {
EventHandler<KeyPressEvent> key_handler = [](const KeyPressEvent & e) { return true; };
// Subscribe to KeyPressEvent
- EventManager::get_instance().subscribe<KeyPressEvent>(key_handler, 1);
+ event_mgr.subscribe<KeyPressEvent>(key_handler, 1);
// Verify subscription (not directly verifiable; test by triggering event)
- EventManager::get_instance().trigger_event<KeyPressEvent>(
+ event_mgr.trigger_event<KeyPressEvent>(
KeyPressEvent{
.repeat = true,
.key = Keycode::A,
},
1);
- EventManager::get_instance().trigger_event<KeyPressEvent>(
+ event_mgr.trigger_event<KeyPressEvent>(
KeyPressEvent{
.repeat = true,
.key = Keycode::A,
@@ -68,13 +53,11 @@ TEST_F(EventManagerTest, EventManagerTest_trigger_all_channels) {
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false;
};
- EventManager::get_instance().subscribe<MouseClickEvent>(mouse_handler,
- EventManager::CHANNEL_ALL);
+ event_mgr.subscribe<MouseClickEvent>(mouse_handler, EventManager::CHANNEL_ALL);
MouseClickEvent click_event{
.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE};
- EventManager::get_instance().trigger_event<MouseClickEvent>(click_event,
- EventManager::CHANNEL_ALL);
+ event_mgr.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL);
EXPECT_TRUE(triggered);
}
@@ -88,19 +71,17 @@ TEST_F(EventManagerTest, EventManagerTest_trigger_one_channel) {
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false;
};
- EventManager::get_instance().subscribe<MouseClickEvent>(mouse_handler, test_channel);
+ event_mgr.subscribe<MouseClickEvent>(mouse_handler, test_channel);
MouseClickEvent click_event{
.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE};
- EventManager::get_instance().trigger_event<MouseClickEvent>(click_event,
- EventManager::CHANNEL_ALL);
+ event_mgr.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL);
EXPECT_FALSE(triggered);
- EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, test_channel);
+ event_mgr.trigger_event<MouseClickEvent>(click_event, test_channel);
}
TEST_F(EventManagerTest, EventManagerTest_callback_propagation) {
- EventManager & event_manager = EventManager::get_instance();
// Flags to track handler calls
bool triggered_true = false;
@@ -126,11 +107,11 @@ TEST_F(EventManagerTest, EventManagerTest_callback_propagation) {
// Test event
MouseClickEvent click_event{
.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE};
- event_manager.subscribe<MouseClickEvent>(mouse_handler_true, EventManager::CHANNEL_ALL);
- event_manager.subscribe<MouseClickEvent>(mouse_handler_false, EventManager::CHANNEL_ALL);
+ event_mgr.subscribe<MouseClickEvent>(mouse_handler_true, EventManager::CHANNEL_ALL);
+ event_mgr.subscribe<MouseClickEvent>(mouse_handler_false, EventManager::CHANNEL_ALL);
// Trigger event
- event_manager.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL);
+ event_mgr.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL);
// Check that only the true handler was triggered
EXPECT_TRUE(triggered_true);
@@ -139,12 +120,12 @@ TEST_F(EventManagerTest, EventManagerTest_callback_propagation) {
// Reset and clear
triggered_true = false;
triggered_false = false;
- event_manager.clear();
- event_manager.subscribe<MouseClickEvent>(mouse_handler_false, EventManager::CHANNEL_ALL);
- event_manager.subscribe<MouseClickEvent>(mouse_handler_true, EventManager::CHANNEL_ALL);
+ event_mgr.clear();
+ event_mgr.subscribe<MouseClickEvent>(mouse_handler_false, EventManager::CHANNEL_ALL);
+ event_mgr.subscribe<MouseClickEvent>(mouse_handler_true, EventManager::CHANNEL_ALL);
// Trigger event again
