diff options
| author | max-001 <maxsmits21@kpnmail.nl> | 2024-12-20 12:01:36 +0100 | 
|---|---|---|
| committer | max-001 <maxsmits21@kpnmail.nl> | 2024-12-20 12:01:36 +0100 | 
| commit | 79d3a9f4311e6684b6df83a15ca7844f58c1959c (patch) | |
| tree | b2883e83f61cee9edf290a6a7228c7f0b1fbae8a /src/test | |
| parent | 9140b73e4af7aa925b53e4fb4e6aa7f4ea2e3385 (diff) | |
| parent | 03aea832aa0bc2edba2cc5ab4d9f8eba42d355be (diff) | |
Merge remote-tracking branch 'origin/master' into max/game
Diffstat (limited to 'src/test')
| -rw-r--r-- | src/test/AudioTest.cpp | 28 | ||||
| -rw-r--r-- | src/test/CMakeLists.txt | 3 | ||||
| -rw-r--r-- | src/test/CollisionTest.cpp | 116 | ||||
| -rw-r--r-- | src/test/DBTest.cpp | 8 | ||||
| -rw-r--r-- | src/test/ECSTest.cpp | 14 | ||||
| -rw-r--r-- | src/test/InputTest.cpp | 136 | ||||
| -rw-r--r-- | src/test/LoopManagerTest.cpp | 4 | ||||
| -rw-r--r-- | src/test/ParticleTest.cpp | 18 | ||||
| -rw-r--r-- | src/test/PhysicsTest.cpp | 18 | ||||
| -rw-r--r-- | src/test/Profiling.cpp | 24 | ||||
| -rw-r--r-- | src/test/RenderSystemTest.cpp | 6 | ||||
| -rw-r--r-- | src/test/ReplayManagerTest.cpp | 38 | ||||
| -rw-r--r-- | src/test/SaveManagerTest.cpp | 17 | ||||
| -rw-r--r-- | src/test/ScriptEventTest.cpp | 2 | ||||
| -rw-r--r-- | src/test/ScriptTest.cpp | 38 | ||||
| -rw-r--r-- | src/test/ScriptTest.h | 8 | ||||
| -rw-r--r-- | src/test/main.cpp | 3 | 
17 files changed, 302 insertions, 179 deletions
| diff --git a/src/test/AudioTest.cpp b/src/test/AudioTest.cpp index 48bba1b..415a12e 100644 --- a/src/test/AudioTest.cpp +++ b/src/test/AudioTest.cpp @@ -50,11 +50,11 @@ TEST_F(AudioTest, Default) {  	EXPECT_CALL(context, stop(_)).Times(0);  	EXPECT_CALL(context, set_volume(_, _)).Times(0);  	EXPECT_CALL(context, set_loop(_, _)).Times(0); -	system.update(); +	system.fixed_update();  }  TEST_F(AudioTest, Play) { -	system.update(); +	system.fixed_update();  	{  		InSequence seq; @@ -67,12 +67,12 @@ TEST_F(AudioTest, Play) {  		InSequence seq;  		EXPECT_CALL(context, play(_)).Times(1); -		system.update(); +		system.fixed_update();  	}  }  TEST_F(AudioTest, Stop) { -	system.update(); +	system.fixed_update();  	{  		InSequence seq; @@ -85,12 +85,12 @@ TEST_F(AudioTest, Stop) {  		InSequence seq;  		EXPECT_CALL(context, stop(_)).Times(1); -		system.update(); +		system.fixed_update();  	}  }  TEST_F(AudioTest, Volume) { -	system.update(); +	system.fixed_update();  	{  		InSequence seq; @@ -103,12 +103,12 @@ TEST_F(AudioTest, Volume) {  		InSequence seq;  		EXPECT_CALL(context, set_volume(_, component.volume)).Times(1); -		system.update(); +		system.fixed_update();  	}  }  TEST_F(AudioTest, Looping) { -	system.update(); +	system.fixed_update();  	{  		InSequence seq; @@ -121,33 +121,33 @@ TEST_F(AudioTest, Looping) {  		InSequence seq;  		EXPECT_CALL(context, set_loop(_, component.loop)).Times(1); -		system.update(); +		system.fixed_update();  	}  }  TEST_F(AudioTest, StopOnDeactivate) { -	system.update(); +	system.fixed_update();  	{  		InSequence seq;  		EXPECT_CALL(context, stop(_)).Times(1);  		component.active = false; -		system.update(); +		system.fixed_update();  	}  }  TEST_F(AudioTest, PlayOnActive) {  	component.active = false;  	component.play_on_awake = true; -	system.update(); +	system.fixed_update();  	{  		InSequence seq;  		EXPECT_CALL(context, play(_)).Times(1);  		component.active = true; -		system.update(); +		system.fixed_update();  	}  } @@ -157,5 +157,5 @@ TEST_F(AudioTest, PlayImmediately) {  	EXPECT_CALL(context, play(_)).Times(1); -	system.update(); +	system.fixed_update();  } diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt index 11b4ca9..ea92d96 100644 --- a/src/test/CMakeLists.txt +++ b/src/test/CMakeLists.txt @@ -15,7 +15,7 @@ target_sources(test_main PUBLIC  	ValueBrokerTest.cpp  	DBTest.cpp  	Vector2Test.cpp -	LoopManagerTest.cpp +	# LoopManagerTest.cpp  	LoopTimerTest.cpp  	InputTest.cpp  	ScriptEventTest.cpp @@ -24,4 +24,5 @@ target_sources(test_main PUBLIC  	SaveManagerTest.cpp  	ScriptSaveManagerTest.cpp  	ScriptECSTest.cpp +	ReplayManagerTest.cpp  ) diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp index ff9e7cc..c8d804c 100644 --- a/src/test/CollisionTest.cpp +++ b/src/test/CollisionTest.cpp @@ -54,6 +54,7 @@ public:  	ComponentManager mgr{m};  	CollisionSystem collision_sys{m};  	ScriptSystem script_sys{m}; +	LoopTimerManager loop_timer{m};  	GameObject world = mgr.new_object("world", "", {50, 50});  	GameObject game_object1 = mgr.new_object("object1", "", {50, 50}); @@ -66,7 +67,6 @@ public:  		world.add_component<Rigidbody>(Rigidbody::Data{  			// TODO: remove unrelated properties:  			.body_type = Rigidbody::BodyType::STATIC, -			.offset = {0, 0},  		});  		// Create a box with an inner size of 10x10 units  		world.add_component<BoxCollider>(vec2{100, 100}, vec2{0, -100}); // Top @@ -80,8 +80,7 @@ public:  			.body_type = Rigidbody::BodyType::DYNAMIC,  			.linear_velocity = {0, 0},  			.constraints = {0, 0, 0}, -			.elastisity_coefficient = 1, -			.offset = {0, 0}, +			.elasticity_coefficient = 1,  			.collision_layers = {0},  		});  		game_object1.add_component<BoxCollider>(vec2{10, 10}, vec2{0, 0}); @@ -96,8 +95,7 @@ public:  			.body_type = Rigidbody::BodyType::DYNAMIC,  			.linear_velocity = {0, 0},  			.constraints = {0, 0, 0}, -			.elastisity_coefficient = 1, -			.offset = {0, 0}, +			.elasticity_coefficient = 1,  			.collision_layers = {0},  		});  		game_object2.add_component<BoxCollider>(vec2{10, 10}, vec2{0, 0}); @@ -107,7 +105,7 @@ public:  		ASSERT_NE(script_object2_ref, nullptr);  		// Ensure Script::init() is called on all BehaviorScript instances -		script_sys.update(); +		script_sys.fixed_update();  	}  }; @@ -115,14 +113,14 @@ TEST_F(CollisionTest, collision_example) {  	bool collision_happend = false;  	script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {  		collision_happend = true; -		EXPECT_EQ(ev.info.this_collider.game_object_id, 1); +		EXPECT_EQ(ev.info.self.transform.game_object_id, 1);  	};  	script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {  		collision_happend = true; -		EXPECT_EQ(ev.info.this_collider.game_object_id, 2); +		EXPECT_EQ(ev.info.self.transform.game_object_id, 2);  	};  	EXPECT_FALSE(collision_happend); -	collision_sys.update(); +	collision_sys.fixed_update();  	EXPECT_FALSE(collision_happend);  } @@ -130,22 +128,22 @@ TEST_F(CollisionTest, collision_box_box_dynamic_both_no_velocity) {  	bool collision_happend = false;  	script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {  		collision_happend = true; -		EXPECT_EQ(ev.info.this_collider.game_object_id, 1); +		EXPECT_EQ(ev.info.self.transform.game_object_id, 1);  		EXPECT_EQ(ev.info.resolution.x, 10);  		EXPECT_EQ(ev.info.resolution.y, 10);  		EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::BOTH);  	};  	script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {  		collision_happend = true; -		EXPECT_EQ(ev.info.this_collider.game_object_id, 2); -		EXPECT_EQ(ev.info.resolution.x, 10); -		EXPECT_EQ(ev.info.resolution.y, 10); +		EXPECT_EQ(ev.info.self.transform.game_object_id, 2); +		EXPECT_EQ(ev.info.resolution.x, -10); +		EXPECT_EQ(ev.info.resolution.y, -10);  		EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::BOTH);  	};  	EXPECT_FALSE(collision_happend);  	Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get();  	tf.position = {50, 30}; -	collision_sys.update(); +	collision_sys.fixed_update();  	EXPECT_TRUE(collision_happend);  } @@ -153,7 +151,7 @@ TEST_F(CollisionTest, collision_box_box_dynamic_x_direction_no_velocity) {  	bool collision_happend = false;  	script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {  		collision_happend = true; -		EXPECT_EQ(ev.info.this_collider.game_object_id, 1); +		EXPECT_EQ(ev.info.self.transform.game_object_id, 1);  		EXPECT_EQ(ev.info.resolution.x, -5);  		EXPECT_EQ(ev.info.resolution.y, 0);  		EXPECT_EQ(ev.info.resolution_direction, @@ -161,7 +159,7 @@ TEST_F(CollisionTest, collision_box_box_dynamic_x_direction_no_velocity) {  	};  	script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {  		collision_happend = true; -		EXPECT_EQ(ev.info.this_collider.game_object_id, 2); +		EXPECT_EQ(ev.info.self.transform.game_object_id, 2);  		EXPECT_EQ(ev.info.resolution.x, 5);  		EXPECT_EQ(ev.info.resolution.y, 0);  		EXPECT_EQ(ev.info.resolution_direction, @@ -170,7 +168,7 @@ TEST_F(CollisionTest, collision_box_box_dynamic_x_direction_no_velocity) {  	EXPECT_FALSE(collision_happend);  	Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get();  	tf.position = {45, 30}; -	collision_sys.update(); +	collision_sys.fixed_update();  	EXPECT_TRUE(collision_happend);  } @@ -178,7 +176,7 @@ TEST_F(CollisionTest, collision_box_box_dynamic_y_direction_no_velocity) {  	bool collision_happend = false;  	script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {  		collision_happend = true; -		EXPECT_EQ(ev.info.this_collider.game_object_id, 1); +		EXPECT_EQ(ev.info.self.transform.game_object_id, 1);  		EXPECT_EQ(ev.info.resolution.x, 0);  		EXPECT_EQ(ev.info.resolution.y, -5);  		EXPECT_EQ(ev.info.resolution_direction, @@ -186,7 +184,7 @@ TEST_F(CollisionTest, collision_box_box_dynamic_y_direction_no_velocity) {  	};  	script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {  		collision_happend = true; -		EXPECT_EQ(ev.info.this_collider.game_object_id, 2); +		EXPECT_EQ(ev.info.self.transform.game_object_id, 2);  		EXPECT_EQ(ev.info.resolution.x, 0);  		EXPECT_EQ(ev.info.resolution.y, 5);  		EXPECT_EQ(ev.info.resolution_direction, @@ -195,7 +193,7 @@ TEST_F(CollisionTest, collision_box_box_dynamic_y_direction_no_velocity) {  	EXPECT_FALSE(collision_happend);  	Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get();  	tf.position = {50, 25}; -	collision_sys.update(); +	collision_sys.fixed_update();  	EXPECT_TRUE(collision_happend);  } @@ -203,16 +201,16 @@ TEST_F(CollisionTest, collision_box_box_dynamic_both) {  	bool collision_happend = false;  	script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {  		collision_happend = true; -		EXPECT_EQ(ev.info.this_collider.game_object_id, 1); +		EXPECT_EQ(ev.info.self.transform.game_object_id, 1);  		EXPECT_EQ(ev.info.resolution.x, 10);  		EXPECT_EQ(ev.info.resolution.y, 10);  		EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::BOTH);  	};  	script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {  		collision_happend = true; -		EXPECT_EQ(ev.info.this_collider.game_object_id, 2); -		EXPECT_EQ(ev.info.resolution.x, 10); -		EXPECT_EQ(ev.info.resolution.y, 10); +		EXPECT_EQ(ev.info.self.transform.game_object_id, 2); +		EXPECT_EQ(ev.info.resolution.x, -10); +		EXPECT_EQ(ev.info.resolution.y, -10);  		EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::BOTH);  	};  	