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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-18 13:36:52 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-18 13:36:52 +0100 |
commit | 0e800c6857122436e7a766c6934991aa1d8d31ff (patch) | |
tree | ce5eb98a3b93b40b9535613b84eff3a7a4b1854a /src/test | |
parent | 3c7373eba71ccf5f16069d540c9f66e297895b1a (diff) | |
parent | 81404db80bbf9463c3d535ae389e7fbb753a902c (diff) |
Merge branch 'master' into loek/savemgrloek/savemgr
Diffstat (limited to 'src/test')
-rw-r--r-- | src/test/InputTest.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp index d893276..2d844d4 100644 --- a/src/test/InputTest.cpp +++ b/src/test/InputTest.cpp @@ -1,7 +1,11 @@ -#include "system/RenderSystem.h" #include <gtest/gtest.h> + +#include <crepe/manager/ResourceManager.h> +#include <crepe/system/RenderSystem.h> + #define protected public #define private public + #include "api/KeyCodes.h" #include "manager/ComponentManager.h" #include "manager/EventManager.h" @@ -29,6 +33,7 @@ public: SDLContext sdl_context{mediator}; InputSystem input_system{mediator}; + ResourceManager resman{mediator}; RenderSystem render{mediator}; EventManager event_manager{mediator}; //GameObject camera; |