- event_manager.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL);
+ event_mgr.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL);
// Check that both handlers were triggered
EXPECT_TRUE(triggered_true);
@@ -152,47 +133,37 @@ TEST_F(EventManagerTest, EventManagerTest_callback_propagation) {
}
TEST_F(EventManagerTest, EventManagerTest_queue_dispatch) {
- EventManager & event_manager = EventManager::get_instance();
bool triggered1 = false;
bool triggered2 = false;
int test_channel = 1;
-
- // Adjusted to use KeyPressEvent with repeat as the first variable
- EventHandler<KeyPressEvent> key_handler1 = [&](const KeyPressEvent & e) {
+ EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent & e) {
triggered1 = true;
- EXPECT_EQ(e.repeat, false); // Expecting repeat to be false
- EXPECT_EQ(e.key, Keycode::A); // Adjust expected key code
+ EXPECT_EQ(e.mouse_x, 100);
+ EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false; // Allows propagation
};
-
- EventHandler<KeyPressEvent> key_handler2 = [&](const KeyPressEvent & e) {
+ EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent & e) {
triggered2 = true;
- EXPECT_EQ(e.repeat, false); // Expecting repeat to be false
- EXPECT_EQ(e.key, Keycode::A); // Adjust expected key code
+ EXPECT_EQ(e.mouse_x, 100);
+ EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false; // Allows propagation
};
+ event_mgr.subscribe<MouseClickEvent>(mouse_handler1);
+ event_mgr.subscribe<MouseClickEvent>(mouse_handler2, test_channel);
- // Subscribe handlers to KeyPressEvent
- event_manager.subscribe<KeyPressEvent>(key_handler1);
- event_manager.subscribe<KeyPressEvent>(key_handler2, test_channel);
-
- // Queue a KeyPressEvent instead of KeyDownEvent
- event_manager.queue_event<KeyPressEvent>(KeyPressEvent{
- .repeat = false, .key = Keycode::A}); // Adjust event with repeat flag first
-
- event_manager.queue_event<KeyPressEvent>(
- KeyPressEvent{.repeat = false,
- .key = Keycode::A}, // Adjust event for second subscription
+ event_mgr.queue_event<MouseClickEvent>(
+ MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE});
+ event_mgr.queue_event<MouseClickEvent>(
+ MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE},
test_channel);
-
- event_manager.dispatch_events();
-
+ event_mgr.dispatch_events();
EXPECT_TRUE(triggered1);
EXPECT_TRUE(triggered2);
}
TEST_F(EventManagerTest, EventManagerTest_unsubscribe) {
- EventManager & event_manager = EventManager::get_instance();
// Flags to track if handlers are triggered
bool triggered1 = false;
@@ -215,15 +186,15 @@ TEST_F(EventManagerTest, EventManagerTest_unsubscribe) {
return false; // Allows propagation
};
// Subscribe handlers
- subscription_t handler1_id = event_manager.subscribe<MouseClickEvent>(mouse_handler1);
- subscription_t handler2_id = event_manager.subscribe<MouseClickEvent>(mouse_handler2);
+ subscription_t handler1_id = event_mgr.subscribe<MouseClickEvent>(mouse_handler1);
+ subscription_t handler2_id = event_mgr.subscribe<MouseClickEvent>(mouse_handler2);
// Queue events
- event_manager.queue_event<MouseClickEvent>(
+ event_mgr.queue_event<MouseClickEvent>(
MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE});
// Dispatch events - both handlers should be triggered
- event_manager.dispatch_events();
+ event_mgr.dispatch_events();
EXPECT_TRUE(triggered1); // Handler 1 should be triggered
EXPECT_TRUE(triggered2); // Handler 2 should be triggered
@@ -232,14 +203,14 @@ TEST_F(EventManagerTest, EventManagerTest_unsubscribe) {
triggered2 = false;
// Unsubscribe handler1
- event_manager.unsubscribe(handler1_id);