EXPECT_FALSE(collision_happend); @@ -222,7 +220,7 @@ TEST_F(CollisionTest, collision_box_box_dynamic_both) {  	rg1.data.linear_velocity = {10, 10};  	Rigidbody & rg2 = this->mgr.get_components_by_id<Rigidbody>(2).front().get();  	rg2.data.linear_velocity = {10, 10}; -	collision_sys.update(); +	collision_sys.fixed_update();  	EXPECT_TRUE(collision_happend);  } @@ -230,7 +228,7 @@ TEST_F(CollisionTest, collision_box_box_dynamic_x_direction) {  	bool collision_happend = false;  	script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {  		collision_happend = true; -		EXPECT_EQ(ev.info.this_collider.game_object_id, 1); +		EXPECT_EQ(ev.info.self.transform.game_object_id, 1);  		EXPECT_EQ(ev.info.resolution.x, -5);  		EXPECT_EQ(ev.info.resolution.y, 5);  		EXPECT_EQ(ev.info.resolution_direction, @@ -238,7 +236,7 @@ TEST_F(CollisionTest, collision_box_box_dynamic_x_direction) {  	};  	script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {  		collision_happend = true; -		EXPECT_EQ(ev.info.this_collider.game_object_id, 2); +		EXPECT_EQ(ev.info.self.transform.game_object_id, 2);  		EXPECT_EQ(ev.info.resolution.x, 5);  		EXPECT_EQ(ev.info.resolution.y, -5);  		EXPECT_EQ(ev.info.resolution_direction, @@ -251,7 +249,7 @@ TEST_F(CollisionTest, collision_box_box_dynamic_x_direction) {  	rg1.data.linear_velocity = {10, 10};  	Rigidbody & rg2 = this->mgr.get_components_by_id<Rigidbody>(2).front().get();  	rg2.data.linear_velocity = {10, 10}; -	collision_sys.update(); +	collision_sys.fixed_update();  	EXPECT_TRUE(collision_happend);  } @@ -259,7 +257,7 @@ TEST_F(CollisionTest, collision_box_box_dynamic_y_direction) {  	bool collision_happend = false;  	script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {  		collision_happend = true; -		EXPECT_EQ(ev.info.this_collider.game_object_id, 1); +		EXPECT_EQ(ev.info.self.transform.game_object_id, 1);  		EXPECT_EQ(ev.info.resolution.x, 5);  		EXPECT_EQ(ev.info.resolution.y, -5);  		EXPECT_EQ(ev.info.resolution_direction, @@ -267,7 +265,7 @@ TEST_F(CollisionTest, collision_box_box_dynamic_y_direction) {  	};  	script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {  		collision_happend = true; -		EXPECT_EQ(ev.info.this_collider.game_object_id, 2); +		EXPECT_EQ(ev.info.self.transform.game_object_id, 2);  		EXPECT_EQ(ev.info.resolution.x, -5);  		EXPECT_EQ(ev.info.resolution.y, 5);  		EXPECT_EQ(ev.info.resolution_direction, @@ -280,7 +278,7 @@ TEST_F(CollisionTest, collision_box_box_dynamic_y_direction) {  	rg1.data.linear_velocity = {10, 10};  	Rigidbody & rg2 = this->mgr.get_components_by_id<Rigidbody>(2).front().get();  	rg2.data.linear_velocity = {10, 10}; -	collision_sys.update(); +	collision_sys.fixed_update();  	EXPECT_TRUE(collision_happend);  } @@ -288,21 +286,19 @@ TEST_F(CollisionTest, collision_box_box_static_both) {  	bool collision_happend = false;  	script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {  		collision_happend = true; -		EXPECT_EQ(ev.info.this_collider.game_object_id, 1); +		EXPECT_EQ(ev.info.self.transform.game_object_id, 1);  		EXPECT_EQ(ev.info.resolution.x, 10);  		EXPECT_EQ(ev.info.resolution.y, 10);  		EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::BOTH);  	}; -	script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { -		// is static should not be called -		FAIL(); -	}; +	script_object2_ref->test_fn +		= [&collision_happend](const CollisionEvent & ev) { collision_happend = true; };  	EXPECT_FALSE(collision_happend);  	Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get();  	tf.position = {50, 30};  	Rigidbody & rg2 = this->mgr.get_components_by_id<Rigidbody>(2).front().get();  	rg2.data.body_type = crepe::Rigidbody::BodyType::STATIC; -	collision_sys.update(); +	collision_sys.fixed_update();  	EXPECT_TRUE(collision_happend);  } @@ -310,7 +306,7 @@ TEST_F(CollisionTest, collision_box_box_static_x_direction) {  	bool collision_happend = false;  	script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {  		collision_happend = true; -		EXPECT_EQ(ev.info.this_collider.game_object_id, 1); +		EXPECT_EQ(ev.info.self.transform.game_object_id, 1);  		EXPECT_EQ(ev.info.resolution.x, -5);  		EXPECT_EQ(ev.info.resolution.y, 5);  		EXPECT_EQ(ev.info.resolution_direction, @@ -318,7 +314,7 @@ TEST_F(CollisionTest, collision_box_box_static_x_direction) {  	};  	script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {  		// is static should not be called -		FAIL(); +		//FAIL();  	};  	EXPECT_FALSE(collision_happend);  	Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get(); @@ -327,7 +323,7 @@ TEST_F(CollisionTest, collision_box_box_static_x_direction) {  	rg1.data.linear_velocity = {10, 10};  	Rigidbody & rg2 = this->mgr.get_components_by_id<Rigidbody>(2).front().get();  	rg2.data.body_type = crepe::Rigidbody::BodyType::STATIC; -	collision_sys.update(); +	collision_sys.fixed_update();  	EXPECT_TRUE(collision_happend);  } @@ -335,7 +331,7 @@ TEST_F(CollisionTest, collision_box_box_static_y_direction) {  	bool collision_happend = false;  	script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {  		collision_happend = true; -		EXPECT_EQ(ev.info.this_collider.game_object_id, 1); +		EXPECT_EQ(ev.info.self.transform.game_object_id, 1);  		EXPECT_EQ(ev.info.resolution.x, 5);  		EXPECT_EQ(ev.info.resolution.y, -5);  		EXPECT_EQ(ev.info.resolution_direction, @@ -343,7 +339,7 @@ TEST_F(CollisionTest, collision_box_box_static_y_direction) {  	};  	script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {  		// is static should not be called -		FAIL(); +		//FAIL();  	};  	EXPECT_FALSE(collision_happend);  	Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get(); @@ -352,40 +348,6 @@ TEST_F(CollisionTest, collision_box_box_static_y_direction) {  	rg1.data.linear_velocity = {10, 10};  	Rigidbody & rg2 = this->mgr.get_components_by_id<Rigidbody>(2).front().get();  	rg2.data.body_type = crepe::Rigidbody::BodyType::STATIC; -	collision_sys.update(); -	EXPECT_TRUE(collision_happend); -} - -TEST_F(CollisionTest, collision_box_box_static_multiple) { //todo check visually -	bool collision_happend = false; -	float offset_value = 0; -	float resolution = 0; -	script_object1_ref->test_fn = [&](const CollisionEvent & ev) { -		collision_happend = true; -		EXPECT_EQ(ev.info.this_collider.game_object_id, 1); -		EXPECT_EQ(ev.info.this_collider.offset.x, offset_value); -		EXPECT_EQ(ev.info.resolution.x, resolution); -	}; -	script_object2_ref->test_fn = [&](const CollisionEvent & ev) { -		// is static should not be called -		FAIL(); -	}; -	EXPECT_FALSE(collision_happend); -	Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get(); -	tf.position = {45, 30}; -	Rigidbody & rg1 = this->mgr.get_components_by_id<Rigidbody>(1).front().get(); -	rg1.data.linear_velocity = {10, 10}; -	Rigidbody & rg2 = this->mgr.get_components_by_id<Rigidbody>(2).front().get(); -	rg2.data.body_type = crepe::Rigidbody::BodyType::STATIC; -	BoxCollider & bxc = this->mgr.get_components_by_id<BoxCollider>(1).front().get(); -	bxc.offset = {5, 0}; -	this->game_object1.add_component<BoxCollider>(vec2{-5, 0}, vec2{10, 10}); -	offset_value = 5; -	resolution = 10; -	collision_sys.update(); -	offset_value = -5; -	resolution = 10; -	tf.position = {55, 30}; -	collision_sys.update(); +	collision_sys.fixed_update();  	EXPECT_TRUE(collision_happend);  } diff --git a/src/test/DBTest.cpp b/src/test/DBTest.cpp index 99dedff..7f2c339 100644 --- a/src/test/DBTest.cpp +++ b/src/test/DBTest.cpp @@ -27,3 +27,11 @@ TEST_F(DBTest, Has) {  	db.set("foo", "bar");  	EXPECT_EQ(db.has("foo"), true);  } + +TEST_F(DBTest, MultipleKeys) { +	db.set("foo", "foo"); +	db.set("bar", "bar"); + +	EXPECT_EQ(db.get("foo"), "foo"); +	EXPECT_EQ(db.get("bar"), "bar"); +} diff --git a/src/test/ECSTest.cpp b/src/test/ECSTest.cpp index af2b7b0..8f86a91 100644 --- a/src/test/ECSTest.cpp +++ b/src/test/ECSTest.cpp @@ -466,3 +466,17 @@ TEST_F(ECSTest, ComponentsByTag) {  		EXPECT_EQ(objects.size(), 3);  	}  } + +TEST_F(ECSTest, Snapshot) { +	GameObject foo = mgr.new_object("foo"); + +	foo.transform.position = {1, 1}; + +	ComponentManager::Snapshot snapshot = mgr.save(); + +	foo.transform.position = {0, 0}; + +	mgr.restore(snapshot); + +	EXPECT_EQ(foo.transform.position, (vec2{1, 1})); +} diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp index d893276..0243bd8 100644 --- a/src/test/InputTest.cpp +++ b/src/test/InputTest.cpp @@ -1,7 +1,10 @@ -#include "system/RenderSystem.h"  #include <gtest/gtest.h> + +#include <crepe/manager/ResourceManager.h> +#include <crepe/system/RenderSystem.h>  #define protected public  #define private public +  #include "api/KeyCodes.h"  #include "manager/ComponentManager.h"  #include "manager/EventManager.h" @@ -29,17 +32,19 @@ public:  	SDLContext sdl_context{mediator};  	InputSystem input_system{mediator}; +	ResourceManager resman{mediator};  	RenderSystem render{mediator};  	EventManager event_manager{mediator};  	//GameObject camera; +	vec2 offset = {100, 200};  protected:  	void SetUp() override { -		GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); +		GameObject obj = mgr.new_object("camera", "camera", offset, 0, 1);  		auto & camera  			= obj.add_component<Camera>(ivec2{500, 500}, vec2{500, 500},  										Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); -		render.update(); +		render.frame_update();  		//mediator.event_manager = event_manager;  		//mediator.component_manager = mgr;  		//event_manager.clear(); @@ -71,8 +76,7 @@ TEST_F(InputTest, MouseDown) {  	EventHandler<MousePressEvent> on_mouse_down = [&](const MousePressEvent & event) {  		mouse_triggered = true;  		//middle of the screen = 0,0 -		EXPECT_EQ(event.mouse_pos.x, 0); -		EXPECT_EQ(event.mouse_pos.y, 0); +		EXPECT_EQ(event.mouse_pos, offset);  		EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE);  		return false;  	}; @@ -87,7 +91,7 @@ TEST_F(InputTest, MouseDown) {  	event.button.button = SDL_BUTTON_LEFT;  	SDL_PushEvent(&event); -	input_system.update(); +	input_system.fixed_update();  	event_manager.dispatch_events();  	EXPECT_TRUE(mouse_triggered);  } @@ -96,8 +100,7 @@ TEST_F(InputTest, MouseUp) {  	bool function_triggered = false;  	EventHandler<MouseReleaseEvent> on_mouse_release = [&](const MouseReleaseEvent & e) {  		function_triggered = true; -		EXPECT_EQ(e.mouse_pos.x, 0); -		EXPECT_EQ(e.mouse_pos.y, 0); +		EXPECT_EQ(e.mouse_pos, offset);  		EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);  		return false;  	}; @@ -111,7 +114,7 @@ TEST_F(InputTest, MouseUp) {  	event.button.button = SDL_BUTTON_LEFT;  	SDL_PushEvent(&event); -	input_system.update(); +	input_system.fixed_update();  	event_manager.dispatch_events();  	EXPECT_TRUE(function_triggered);  } @@ -120,8 +123,7 @@ TEST_F(InputTest, MouseMove) {  	bool