diff options
| author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-03 12:39:41 +0100 | 
|---|---|---|
| committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-03 12:39:41 +0100 | 
| commit | db181bafbe57e8df5f1df5c0871865701ac62ecc (patch) | |
| tree | 7667a2492a9b49d4fa47634fd23d4f3a814e2e49 /src/test | |
| parent | 0c9d708d4d44b2de0bb8c8f59e7e6fb098eca272 (diff) | |
make format
Diffstat (limited to 'src/test')
| -rw-r--r-- | src/test/InputTest.cpp | 31 | 
1 files changed, 19 insertions, 12 deletions
| diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp index 790dbff..32111c0 100644 --- a/src/test/InputTest.cpp +++ b/src/test/InputTest.cpp @@ -8,11 +8,11 @@  #include <SDL2/SDL_keycode.h>  #include <crepe/ComponentManager.h>  #include <crepe/api/Button.h> +#include <crepe/api/Camera.h>  #include <crepe/api/GameObject.h>  #include <crepe/api/Metadata.h>  #include <crepe/api/Transform.h>  #include <crepe/api/Vector2.h> -#include <crepe/api/Camera.h>  #include <gmock/gmock.h>  using namespace std; @@ -26,10 +26,9 @@ public:  	EventManager & event_manager = EventManager::get_instance();  	//GameObject camera; +  protected: -	void SetUp() override {  -		event_manager.clear();  -	} +	void SetUp() override { event_manager.clear(); }  	void simulate_mouse_click(int mouse_x, int mouse_y, Uint8 mouse_button) {  		SDL_Event event; @@ -54,7 +53,8 @@ protected:  TEST_F(InputTest, MouseDown) {  	GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); -	auto& camera = obj.add_component<Camera>(Color::BLACK,ivec2{0,0},vec2{500,500},0.0,vec2{0,0}); +	auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0, +											  vec2{0, 0});  	camera.active = true;  	bool mouse_triggered = false;  	EventHandler<MousePressEvent> on_mouse_down = [&](const MousePressEvent & event) { @@ -83,7 +83,8 @@ TEST_F(InputTest, MouseDown) {  TEST_F(InputTest, MouseUp) {  	GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); -	auto& camera = obj.add_component<Camera>(Color::BLACK,ivec2{0,0},vec2{500,500},0.0,vec2{0,0}); +	auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0, +											  vec2{0, 0});  	camera.active = true;  	bool function_triggered = false;  	EventHandler<MouseReleaseEvent> on_mouse_release = [&](const MouseReleaseEvent & e) { @@ -110,7 +111,8 @@ TEST_F(InputTest, MouseUp) {  TEST_F(InputTest, MouseMove) {  	GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); -	auto& camera = obj.add_component<Camera>(Color::BLACK,ivec2{0,0},vec2{500,500},0.0,vec2{0,0}); +	auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0, +											  vec2{0, 0});  	camera.active = true;  	bool function_triggered = false;  	EventHandler<MouseMoveEvent> on_mouse_move = [&](const MouseMoveEvent & e) { @@ -139,7 +141,8 @@ TEST_F(InputTest, MouseMove) {  TEST_F(InputTest, KeyDown) {  	GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); -	auto& camera = obj.add_component<Camera>(Color::BLACK,ivec2{0,0},vec2{500,500},0.0,vec2{0,0}); +	auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0, +											  vec2{0, 0});  	camera.active = true;  	bool function_triggered = false; @@ -169,7 +172,8 @@ TEST_F(InputTest, KeyDown) {  TEST_F(InputTest, KeyUp) {  	GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); -	auto& camera = obj.add_component<Camera>(Color::BLACK,ivec2{0,0},vec2{500,500},0.0,vec2{0,0}); +	auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0, +											  vec2{0, 0});  	camera.active = true;  	bool function_triggered = false;  	EventHandler<KeyReleaseEvent> on_key_release = [&](const KeyReleaseEvent & event) { @@ -192,7 +196,8 @@ TEST_F(InputTest, KeyUp) {  TEST_F(InputTest, MouseClick) {  	GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); -	auto& camera = obj.add_component<Camera>(Color::BLACK,ivec2{0,0},vec2{500,500},0.0,vec2{0,0}); +	auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0, +											  vec2{0, 0});  	camera.active = true;  	bool on_click_triggered = false;  	EventHandler<MouseClickEvent> on_mouse_click = [&](const MouseClickEvent & event) { @@ -212,7 +217,8 @@ TEST_F(InputTest, MouseClick) {  TEST_F(InputTest, testButtonClick) {  	GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); -	auto& camera = obj.add_component<Camera>(Color::BLACK,ivec2{0,0},vec2{500,500},0.0,vec2{0,0}); +	auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0, +											  vec2{0, 0});  	camera.active = true;  	GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);  	bool button_clicked = false; @@ -237,7 +243,8 @@ TEST_F(InputTest, testButtonClick) {  TEST_F(InputTest, testButtonHover) {  	GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); -	auto& camera = obj.add_component<Camera>(Color::BLACK,ivec2{0,0},vec2{500,500},0.0,vec2{0,0}); +	auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0, +											  vec2{0, 0});  	camera.active = true;  	GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);  	bool button_clicked = false; |