diff options
| author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-06 20:07:24 +0100 | 
|---|---|---|
| committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-06 20:07:45 +0100 | 
| commit | fdb4c99e139a264d4e15e6913a3756fc6cccb2f2 (patch) | |
| tree | 144b0e9efecd4c10d6d79a17b4bf571336d45961 /src/test | |
| parent | 9c1fb8b2253149d4a15a94b7ee576a0f9e791033 (diff) | |
nitpick #59
Diffstat (limited to 'src/test')
| -rw-r--r-- | src/test/Profiling.cpp | 25 | 
1 files changed, 19 insertions, 6 deletions
| diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp index bd99614..c753bca 100644 --- a/src/test/Profiling.cpp +++ b/src/test/Profiling.cpp @@ -70,8 +70,11 @@ public:  	void SetUp() override {  		GameObject do_not_use = mgr.new_object("DO_NOT_USE", "", {0, 0}); -		do_not_use.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{2000, 2000}, -										 1.0f); +		do_not_use.add_component<Camera>(ivec2{1080, 720}, vec2{2000, 2000}, +										 Camera::Data{ +											 .bg_color = Color::WHITE, +											 .zoom = 1.0f, +										 });  		// initialize systems here:  		//calls init  		script_sys.update(); @@ -164,10 +167,15 @@ TEST_F(DISABLED_ProfilingTest, Profiling_2) {  			gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1});  			gameobject.add_component<BehaviorScript>().set_script<TestScript>(); -			Color color(0, 0, 0, 0);  			auto img = Texture("asset/texture/square.png");  			Sprite & test_sprite = gameobject.add_component<Sprite>( -				img, color, Sprite::FlipSettings{false, false}, 1, 1, 500); +				img, Sprite::Data{ +						 .color = {0, 0, 0, 0}, +						 .flip = {.flip_x = false, .flip_y = false}, +						 .sorting_in_layer = 1, +						 .order_in_layer = 1, +						 .size = {.y = 500}, +					 });  		}  		this->game_object_count++; @@ -197,10 +205,15 @@ TEST_F(DISABLED_ProfilingTest, Profiling_3) {  			});  			gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1});  			gameobject.add_component<BehaviorScript>().set_script<TestScript>(); -			Color color(0, 0, 0, 0);  			auto img = Texture("asset/texture/square.png");  			Sprite & test_sprite = gameobject.add_component<Sprite>( -				img, color, Sprite::FlipSettings{false, false}, 1, 1, 500); +				img, Sprite::Data{ +						 .color = {0, 0, 0, 0}, +						 .flip = {.flip_x = false, .flip_y = false}, +						 .sorting_in_layer = 1, +						 .order_in_layer = 1, +						 .size = {.y = 500}, +					 });  			auto & test = gameobject.add_component<ParticleEmitter>(ParticleEmitter::Data{  				.max_particles = 10,  				.emission_rate = 100, |