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authorJAROWMR <jarorutjes07@gmail.com>2024-12-16 21:26:11 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-16 21:26:11 +0100
commit6e92c59b3364b00eb15c310120b93acc83ca504e (patch)
treecf24c206bf444bf8c3e1e51b6ac73be56e69c98c /src/test
parent5bece30f9ad495a0e82097b2c5668e979856fb69 (diff)
parent4cddaf8e8b809a69a8e03e79c4f7902920745a9a (diff)
pulled api change
Diffstat (limited to 'src/test')
-rw-r--r--src/test/CollisionTest.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp
index 3cb7f33..50e862d 100644
--- a/src/test/CollisionTest.cpp
+++ b/src/test/CollisionTest.cpp
@@ -68,10 +68,10 @@ public:
.body_type = Rigidbody::BodyType::STATIC,
});
// Create a box with an inner size of 10x10 units
- world.add_component<BoxCollider>(vec2{0, -100}, vec2{100, 100}); // Top
- world.add_component<BoxCollider>(vec2{0, 100}, vec2{100, 100}); // Bottom
- world.add_component<BoxCollider>(vec2{-100, 0}, vec2{100, 100}); // Left
- world.add_component<BoxCollider>(vec2{100, 0}, vec2{100, 100}); // right
+ world.add_component<BoxCollider>(vec2{100, 100}, vec2{0, -100}); // Top
+ world.add_component<BoxCollider>(vec2{100, 100}, vec2{0, 100}); // Bottom
+ world.add_component<BoxCollider>(vec2{100, 100}, vec2{-100, 0}); // Left
+ world.add_component<BoxCollider>(vec2{100, 100}, vec2{100, 0}); // right
game_object1.add_component<Rigidbody>(Rigidbody::Data{
.mass = 1,
@@ -82,7 +82,7 @@ public:
.elastisity_coefficient = 1,
.collision_layers = {0},
});
- game_object1.add_component<BoxCollider>(vec2{0, 0}, vec2{10, 10});
+ game_object1.add_component<BoxCollider>(vec2{10, 10}, vec2{0, 0});
BehaviorScript & script_object1
= game_object1.add_component<BehaviorScript>().set_script<CollisionHandler>(1);
script_object1_ref = static_cast<CollisionHandler *>(script_object1.script.get());
@@ -97,7 +97,7 @@ public:
.elastisity_coefficient = 1,
.collision_layers = {0},
});
- game_object2.add_component<BoxCollider>(vec2{0, 0}, vec2{10, 10});
+ game_object2.add_component<BoxCollider>(vec2{10, 10}, vec2{0, 0});
BehaviorScript & script_object2
= game_object2.add_component<BehaviorScript>().set_script<CollisionHandler>(2);
script_object2_ref = static_cast<CollisionHandler *>(script_object2.script.get());