diff options
author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-18 21:14:17 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-18 21:14:17 +0100 |
commit | 6d333439fa955d2da69dac72ec2470e1bfc2e63d (patch) | |
tree | a58ae1644abc5e931fad1899d25a87e9e6a6bd3e /src/test | |
parent | 3855044ad97a41ca71b0d3ea2240f4eee93cc86f (diff) | |
parent | 4dd30ea92296892c9a9bd94787531d6a1319d8ac (diff) |
Merge branch 'jaro/collision-system-handeling' of github.com:lonkaars/crepe into jaro/collision-system-handeling
Diffstat (limited to 'src/test')
-rw-r--r-- | src/test/EventTest.cpp | 51 | ||||
-rw-r--r-- | src/test/InputTest.cpp | 41 |
2 files changed, 44 insertions, 48 deletions
diff --git a/src/test/EventTest.cpp b/src/test/EventTest.cpp index 82272b5..f8be3fe 100644 --- a/src/test/EventTest.cpp +++ b/src/test/EventTest.cpp @@ -48,15 +48,14 @@ TEST_F(EventManagerTest, EventManagerTest_trigger_all_channels) { EventHandler<MouseClickEvent> mouse_handler = [&](const MouseClickEvent & e) { triggered = true; - EXPECT_EQ(e.mouse_x, 100); - EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.mouse_pos.x, 100); + EXPECT_EQ(e.mouse_pos.y, 200); EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); return false; }; event_mgr.subscribe<MouseClickEvent>(mouse_handler, EventManager::CHANNEL_ALL); - MouseClickEvent click_event{ - .mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}; + MouseClickEvent click_event{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE}; event_mgr.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL); EXPECT_TRUE(triggered); @@ -66,15 +65,14 @@ TEST_F(EventManagerTest, EventManagerTest_trigger_one_channel) { int test_channel = 1; EventHandler<MouseClickEvent> mouse_handler = [&](const MouseClickEvent & e) { triggered = true; - EXPECT_EQ(e.mouse_x, 100); - EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.mouse_pos.x, 100); + EXPECT_EQ(e.mouse_pos.y, 200); EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); return false; }; event_mgr.subscribe<MouseClickEvent>(mouse_handler, test_channel); - MouseClickEvent click_event{ - .mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}; + MouseClickEvent click_event{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE}; event_mgr.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL); EXPECT_FALSE(triggered); @@ -90,23 +88,22 @@ TEST_F(EventManagerTest, EventManagerTest_callback_propagation) { // Handlers EventHandler<MouseClickEvent> mouse_handler_true = [&](const MouseClickEvent & e) { triggered_true = true; - EXPECT_EQ(e.mouse_x, 100); - EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.mouse_pos.x, 100); + EXPECT_EQ(e.mouse_pos.y, 200); EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); return true; // Stops propagation }; EventHandler<MouseClickEvent> mouse_handler_false = [&](const MouseClickEvent & e) { triggered_false = true; - EXPECT_EQ(e.mouse_x, 100); - EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.mouse_pos.x, 100); + EXPECT_EQ(e.mouse_pos.y, 200); EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); return false; // Allows propagation }; // Test event - MouseClickEvent click_event{ - .mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}; + MouseClickEvent click_event{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE}; event_mgr.subscribe<MouseClickEvent>(mouse_handler_true, EventManager::CHANNEL_ALL); event_mgr.subscribe<MouseClickEvent>(mouse_handler_false, EventManager::CHANNEL_ALL); @@ -138,15 +135,15 @@ TEST_F(EventManagerTest, EventManagerTest_queue_dispatch) { int test_channel = 1; EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent & e) { triggered1 = true; - EXPECT_EQ(e.mouse_x, 100); - EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.mouse_pos.x, 100); + EXPECT_EQ(e.mouse_pos.y, 200); EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); return false; // Allows propagation }; EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent & e) { triggered2 = true; - EXPECT_EQ(e.mouse_x, 100); - EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.mouse_pos.x, 100); + EXPECT_EQ(e.mouse_pos.y, 200); EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); return false; // Allows propagation }; @@ -154,9 +151,9 @@ TEST_F(EventManagerTest, EventManagerTest_queue_dispatch) { event_mgr.subscribe<MouseClickEvent>(mouse_handler2, test_channel); event_mgr.queue_event<MouseClickEvent>( - MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}); + MouseClickEvent{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE}); event_mgr.queue_event<MouseClickEvent>( - MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}, + MouseClickEvent{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE}, test_channel); event_mgr.dispatch_events(); EXPECT_TRUE(triggered1); @@ -172,16 +169,16 @@ TEST_F(EventManagerTest, EventManagerTest_unsubscribe) { // Define EventHandlers EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent & e) { triggered1 = true; - EXPECT_EQ(e.mouse_x, 100); - EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.mouse_pos.x, 100); + EXPECT_EQ(e.mouse_pos.y, 200); EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); return false; // Allows propagation }; EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent & e) { triggered2 = true; - EXPECT_EQ(e.mouse_x, 100); - EXPECT_EQ(e.mouse_y, 200); + EXPECT_EQ(e.mouse_pos.x, 100); + EXPECT_EQ(e.mouse_pos.y, 200); EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); return false; // Allows propagation }; @@ -191,7 +188,7 @@ TEST_F(EventManagerTest, EventManagerTest_unsubscribe) { // Queue events event_mgr.queue_event<MouseClickEvent>( - MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}); + MouseClickEvent{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE}); // Dispatch events - both handlers should be triggered event_mgr.dispatch_events(); @@ -207,7 +204,7 @@ TEST_F(EventManagerTest, EventManagerTest_unsubscribe) { // Queue the same event again event_mgr.queue_event<MouseClickEvent>( - MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}); + MouseClickEvent{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE}); // Dispatch events - only handler 2 should be triggered, handler 1 should NOT event_mgr.dispatch_events(); @@ -222,7 +219,7 @@ TEST_F(EventManagerTest, EventManagerTest_unsubscribe) { // Queue the event again event_mgr.queue_event<MouseClickEvent>( - MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}); + MouseClickEvent{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE}); // Dispatch events - no handler should be triggered event_mgr.dispatch_events(); diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp index 8b40cea..2d844d4 100644 --- a/src/test/InputTest.cpp +++ b/src/test/InputTest.cpp @@ -1,7 +1,11 @@ -#include "system/RenderSystem.h" #include <gtest/gtest.h> + +#include <crepe/manager/ResourceManager.h> +#include <crepe/system/RenderSystem.h> + #define protected public #define private public + #include "api/KeyCodes.h" #include "manager/ComponentManager.h" #include "manager/EventManager.h" @@ -15,6 +19,7 @@ #include <crepe/api/Metadata.h> #include <crepe/api/Transform.h> #include <crepe/api/Vector2.h> +#include <crepe/facade/SDLContext.h> #include <gmock/gmock.h> using namespace std; @@ -28,6 +33,7 @@ public: SDLContext sdl_context{mediator}; InputSystem input_system{mediator}; + ResourceManager resman{mediator}; RenderSystem render{mediator}; EventManager event_manager{mediator}; //GameObject camera; @@ -43,7 +49,7 @@ protected: //mediator.component_manager = mgr; //event_manager.clear(); } - + void TearDown() override {} void simulate_mouse_click(int mouse_x, int mouse_y, Uint8 mouse_button) { SDL_Event event; @@ -70,8 +76,8 @@ TEST_F(InputTest, MouseDown) { EventHandler<MousePressEvent> on_mouse_down = [&](const MousePressEvent & event) { mouse_triggered = true; //middle of the screen = 0,0 - EXPECT_EQ(event.mouse_x, 0); - EXPECT_EQ(event.mouse_y, 0); + EXPECT_EQ(event.mouse_pos.x, 0); + EXPECT_EQ(event.mouse_pos.y, 0); EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE); return false; }; @@ -95,8 +101,8 @@ TEST_F(InputTest, MouseUp) { bool function_triggered = false; EventHandler<MouseReleaseEvent> on_mouse_release = [&](const MouseReleaseEvent & e) { function_triggered = true; - EXPECT_EQ(e.mouse_x, 0); - EXPECT_EQ(e.mouse_y, 0); + EXPECT_EQ(e.mouse_pos.x, 0); + EXPECT_EQ(e.mouse_pos.y, 0); EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); return false; }; @@ -119,10 +125,10 @@ TEST_F(InputTest, MouseMove) { bool function_triggered = false; EventHandler<MouseMoveEvent> on_mouse_move = [&](const MouseMoveEvent & e) { function_triggered = true; - EXPECT_EQ(e.mouse_x, 0); - EXPECT_EQ(e.mouse_y, 0); - EXPECT_EQ(e.delta_x, 10); - EXPECT_EQ(e.delta_y, 10); + EXPECT_EQ(e.mouse_pos.x, 0); + EXPECT_EQ(e.mouse_pos.y, 0); + EXPECT_EQ(e.mouse_delta.x, 10); + EXPECT_EQ(e.mouse_delta.y, 10); return false; }; event_manager.subscribe<MouseMoveEvent>(on_mouse_move); @@ -193,8 +199,8 @@ TEST_F(InputTest, MouseClick) { EventHandler<MouseClickEvent> on_mouse_click = [&](const MouseClickEvent & event) { on_click_triggered = true; EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE); - EXPECT_EQ(event.mouse_x, 0); - EXPECT_EQ(event.mouse_y, 0); + EXPECT_EQ(event.mouse_pos.x, 0); + EXPECT_EQ(event.mouse_pos.y, 0); return false; }; event_manager.subscribe<MouseClickEvent>(on_mouse_click); @@ -209,14 +215,10 @@ TEST_F(InputTest, testButtonClick) { GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); bool button_clicked = false; std::function<void()> on_click = [&]() { button_clicked = true; }; - auto & button - = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click, false); + auto & button = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click); bool hover = false; button.active = true; - - button.is_pressed = false; - button.is_toggle = false; this->simulate_mouse_click(999, 999, SDL_BUTTON_LEFT); input_system.update(); event_manager.dispatch_events(); @@ -232,11 +234,8 @@ TEST_F(InputTest, testButtonHover) { GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); bool button_clicked = false; std::function<void()> on_click = [&]() { button_clicked = true; }; - auto & button - = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click, false); + auto & button = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click); button.active = true; - button.is_pressed = false; - button.is_toggle = false; // Mouse not on button SDL_Event event; |