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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-17 20:12:30 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-17 20:12:30 +0100
commiteb9c76082d7d0ee0c3e55cb8eadfa5f8978bd8f2 (patch)
tree97b0a6c7ae7e0feaba856a1e3e3836fa91a4dc0b /src/test
parentb421eec1073c1fb4b99d46cc36c5c9cbd8d3c4a7 (diff)
button improvements
Diffstat (limited to 'src/test')
-rw-r--r--src/test/InputTest.cpp59
1 files changed, 38 insertions, 21 deletions
diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp
index 2d844d4..6c40235 100644
--- a/src/test/InputTest.cpp
+++ b/src/test/InputTest.cpp
@@ -2,7 +2,6 @@
#include <crepe/manager/ResourceManager.h>
#include <crepe/system/RenderSystem.h>
-
#define protected public
#define private public
@@ -214,8 +213,13 @@ TEST_F(InputTest, MouseClick) {
TEST_F(InputTest, testButtonClick) {
GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
bool button_clicked = false;
- std::function<void()> on_click = [&]() { button_clicked = true; };
- auto & button = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click);
+ event_manager.subscribe<ButtonPressEvent>([&](const ButtonPressEvent & event) {
+ button_clicked = true;
+ EXPECT_EQ(event.meta_data.game_object_id, button_obj.id);
+ return false;
+ }
+ );
+ auto & button = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0});
bool hover = false;
button.active = true;
@@ -232,25 +236,21 @@ TEST_F(InputTest, testButtonClick) {
TEST_F(InputTest, testButtonHover) {
GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
- bool button_clicked = false;
- std::function<void()> on_click = [&]() { button_clicked = true; };
- auto & button = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click);
+ bool button_hover = false;
+ event_manager.subscribe<ButtonEnterEvent>([&](const ButtonEnterEvent & event) {
+ button_hover = true;
+ EXPECT_EQ(event.meta_data.game_object_id, button_obj.id);
+ return false;
+ }
+ );
+ event_manager.subscribe<ButtonExitEvent>([&](const ButtonExitEvent & event) {
+ button_hover = false;
+ EXPECT_EQ(event.meta_data.game_object_id, button_obj.id);
+ return false;
+ }
+ );
+ auto & button = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0});
button.active = true;
-
- // Mouse not on button
- SDL_Event event;
- SDL_zero(event);
- event.type = SDL_MOUSEMOTION;
- event.motion.x = 700;
- event.motion.y = 700;
- event.motion.xrel = 10;
- event.motion.yrel = 10;
- SDL_PushEvent(&event);
-
- input_system.update();
- event_manager.dispatch_events();
- EXPECT_FALSE(button.hover);
-
// Mouse on button
SDL_Event hover_event;
SDL_zero(hover_event);
@@ -264,4 +264,21 @@ TEST_F(InputTest, testButtonHover) {
input_system.update();
event_manager.dispatch_events();
EXPECT_TRUE(button.hover);
+ EXPECT_TRUE(button_hover);
+ // Mouse not on button
+ SDL_Event event;
+ SDL_zero(event);
+ event.type = SDL_MOUSEMOTION;
+ event.motion.x = 500;
+ event.motion.y = 500;
+ event.motion.xrel = 10;
+ event.motion.yrel = 10;
+ SDL_PushEvent(&event);
+
+ input_system.update();
+ event_manager.dispatch_events();
+ EXPECT_FALSE(button.hover);
+ EXPECT_FALSE(button_hover);
+
+
}