diff options
author | max-001 <maxsmits21@kpnmail.nl> | 2024-12-17 09:17:10 +0100 |
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committer | max-001 <maxsmits21@kpnmail.nl> | 2024-12-17 09:17:10 +0100 |
commit | 5995e40f583ef281468866954f6f82c71ab43453 (patch) | |
tree | 59c04d876f1dd5719c3d5f3f381bd8a453bc57c9 /src/test | |
parent | 676392f786ee93280b781ead8417cc8345cb7fd0 (diff) | |
parent | cc2ec343367ebaa3b6a6142532f7a067c3c981a1 (diff) |
Merge remote-tracking branch 'origin/master' into max/game
Diffstat (limited to 'src/test')
-rw-r--r-- | src/test/CollisionTest.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp index 2ad65fa..ff9e7cc 100644 --- a/src/test/CollisionTest.cpp +++ b/src/test/CollisionTest.cpp @@ -69,10 +69,10 @@ public: .offset = {0, 0}, }); // Create a box with an inner size of 10x10 units - world.add_component<BoxCollider>(vec2{0, -100}, vec2{100, 100}); // Top - world.add_component<BoxCollider>(vec2{0, 100}, vec2{100, 100}); // Bottom - world.add_component<BoxCollider>(vec2{-100, 0}, vec2{100, 100}); // Left - world.add_component<BoxCollider>(vec2{100, 0}, vec2{100, 100}); // right + world.add_component<BoxCollider>(vec2{100, 100}, vec2{0, -100}); // Top + world.add_component<BoxCollider>(vec2{100, 100}, vec2{0, 100}); // Bottom + world.add_component<BoxCollider>(vec2{100, 100}, vec2{-100, 0}); // Left + world.add_component<BoxCollider>(vec2{100, 100}, vec2{100, 0}); // right game_object1.add_component<Rigidbody>(Rigidbody::Data{ .mass = 1, @@ -84,7 +84,7 @@ public: .offset = {0, 0}, .collision_layers = {0}, }); - game_object1.add_component<BoxCollider>(vec2{0, 0}, vec2{10, 10}); + game_object1.add_component<BoxCollider>(vec2{10, 10}, vec2{0, 0}); BehaviorScript & script_object1 = game_object1.add_component<BehaviorScript>().set_script<CollisionHandler>(1); script_object1_ref = static_cast<CollisionHandler *>(script_object1.script.get()); @@ -100,7 +100,7 @@ public: .offset = {0, 0}, .collision_layers = {0}, }); - game_object2.add_component<BoxCollider>(vec2{0, 0}, vec2{10, 10}); + game_object2.add_component<BoxCollider>(vec2{10, 10}, vec2{0, 0}); BehaviorScript & script_object2 = game_object2.add_component<BehaviorScript>().set_script<CollisionHandler>(2); script_object2_ref = static_cast<CollisionHandler *>(script_object2.script.get()); |