+ event_mgr.unsubscribe(handler1_id);
// Queue the same event again
- event_manager.queue_event<MouseClickEvent>(
+ event_mgr.queue_event<MouseClickEvent>(
MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE});
// Dispatch events - only handler 2 should be triggered, handler 1 should NOT
- event_manager.dispatch_events();
+ event_mgr.dispatch_events();
EXPECT_FALSE(triggered1); // Handler 1 should NOT be triggered
EXPECT_TRUE(triggered2); // Handler 2 should be triggered
@@ -247,14 +218,14 @@ TEST_F(EventManagerTest, EventManagerTest_unsubscribe) {
triggered2 = false;
// Unsubscribe handler2
- event_manager.unsubscribe(handler2_id);
+ event_mgr.unsubscribe(handler2_id);
// Queue the event again
- event_manager.queue_event<MouseClickEvent>(
+ event_mgr.queue_event<MouseClickEvent>(
MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE});
// Dispatch events - no handler should be triggered
- event_manager.dispatch_events();
+ event_mgr.dispatch_events();
EXPECT_FALSE(triggered1); // Handler 1 should NOT be triggered
EXPECT_FALSE(triggered2); // Handler 2 should NOT be triggered
}
diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp
index 4c05e56..29ef941 100644
--- a/src/test/InputTest.cpp
+++ b/src/test/InputTest.cpp
@@ -27,8 +27,7 @@ public:
SDLContext sdl_context{mediator};
InputSystem input_system{mediator};
-
- EventManager & event_manager = EventManager::get_instance();
+ EventManager event_manager{mediator};
//GameObject camera;
protected:
diff --git a/src/test/LoopManagerTest.cpp b/src/test/LoopManagerTest.cpp
new file mode 100644
index 0000000..af89d64
--- /dev/null
+++ b/src/test/LoopManagerTest.cpp
@@ -0,0 +1,76 @@
+#include <chrono>
+#include <gmock/gmock.h>
+#include <gtest/gtest.h>
+#include <thread>
+#define private public
+#define protected public
+#include <crepe/api/LoopManager.h>
+#include <crepe/manager/EventManager.h>
+#include <crepe/manager/LoopTimerManager.h>
+using namespace std::chrono;
+using namespace crepe;
+
+class LoopManagerTest : public ::testing::Test {
+protected:
+ class TestGameLoop : public crepe::LoopManager {
+ public:
+ MOCK_METHOD(void, fixed_update, (), (override));
+ MOCK_METHOD(void, frame_update, (), (override));
+ };
+
+ TestGameLoop test_loop;
+ void SetUp() override {}
+};
+
+TEST_F(LoopManagerTest, FixedUpdate) {
+ // Arrange
+ test_loop.loop_timer.set_target_framerate(60);
+
+ // Set expectations for the mock calls
+ EXPECT_CALL(test_loop, frame_update).Times(::testing::Between(55, 65));
+ EXPECT_CALL(test_loop, fixed_update).Times(::testing::Between(48, 52));
+
+ // Start the loop in a separate thread
+ std::thread loop_thread([&]() { test_loop.start(); });
+
+ // Let the loop run for exactly 1 second
+ std::this_thread::sleep_for(std::chrono::seconds(1));
+
+ // Stop the game loop
+ test_loop.game_running = false;
+ // Wait for the loop thread to finish
+ loop_thread.join();
+
+ // Test finished
+}
+TEST_F(LoopManagerTest, ScaledFixedUpdate) {
+ // Arrange
+ test_loop.loop_timer.set_target_framerate(60);
+
+ // Set expectations for the mock calls
+ EXPECT_CALL(test_loop, frame_update).Times(::testing::Between(55, 65));
+ EXPECT_CALL(test_loop, fixed_update).Times(::testing::Between(48, 52));
+
+ // Start the loop in a separate thread
+ std::thread loop_thread([&]() { test_loop.start(); });
+
+ // Let the loop run for exactly 1 second
+ std::this_thread::sleep_for(std::chrono::seconds(1));
+
+ // Stop the game loop
+ test_loop.game_running = false;
+ // Wait for the loop thread to finish
+ loop_thread.join();
+
+ // Test finished
+}
+TEST_F(LoopManagerTest, ShutDown) {