function_triggered = false;  	EventHandler<MouseMoveEvent> on_mouse_move = [&](const MouseMoveEvent & e) {  		function_triggered = true; -		EXPECT_EQ(e.mouse_pos.x, 0); -		EXPECT_EQ(e.mouse_pos.y, 0); +		EXPECT_EQ(e.mouse_pos, offset);  		EXPECT_EQ(e.mouse_delta.x, 10);  		EXPECT_EQ(e.mouse_delta.y, 10);  		return false; @@ -137,7 +139,7 @@ TEST_F(InputTest, MouseMove) {  	event.motion.yrel = 10;  	SDL_PushEvent(&event); -	input_system.update(); +	input_system.fixed_update();  	event_manager.dispatch_events();  	EXPECT_TRUE(function_triggered);  } @@ -163,7 +165,7 @@ TEST_F(InputTest, KeyDown) {  	test_event.key.repeat = 1; // Set repeat flag  	SDL_PushEvent(&test_event); -	input_system.update(); // Process the event +	input_system.fixed_update(); // Process the event  	event_manager.dispatch_events(); // Dispatch events to handlers  	EXPECT_TRUE(function_triggered); // Check if the handler was triggered @@ -184,7 +186,7 @@ TEST_F(InputTest, KeyUp) {  	event.key.keysym.scancode = SDL_SCANCODE_B;  	SDL_PushEvent(&event); -	input_system.update(); +	input_system.fixed_update();  	event_manager.dispatch_events();  	EXPECT_TRUE(function_triggered);  } @@ -194,14 +196,13 @@ TEST_F(InputTest, MouseClick) {  	EventHandler<MouseClickEvent> on_mouse_click = [&](const MouseClickEvent & event) {  		on_click_triggered = true;  		EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE); -		EXPECT_EQ(event.mouse_pos.x, 0); -		EXPECT_EQ(event.mouse_pos.y, 0); +		EXPECT_EQ(event.mouse_pos, offset);  		return false;  	};  	event_manager.subscribe<MouseClickEvent>(on_mouse_click);  	this->simulate_mouse_click(250, 250, SDL_BUTTON_LEFT); -	input_system.update(); +	input_system.fixed_update();  	event_manager.dispatch_events();  	EXPECT_TRUE(on_click_triggered);  } @@ -209,43 +210,85 @@ TEST_F(InputTest, MouseClick) {  TEST_F(InputTest, testButtonClick) {  	GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);  	bool button_clicked = false; -	std::function<void()> on_click = [&]() { button_clicked = true; }; -	auto & button = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click); +	event_manager.subscribe<ButtonPressEvent>([&](const ButtonPressEvent & event) { +		button_clicked = true; +		EXPECT_EQ(event.metadata.game_object_id, button_obj.id); +		return false; +	}); +	auto & button = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0});  	bool hover = false;  	button.active = true;  	this->simulate_mouse_click(999, 999, SDL_BUTTON_LEFT); -	input_system.update(); +	input_system.fixed_update();  	event_manager.dispatch_events();  	EXPECT_FALSE(button_clicked);  	this->simulate_mouse_click(250, 250, SDL_BUTTON_LEFT); -	input_system.update(); +	input_system.fixed_update();  	event_manager.dispatch_events();  	EXPECT_TRUE(button_clicked);  } - -TEST_F(InputTest, testButtonHover) { -	GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); +TEST_F(InputTest, buttonPositionCamera) { +	GameObject button_obj = mgr.new_object("body", "person", vec2{50, 50}, 0, 1);  	bool button_clicked = false; -	std::function<void()> on_click = [&]() { button_clicked = true; }; -	auto & button = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click); -	button.active = true; +	event_manager.subscribe<ButtonPressEvent>([&](const ButtonPressEvent & event) { +		button_clicked = true; +		EXPECT_EQ(event.metadata.game_object_id, button_obj.id); +		return false; +	}); +	auto & button = button_obj.add_component<Button>(vec2{10, 10}, vec2{0, 0}); -	// Mouse not on button -	SDL_Event event; -	SDL_zero(event); -	event.type = SDL_MOUSEMOTION; -	event.motion.x = 700; -	event.motion.y = 700; -	event.motion.xrel = 10; -	event.motion.yrel = 10; -	SDL_PushEvent(&event); +	button.world_space = false; +	bool hover = false; +	button.active = true; +	this->simulate_mouse_click(999, 999, SDL_BUTTON_LEFT); +	input_system.fixed_update(); +	event_manager.dispatch_events(); +	EXPECT_FALSE(button_clicked); -	input_system.update(); +	this->simulate_mouse_click(300, 300, SDL_BUTTON_LEFT); +	input_system.fixed_update();  	event_manager.dispatch_events(); -	EXPECT_FALSE(button.hover); +	EXPECT_TRUE(button_clicked); +} +TEST_F(InputTest, buttonPositionWorld) { +	GameObject button_obj = mgr.new_object("body", "person", vec2{50, 50}, 0, 1); +	bool button_clicked = false; +	event_manager.subscribe<ButtonPressEvent>([&](const ButtonPressEvent & event) { +		button_clicked = true; +		EXPECT_EQ(event.metadata.game_object_id, button_obj.id); +		return false; +	}); +	auto & button = button_obj.add_component<Button>(vec2{10, 10}, vec2{0, 0}); +	button.world_space = true; +	bool hover = false; +	button.active = true; +	this->simulate_mouse_click(999, 999, SDL_BUTTON_LEFT); +	input_system.fixed_update(); +	event_manager.dispatch_events(); +	EXPECT_FALSE(button_clicked); +	this->simulate_mouse_click(300, 300, SDL_BUTTON_LEFT); +	input_system.fixed_update(); +	event_manager.dispatch_events(); +	EXPECT_FALSE(button_clicked); +} +TEST_F(InputTest, testButtonHover) { +	GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); +	bool button_hover = false; +	event_manager.subscribe<ButtonEnterEvent>([&](const ButtonEnterEvent & event) { +		button_hover = true; +		EXPECT_EQ(event.metadata.game_object_id, button_obj.id); +		return false; +	}); +	event_manager.subscribe<ButtonExitEvent>([&](const ButtonExitEvent & event) { +		button_hover = false; +		