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authormax-001 <maxsmits21@kpnmail.nl>2024-12-06 09:57:30 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-12-06 09:57:30 +0100
commit93893dbe710d864d5865f361f9a8a8f8f85b94f6 (patch)
treebd03b98d381f5a19d084dee71482a4fc73fb7337 /src/test
parentcbd7663b7f9cf7bf2b498f54b5d86c2ca37a5188 (diff)
Make format
Diffstat (limited to 'src/test')
-rw-r--r--src/test/CollisionTest.cpp6
-rw-r--r--src/test/Profiling.cpp6
2 files changed, 6 insertions, 6 deletions
diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp
index a683b1f..dd45eb6 100644
--- a/src/test/CollisionTest.cpp
+++ b/src/test/CollisionTest.cpp
@@ -7,14 +7,14 @@
#define private public
#define protected public
-#include <crepe/manager/ComponentManager.h>
-#include <crepe/manager/Mediator.h>
#include <crepe/api/Event.h>
-#include <crepe/manager/EventManager.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Script.h>
#include <crepe/api/Transform.h>
+#include <crepe/manager/ComponentManager.h>
+#include <crepe/manager/EventManager.h>
+#include <crepe/manager/Mediator.h>
#include <crepe/system/CollisionSystem.h>
#include <crepe/system/ScriptSystem.h>
#include <crepe/types.h>
diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp
index 91be769..f091d9d 100644
--- a/src/test/Profiling.cpp
+++ b/src/test/Profiling.cpp
@@ -9,14 +9,14 @@
#define private public
#define protected public
-#include <crepe/manager/ComponentManager.h>
#include <crepe/api/Event.h>
-#include <crepe/manager/EventManager.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/ParticleEmitter.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Script.h>
#include <crepe/api/Transform.h>
+#include <crepe/manager/ComponentManager.h>
+#include <crepe/manager/EventManager.h>
#include <crepe/system/CollisionSystem.h>
#include <crepe/system/ScriptSystem.h>
#include <crepe/types.h>
@@ -162,7 +162,7 @@ TEST_F(Profiling, Profiling_2) {
.body_type = Rigidbody::BodyType::STATIC,
});
gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1});
-
+
gameobject.add_component<BehaviorScript>().set_script<TestScript>();
Color color(0, 0, 0, 0);
auto img = Texture("asset/texture/green_square.png");