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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-13 17:42:34 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-13 17:42:34 +0100
commit3a23e41255af0de3c5c7f5d9df981c8b205e291f (patch)
tree50593d45598dd60eecafef514ef4fe3e9957b845 /src/test
parentc5667ee90d7d542aa9984eb31b48b59d6240119b (diff)
add timer functionality to script
Diffstat (limited to 'src/test')
-rw-r--r--src/test/CollisionTest.cpp1
-rw-r--r--src/test/ScriptTest.h1
2 files changed, 2 insertions, 0 deletions
diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp
index 5dbc670..a34189e 100644
--- a/src/test/CollisionTest.cpp
+++ b/src/test/CollisionTest.cpp
@@ -54,6 +54,7 @@ public:
ComponentManager mgr{m};
CollisionSystem collision_sys{m};
ScriptSystem script_sys{m};
+ LoopTimerManager loop_timer{m};
GameObject world = mgr.new_object("world", "", {50, 50});
GameObject game_object1 = mgr.new_object("object1", "", {50, 50});
diff --git a/src/test/ScriptTest.h b/src/test/ScriptTest.h
index 31fa7c9..7aa858d 100644
--- a/src/test/ScriptTest.h
+++ b/src/test/ScriptTest.h
@@ -17,6 +17,7 @@ public:
crepe::ComponentManager component_manager{mediator};
crepe::ScriptSystem system{mediator};
crepe::EventManager event_mgr{mediator};
+ crepe::LoopTimerManager loop_timer{mediator};
crepe::GameObject entity = component_manager.new_object(OBJ_NAME);
class MyScript : public crepe::Script {