EXPECT_EQ(event.metadata.game_object_id, button_obj.id); +		return false; +	}); +	auto & button = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}); +	button.active = true;  	// Mouse on button  	SDL_Event hover_event;  	SDL_zero(hover_event); @@ -256,7 +299,22 @@ TEST_F(InputTest, testButtonHover) {  	hover_event.motion.yrel = 10;  	SDL_PushEvent(&hover_event); -	input_system.update(); +	input_system.fixed_update();  	event_manager.dispatch_events();  	EXPECT_TRUE(button.hover); +	EXPECT_TRUE(button_hover); +	// Mouse not on button +	SDL_Event event; +	SDL_zero(event); +	event.type = SDL_MOUSEMOTION; +	event.motion.x = 500; +	event.motion.y = 500; +	event.motion.xrel = 10; +	event.motion.yrel = 10; +	SDL_PushEvent(&event); + +	input_system.fixed_update(); +	event_manager.dispatch_events(); +	EXPECT_FALSE(button.hover); +	EXPECT_FALSE(button_hover);  } diff --git a/src/test/LoopManagerTest.cpp b/src/test/LoopManagerTest.cpp index df132ae..f6653fa 100644 --- a/src/test/LoopManagerTest.cpp +++ b/src/test/LoopManagerTest.cpp @@ -4,7 +4,7 @@  #include <thread>  #define private public  #define protected public -#include <crepe/api/LoopManager.h> +#include <crepe/api/Engine.h>  #include <crepe/manager/EventManager.h>  #include <crepe/manager/LoopTimerManager.h>  using namespace std::chrono; @@ -12,7 +12,7 @@ using namespace crepe;  class DISABLED_LoopManagerTest : public ::testing::Test {  protected: -	class TestGameLoop : public crepe::LoopManager { +	class TestGameLoop : public crepe::Engine {  	public:  		MOCK_METHOD(void, fixed_update, (), (override));  		MOCK_METHOD(void, frame_update, (), (override)); diff --git a/src/test/ParticleTest.cpp b/src/test/ParticleTest.cpp index 9263e00..7a731a3 100644 --- a/src/test/ParticleTest.cpp +++ b/src/test/ParticleTest.cpp @@ -97,18 +97,18 @@ TEST_F(ParticlesTest, spawnParticle) {  	emitter.data.max_angle = 0.1;  	emitter.data.max_speed = 10;  	emitter.data.max_angle = 10; -	particle_system.update(); +	particle_system.fixed_update();  	//check if nothing happend  	EXPECT_EQ(emitter.particles[0].active, false);  	emitter.data.emission_rate = 50;  	//check particle spawnes -	particle_system.update(); +	particle_system.fixed_update();  	EXPECT_EQ(emitter.particles[0].active, true); -	particle_system.update(); +	particle_system.fixed_update();  	EXPECT_EQ(emitter.particles[1].active, true); -	particle_system.update(); +	particle_system.fixed_update();  	EXPECT_EQ(emitter.particles[2].active, true); -	particle_system.update(); +	particle_system.fixed_update();  	EXPECT_EQ(emitter.particles[3].active, true);  	for (auto & particle : emitter.particles) { @@ -142,7 +142,7 @@ TEST_F(ParticlesTest, moveParticleHorizontal) {  	emitter.data.max_angle = 0;  	emitter.data.emission_rate = 50;  	for (int a = 1; a < emitter.data.boundary.width / 2; a++) { -		particle_system.update(); +		particle_system.fixed_update();  		EXPECT_EQ(emitter.particles[0].position.x, a);  	}  } @@ -160,7 +160,7 @@ TEST_F(ParticlesTest, moveParticleVertical) {  	emitter.data.max_angle = 90;  	emitter.data.emission_rate = 50;  	for (int a = 1; a < emitter.data.boundary.width / 2; a++) { -		particle_system.update(); +		particle_system.fixed_update();  		EXPECT_EQ(emitter.particles[0].position.y, a);  	}  } @@ -179,7 +179,7 @@ TEST_F(ParticlesTest, boundaryParticleReset) {  	emitter.data.max_angle = 90;  	emitter.data.emission_rate = 1;  	for (int a = 0; a < emitter.data.boundary.width / 2 + 1; a++) { -		particle_system.update(); +		particle_system.fixed_update();  	}  	EXPECT_EQ(emitter.particles[0].active, false);  } @@ -198,7 +198,7 @@ TEST_F(ParticlesTest, boundaryParticleStop) {  	emitter.data.max_angle = 90;  	emitter.data.emission_rate = 1;  	for (int a = 0; a < emitter.data.boundary.width / 2 + 1; a++) { -		particle_system.update(); +		particle_system.fixed_update();  	}  	const double TOLERANCE = 0.01;  	EXPECT_NEAR(emitter.particles[0].velocity.x, 0, TOLERANCE); diff --git a/src/test/PhysicsTest.cpp b/src/test/PhysicsTest.cpp index 3afb3c7..79ed0b8 100644 --- a/src/test/PhysicsTest.cpp +++ b/src/test/PhysicsTest.cpp @@ -57,10 +57,10 @@ TEST_F(PhysicsTest, gravity) {  	ASSERT_FALSE(transforms.empty());  	EXPECT_EQ(transform.position.y, 0); -	system.update(); +	system.fixed_update();  	EXPECT_NEAR(transform.position.y, 0.0004, 0.0001); -	system.update(); +	system.fixed_update();  	EXPECT_NEAR(transform.position.y, 0.002, 0.001);  } @@ -74,14 +74,14 @@ TEST_F(PhysicsTest, max_velocity) {  	rigidbody.add_force_linear({100, 100});  	rigidbody.add_force_angular(100); -	system.update(); +	system.fixed_update();  	EXPECT_NEAR(rigidbody.data.linear_velocity.y, 7.07, 0.01);  	EXPECT_NEAR(rigidbody.data.linear_velocity.x, 7.07, 0.01);  	EXPECT_EQ(rigidbody.data.angular_velocity, 10);  	rigidbody.add_force_linear({-100, -100});  	rigidbody.add_force_angular(-100); -	system.update(); +	system.fixed_update();  	EXPECT_NEAR(rigidbody.data.linear_velocity.y, -7.07, 0.01);  	EXPECT_NEAR(rigidbody.data.linear_velocity.x, -7.07, 0.01);  	EXPECT_EQ(rigidbody.data.angular_velocity, -10); @@ -99,7 +99,7 @@ TEST_F(PhysicsTest, movement) {  	rigidbody.add_force_linear({1, 1});  	rigidbody.add_force_angular(1); -	system.update(); +	system.fixed_update();  	EXPECT_NEAR(transform.position.x, 0.02, 0.001);  	EXPECT_NEAR(transform.position.y, 0.02, 0.001);  	EXPECT_NEAR(transform.rotation, 0.02, 0.001); @@ -112,7 +112,7 @@ TEST_F(PhysicsTest, movement) {  	rigidbody.data.linear_velocity_coefficient.x = 0.5;  	rigidbody.data.linear_velocity_coefficient.y = 0.5;  	rigidbody.data.angular_velocity_coefficient = 0.5; -	system.update(); +	system.fixed_update();  	EXPECT_NEAR(rigidbody.data.linear_velocity.x, 0.98, 0.01);  	EXPECT_NEAR(rigidbody.data.linear_velocity.y, 0.98, 0.01);  	EXPECT_NEAR(rigidbody.data.angular_velocity, 0.98, 0.01); @@ -121,12 +121,12 @@ TEST_F(PhysicsTest, movement) {  	rigidbody.data.angular_velocity_coefficient = 0;  	rigidbody.data.max_angular_velocity = 1000;  	rigidbody.data.angular_velocity = 360; -	system.update(); +	system.fixed_update();  	EXPECT_NEAR(transform.rotation, 7.24, 0.01);  	rigidbody.data.angular_velocity = -360; -	system.update(); +	system.fixed_update();  	EXPECT_NEAR(transform.rotation, 0.04, 0.001); -	system.update(); +	system.fixed_update();  	EXPECT_NEAR(transform.rotation, 352.84, 0.01);  } diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp index 16736b8..d1da5a0 100644 --- a/src/test/Profiling.cpp +++ b/src/test/Profiling.cpp @@ -32,14 +32,14 @@ using namespace testing;  class TestScript : public Script {  	bool oncollision(const CollisionEvent & test) { -		Log::logf("Box {} script on_collision()", test.info.this_collider.game_object_id); +		Log::logf("Box {} script on_collision()", test.info.self.transform.game_object_id);  		return true;  	}  	void init() {  		subscribe<CollisionEvent>(  			[this](const CollisionEvent & ev) -> bool { return this->oncollision(ev); });  	} -	void update() { +	void fixed_update() {  		// Retrieve component from the same GameObject this script is on  	}  }; @@ -50,7 +50,7 @@ public:  	// Minimum amount to let test pass  	const int min_gameobject_count = 100;  	// Maximum amount to stop test -	const int max_gameobject_count = 150; +	const int max_gameobject_count = 3000;  	// Amount of times a test runs to calculate average  	const int average = 5;  	// Maximum duration to stop test @@ -61,6 +61,8 @@ public:  	ResourceManager resman{m};  	ComponentManager mgr{m};  	// Add system used for profling tests +	EventManager evmgr{m}; +	LoopTimerManager loopmgr{m};  	CollisionSystem collision_sys{m};  	PhysicsSystem physics_sys{m};  	ParticleSystem particle_sys{m}; @@ -82,9 +84,9 @@ public:  										 });  		// initialize systems here:  		//calls init -		script_sys.update(); +		script_sys.fixed_update();  		//creates window -		render_sys.update(); +		render_sys.frame_update();  	}  	// Helper function to time an update call and store its duration @@ -102,12 +104,14 @@ public:  	// Run and profile all systems, return the total time in milliseconds  	std::chrono::microseconds run_all_systems() {  		std::chrono::microseconds total_microseconds = 0us; -		total_microseconds += time_function("PhysicsSystem", [&]() { physics_sys.update(); });  		total_microseconds -			+= time_function("CollisionSystem", [&]() { collision_sys.update(); }); +			+= time_function("PhysicsSystem", [&]() { physics_sys.fixed_update(); });  		total_microseconds -			+= time_function("ParticleSystem", [&]() { particle_sys.update(); }); -		total_microseconds += time_function("RenderSystem", [&]() { render_sys.update(); }); +			+= time_function("CollisionSystem", [&]() { collision_sys.fixed_update(); }); +		total_microseconds +			+= time_function("ParticleSystem", [&]() { particle_sys.fixed_update(); }); +		total_microseconds +			+= time_function("RenderSystem", [&]() { render_sys.frame_update(); });  		return total_microseconds;  	} @@ -233,7 +237,7 @@ TEST_F(DISABLED_ProfilingTest, Profiling_3) {  							 });  		} -		render_sys.update(); +		render_sys.frame_update();  		this->game_object_count++;  		this->total_time = 0us; diff --git a/src/test/RenderSystemTest.cpp b/src/test/RenderSystemTest.cpp index b4519cb..689a6d4 100644 --- a/src/test/RenderSystemTest.cpp +++ b/src/test/RenderSystemTest.cpp @@ -85,7 +85,7 @@ public:  TEST_F(RenderSystemTest, NoCamera) {  	// No camera -	EXPECT_ANY_THROW({ this->sys.update(); }); +	EXPECT_ANY_THROW({ this->sys.frame_update(); });  }  TEST_F(RenderSystemTest, make_sprites) {} @@ -139,7 +139,7 @@ TEST_F(RenderSystemTest, Update) {  		EXPECT_EQ(sprites[2].get().game_object_id, 2);  		EXPECT_EQ(sprites[3].get().game_object_id, 3);  	} -	this->sys.update(); +	this->sys.frame_update();  	{  		vector<reference_wrapper<Sprite>> sprites = this->mgr.get_components_by_type<Sprite>();  		ASSERT_EQ(sprites.size(), 4); @@ -178,7 +178,7 @@ TEST_F(RenderSystemTest, Color) {  	EXPECT_EQ(sprite.data.color.g, Color::GREEN.g);  	EXPECT_EQ(sprite.data.color.b, Color::GREEN.b);  	EXPECT_EQ(sprite.data.color.a, Color::GREEN.a); -	this->sys.update(); +	this->sys.frame_update();  	EXPECT_EQ(sprite.data.color.r, Color::GREEN.r);  	EXPECT_EQ(sprite.data.color.g, Color::GREEN.g);  	EXPECT_EQ(sprite.data.color.b, Color::GREEN.b); diff --git a/src/test/ReplayManagerTest.cpp b/src/test/ReplayManagerTest.cpp new file mode 100644 index 0000000..5ee4b40 --- /dev/null +++ b/src/test/ReplayManagerTest.cpp @@ -0,0 +1,38 @@ +#include <gtest/gtest.h> + +#include <crepe/api/BehaviorScript.h> +#include <crepe/api/Scene.h> +#include <crepe/api/Script.h> +#include <crepe/manager/ReplayManager.h> +#include <crepe/system/ReplaySystem.h> + +using namespace std; +using namespace crepe; +using namespace testing; + +class ReplayManagerTest : public Test { +	Mediator mediator; + +public: +	ComponentManager component_manager{mediator}; +	ReplayManager replay_manager{mediator}; +	ReplaySystem replay_system{mediator}; + +	GameObject entity = component_manager.new_object("foo"); +	Transform & entity_transform +		= component_manager.get_components_by_id<Transform>(entity.id).back(); +	Metadata & entity_metadata +		= component_manager.get_components_by_id<Metadata>(entity.id).back(); +}; + +TEST_F(ReplayManagerTest, Default) { +	// replay_manager.record_start(); + +	// replay_system.fixed_update(); +	// entity_transform.position += {1, 1}; +	// replay_system.fixed_update(); +	// entity_transform.position += {1, 1}; +	// replay_system.fixed_update(); + +	// recording_t recording = replay_manager.record_end(); +} diff --git a/src/test/SaveManagerTest.cpp b/src/test/SaveManagerTest.cpp index e9b0c29..7609e69 100644 --- a/src/test/SaveManagerTest.cpp +++ b/src/test/SaveManagerTest.cpp @@ -27,8 +27,8 @@ TEST_F(SaveManagerTest, ReadWrite) {  	mgr.set<string>("foo", "bar");  	ASSERT_TRUE(mgr.has("foo")); -	ValueBroker value = mgr.get<string>("foo"); -	EXPECT_EQ(value.get(), "bar"); +	string value = mgr.get<string>("foo"); +	EXPECT_EQ(value, "bar");  }  TEST_F(SaveManagerTest, DefaultValue) { @@ -36,5 +36,16 @@ TEST_F(SaveManagerTest, DefaultValue) {  	ASSERT_EQ(value.get(), 3);  	value.set(5); -	ASSERT_EQ(value.get(), 5); +	EXPECT_EQ(value.get(), 5); +} + +TEST_F(SaveManagerTest, MultipleKeys) { +	ValueBroker foo = mgr.get<int>("foo", 1); +	ValueBroker bar = mgr.get<int>("bar", 2); + +	EXPECT_EQ(foo.get(), 1); +	EXPECT_EQ(bar.get(), 2); + +	EXPECT_EQ(mgr.get<int>("foo"), 1); +	EXPECT_EQ(mgr.get<int>("bar"), 2);  } diff --git a/src/test/ScriptEventTest.cpp b/src/test/ScriptEventTest.cpp index c1b4028..479e3f5 100644 --- a/src/test/ScriptEventTest.cpp +++ b/src/test/ScriptEventTest.cpp @@ -37,7 +37,7 @@ TEST_F(ScriptEventTest, Default) {  		return true;  	}); -	system.update(); +	system.fixed_update();  	behaviorscript.active = false;  	EXPECT_EQ(0, event_count); diff --git a/src/test/ScriptTest.cpp b/src/test/ScriptTest.cpp index acdae70..40aa25c 100644 --- a/src/test/ScriptTest.cpp +++ b/src/test/ScriptTest.cpp @@ -28,7 +28,8 @@ void ScriptTest::SetUp() {  TEST_F(ScriptTest, Default) {  	MyScript & script = this->script;  	EXPECT_CALL(script, init()).Times(0); -	EXPECT_CALL(script, update()).Times(0); +	EXPECT_CALL(script, fixed_update(_)).Times(0); +	EXPECT_CALL(script, frame_update(_)).Times(0);  }  TEST_F(ScriptTest, UpdateOnce) { @@ -38,16 +39,23 @@ TEST_F(ScriptTest, UpdateOnce) {  		InSequence seq;  		EXPECT_CALL(script, init()).Times(1); -		EXPECT_CALL(script, update()).Times(1); -		system.update(); +		EXPECT_CALL(script, fixed_update(_)).Times(1); +		system.fixed_update();  	}  	{  		InSequence seq;  		EXPECT_CALL(script, init()).Times(0); -		EXPECT_CALL(script, update()).Times(1); -		system.update(); +		EXPECT_CALL(script, fixed_update(_)).Times(1); +		system.fixed_update(); +	} + +	{ +		InSequence seq; + +		EXPECT_CALL(script, frame_update(_)).Times(1); +		system.frame_update();  	}  } @@ -59,17 +67,29 @@ TEST_F(ScriptTest, UpdateInactive) {  		InSequence seq;  		EXPECT_CALL(script, init()).Times(0); -		EXPECT_CALL(script, update()).Times(0); +		EXPECT_CALL(script, fixed_update(_)).Times(0);  		behaviorscript.active = false; -		system.update(); +		system.fixed_update();  	}  	{  		InSequence seq;  		EXPECT_CALL(script, init()).Times(1); -		EXPECT_CALL(script, update()).Times(1); +		EXPECT_CALL(script, fixed_update(_)).Times(1);  		behaviorscript.active = true; -		system.update(); +		system.fixed_update();  	}  } + +TEST_F(ScriptTest, SaveManager) { +	MyScript & script = this->script; + +	EXPECT_EQ(&script.get_save_manager(), &this->save_manager); +} + +TEST_F(ScriptTest, LoopTimerManager) { +	MyScript & script = this->script; + +	EXPECT_EQ(&script.get_loop_timer(), &this->loop_timer); +} diff --git a/src/test/ScriptTest.h b/src/test/ScriptTest.h index 31fa7c9..8637df0 100644 --- a/src/test/ScriptTest.h +++ b/src/test/ScriptTest.h @@ -7,7 +7,10 @@  #include <crepe/api/Script.h>  #include <crepe/manager/ComponentManager.h>  #include <crepe/manager/EventManager.h> +#include <crepe/manager/LoopTimerManager.h> +#include <crepe/manager/SaveManager.h>  #include <crepe/system/ScriptSystem.h> +  class ScriptTest : public testing::Test {  protected:  	crepe::Mediator mediator; @@ -17,6 +20,8 @@ public:  	crepe::ComponentManager component_manager{mediator};  	crepe::ScriptSystem system{mediator};  	crepe::EventManager event_mgr{mediator}; +	crepe::LoopTimerManager loop_timer{mediator}; +	crepe::SaveManager save_manager{mediator};  	crepe::GameObject entity = component_manager.new_object(OBJ_NAME);  	class MyScript : public crepe::Script { @@ -24,7 +29,8 @@ public:  	public:  		MOCK_METHOD(void, init, (), (override)); -		MOCK_METHOD(void, update, (), (override)); +		MOCK_METHOD(void, fixed_update, (crepe::duration_t), (override)); +		MOCK_METHOD(void, frame_update, (crepe::duration_t), (override));  	};  	crepe::OptionalRef<crepe::BehaviorScript> behaviorscript; diff --git a/src/test/main.cpp b/src/test/main.cpp index ed2aed5..0e1bc75 100644 --- a/src/test/main.cpp +++ b/src/test/main.cpp @@ -1,6 +1,7 @@ -#include <crepe/api/Config.h>  #include <gtest/gtest.h> +#include <crepe/api/Config.h> +  using namespace crepe;  using namespace testing; |