+ // Arrange
+ test_loop.loop_timer.set_target_framerate(60);
+ // Start the loop in a separate thread
+ std::thread loop_thread([&]() { test_loop.start(); });
+ std::this_thread::sleep_for(std::chrono::milliseconds(1));
+ test_loop.event_manager.trigger_event<ShutDownEvent>(ShutDownEvent{});
+ // Wait for the loop thread to finish
+ loop_thread.join();
+}
diff --git a/src/test/LoopTimerTest.cpp b/src/test/LoopTimerTest.cpp
new file mode 100644
index 0000000..5e1eccf
--- /dev/null
+++ b/src/test/LoopTimerTest.cpp
@@ -0,0 +1,78 @@
+#include <chrono>
+#include <gtest/gtest.h>
+#include <thread>
+#define private public
+#define protected public
+#include <crepe/manager/LoopTimerManager.h>
+#include <crepe/manager/Mediator.h>
+using namespace std::chrono;
+using namespace crepe;
+
+class LoopTimerTest : public ::testing::Test {
+protected:
+ Mediator mediator;
+ LoopTimerManager loop_timer{mediator};
+
+ void SetUp() override { loop_timer.start(); }
+};
+
+TEST_F(LoopTimerTest, EnforcesTargetFrameRate) {
+ // Set the target FPS to 60 (which gives a target time per frame of ~16.67 ms)
+ loop_timer.set_target_framerate(60);
+
+ auto start_time = steady_clock::now();
+ loop_timer.enforce_frame_rate();
+
+ auto elapsed_time = steady_clock::now() - start_time;
+ auto elapsed_ms = duration_cast<milliseconds>(elapsed_time).count();
+
+ // For 60 FPS, the target frame time is around 16.67ms
+ ASSERT_NEAR(elapsed_ms, 16.7, 1);
+}
+
+TEST_F(LoopTimerTest, SetTargetFps) {
+ // Set the target FPS to 120
+ loop_timer.set_target_framerate(120);
+
+ // Calculate the expected frame time (~8.33ms per frame)
+ duration_t expected_frame_time = std::chrono::duration<float>(1.0 / 120.0);
+
+ ASSERT_NEAR(loop_timer.frame_target_time.count(), expected_frame_time.count(), 0.001);
+}
+
+TEST_F(LoopTimerTest, DeltaTimeCalculation) {
+ // Set the target FPS to 60 (16.67 ms per frame)
+ loop_timer.set_target_framerate(60);
+
+ auto start_time = steady_clock::now();
+ loop_timer.update();
+ auto end_time = steady_clock::now();
+
+ // Check the delta time
+ duration_t delta_time = loop_timer.get_delta_time();
+
+ auto elapsed_time = duration_cast<seconds>(end_time - start_time).count();
+
+ // Assert that delta_time is close to the elapsed time
+ ASSERT_NEAR(delta_time.count(), elapsed_time, 1);
+}
+
+TEST_F(LoopTimerTest, getCurrentTime) {
+ // Set the target FPS to 60 (16.67 ms per frame)
+ loop_timer.set_target_framerate(60);
+
+ auto start_time = steady_clock::now();
+
+ // Sleep
+ std::this_thread::sleep_for(std::chrono::milliseconds(100));
+
+ loop_timer.update();
+
+ auto end_time = steady_clock::now();
+
+ // Get the elapsed time in seconds as a double
+ auto elapsed_time
+ = std::chrono::duration_cast<elapsed_time_t>(end_time - start_time).count();
+
+ ASSERT_NEAR(loop_timer.get_elapsed_time().count(), elapsed_time, 5);
+}
diff --git a/src/test/ScriptTest.h b/src/test/ScriptTest.h
index 309e016..31fa7c9 100644
--- a/src/test/ScriptTest.h
+++ b/src/test/ScriptTest.h
@@ -6,8 +6,8 @@
#include <crepe/api/BehaviorScript.h>
#include <crepe/api/Script.h>
#include <crepe/manager/ComponentManager.h>
+#include <crepe/manager/EventManager.h>
#include <crepe/system/ScriptSystem.h>
-
class ScriptTest : public testing::Test {
protected:
crepe::Mediator mediator;
@@ -16,6 +16,7 @@ protected:
public:
crepe::ComponentManager component_manager{mediator};
crepe::ScriptSystem system{mediator};
+ crepe::EventManager event_mgr{mediator};
crepe::GameObject entity = component_manager.new_object(OBJ_NAME);
class MyScript : public crepe::Script {