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authorJAROWMR <jarorutjes07@gmail.com>2024-12-19 18:58:01 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-19 18:58:01 +0100
commitdd035ffa17f4573f06316e0ecb83b426f5ed8285 (patch)
treedc6626dcef4b91aa33b704fc705ad9a8f07dd0d0 /src/test
parentac692aa8207fb2dcc059e7761098cd98749154a0 (diff)
updated coments and reverted test cmake
Diffstat (limited to 'src/test')
-rw-r--r--src/test/CMakeLists.txt46
-rw-r--r--src/test/CollisionTest.cpp4
2 files changed, 25 insertions, 25 deletions
diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt
index 61254f1..11b4ca9 100644
--- a/src/test/CMakeLists.txt
+++ b/src/test/CMakeLists.txt
@@ -1,27 +1,27 @@
target_sources(test_main PUBLIC
main.cpp
CollisionTest.cpp
- # PhysicsTest.cpp
- # ScriptTest.cpp
- # ParticleTest.cpp
- # AudioTest.cpp
- # AssetTest.cpp
- # ResourceManagerTest.cpp
- # OptionalRefTest.cpp
- # RenderSystemTest.cpp
- # EventTest.cpp
- # ECSTest.cpp
- # SceneManagerTest.cpp
- # ValueBrokerTest.cpp
- # DBTest.cpp
- # Vector2Test.cpp
- # LoopManagerTest.cpp
- # LoopTimerTest.cpp
- # InputTest.cpp
- # ScriptEventTest.cpp
- # ScriptSceneTest.cpp
- # Profiling.cpp
- # SaveManagerTest.cpp
- # ScriptSaveManagerTest.cpp
- # ScriptECSTest.cpp
+ PhysicsTest.cpp
+ ScriptTest.cpp
+ ParticleTest.cpp
+ AudioTest.cpp
+ AssetTest.cpp
+ ResourceManagerTest.cpp
+ OptionalRefTest.cpp
+ RenderSystemTest.cpp
+ EventTest.cpp
+ ECSTest.cpp
+ SceneManagerTest.cpp
+ ValueBrokerTest.cpp
+ DBTest.cpp
+ Vector2Test.cpp
+ LoopManagerTest.cpp
+ LoopTimerTest.cpp
+ InputTest.cpp
+ ScriptEventTest.cpp
+ ScriptSceneTest.cpp
+ Profiling.cpp
+ SaveManagerTest.cpp
+ ScriptSaveManagerTest.cpp
+ ScriptECSTest.cpp
)
diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp
index a86f7d3..89dfadb 100644
--- a/src/test/CollisionTest.cpp
+++ b/src/test/CollisionTest.cpp
@@ -80,7 +80,7 @@ public:
.body_type = Rigidbody::BodyType::DYNAMIC,
.linear_velocity = {0, 0},
.constraints = {0, 0, 0},
- .elastisity_coefficient = 1,
+ .elasticity_coefficient = 1,
.collision_layers = {0},
});
game_object1.add_component<BoxCollider>(vec2{10, 10}, vec2{0, 0});
@@ -95,7 +95,7 @@ public:
.body_type = Rigidbody::BodyType::DYNAMIC,
.linear_velocity = {0, 0},
.constraints = {0, 0, 0},
- .elastisity_coefficient = 1,
+ .elasticity_coefficient = 1,
.collision_layers = {0},
});
game_object2.add_component<BoxCollider>(vec2{10, 10}, vec2{0, 0});