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author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-19 18:58:01 +0100 |
---|---|---|
committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-19 18:58:01 +0100 |
commit | dd035ffa17f4573f06316e0ecb83b426f5ed8285 (patch) | |
tree | dc6626dcef4b91aa33b704fc705ad9a8f07dd0d0 /src/test | |
parent | ac692aa8207fb2dcc059e7761098cd98749154a0 (diff) |
updated coments and reverted test cmake
Diffstat (limited to 'src/test')
-rw-r--r-- | src/test/CMakeLists.txt | 46 | ||||
-rw-r--r-- | src/test/CollisionTest.cpp | 4 |
2 files changed, 25 insertions, 25 deletions
diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt index 61254f1..11b4ca9 100644 --- a/src/test/CMakeLists.txt +++ b/src/test/CMakeLists.txt @@ -1,27 +1,27 @@ target_sources(test_main PUBLIC main.cpp CollisionTest.cpp - # PhysicsTest.cpp - # ScriptTest.cpp - # ParticleTest.cpp - # AudioTest.cpp - # AssetTest.cpp - # ResourceManagerTest.cpp - # OptionalRefTest.cpp - # RenderSystemTest.cpp - # EventTest.cpp - # ECSTest.cpp - # SceneManagerTest.cpp - # ValueBrokerTest.cpp - # DBTest.cpp - # Vector2Test.cpp - # LoopManagerTest.cpp - # LoopTimerTest.cpp - # InputTest.cpp - # ScriptEventTest.cpp - # ScriptSceneTest.cpp - # Profiling.cpp - # SaveManagerTest.cpp - # ScriptSaveManagerTest.cpp - # ScriptECSTest.cpp + PhysicsTest.cpp + ScriptTest.cpp + ParticleTest.cpp + AudioTest.cpp + AssetTest.cpp + ResourceManagerTest.cpp + OptionalRefTest.cpp + RenderSystemTest.cpp + EventTest.cpp + ECSTest.cpp + SceneManagerTest.cpp + ValueBrokerTest.cpp + DBTest.cpp + Vector2Test.cpp + LoopManagerTest.cpp + LoopTimerTest.cpp + InputTest.cpp + ScriptEventTest.cpp + ScriptSceneTest.cpp + Profiling.cpp + SaveManagerTest.cpp + ScriptSaveManagerTest.cpp + ScriptECSTest.cpp ) diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp index a86f7d3..89dfadb 100644 --- a/src/test/CollisionTest.cpp +++ b/src/test/CollisionTest.cpp @@ -80,7 +80,7 @@ public: .body_type = Rigidbody::BodyType::DYNAMIC, .linear_velocity = {0, 0}, .constraints = {0, 0, 0}, - .elastisity_coefficient = 1, + .elasticity_coefficient = 1, .collision_layers = {0}, }); game_object1.add_component<BoxCollider>(vec2{10, 10}, vec2{0, 0}); @@ -95,7 +95,7 @@ public: .body_type = Rigidbody::BodyType::DYNAMIC, .linear_velocity = {0, 0}, .constraints = {0, 0, 0}, - .elastisity_coefficient = 1, + .elasticity_coefficient = 1, .collision_layers = {0}, }); game_object2.add_component<BoxCollider>(vec2{10, 10}, vec2{0, 0}); |