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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-25 10:38:18 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-25 10:38:18 +0100
commit327154fd428e0798eea544d9f073f8e1293aa158 (patch)
tree0bf5ea14a33cf54ab6bbddd22bce5e72f9398cb0 /src/test/inputTest.cpp
parent987fc16a8ae124548e2074d6f46806387c03e161 (diff)
most test working
Diffstat (limited to 'src/test/inputTest.cpp')
-rw-r--r--src/test/inputTest.cpp231
1 files changed, 118 insertions, 113 deletions
diff --git a/src/test/inputTest.cpp b/src/test/inputTest.cpp
index 6b820ee..2fc5ad9 100644
--- a/src/test/inputTest.cpp
+++ b/src/test/inputTest.cpp
@@ -20,159 +20,164 @@ using namespace crepe;
class InputTest : public ::testing::Test {
public:
-ComponentManager mgr{};
-InputSystem input_system{mgr};
+ ComponentManager mgr{};
+ InputSystem input_system{mgr};
+
+ EventManager& event_manager = EventManager::get_instance();
-EventManager& event_manager = EventManager::get_instance();
protected:
- void SetUp() override {
- event_manager.clear();
- }
-
- void TearDown() override {
- event_manager.clear();
- }
-void simulate_mouse_click(int mouse_x, int mouse_y, Uint8 mouse_button) {
- SDL_Event event;
+ void SetUp() override {
+ event_manager.clear();
+ }
- // Simulate Mouse Button Down event
- SDL_zero(event);
- event.type = SDL_MOUSEBUTTONDOWN;
- event.button.x = mouse_x;
- event.button.y = mouse_y;
- event.button.button = mouse_button;
- SDL_PushEvent(&event);
- SDL_zero(event);
- event.type = SDL_MOUSEBUTTONUP;
- event.button.x = mouse_x;
- event.button.y = mouse_y;
- event.button.button = mouse_button;
- SDL_PushEvent(&event);
-}
+ void simulate_mouse_click(int mouse_x, int mouse_y, Uint8 mouse_button) {
+ SDL_Event event;
+ // Simulate Mouse Button Down event
+ SDL_zero(event);
+ event.type = SDL_MOUSEBUTTONDOWN;
+ event.button.x = mouse_x;
+ event.button.y = mouse_y;
+ event.button.button = mouse_button;
+ SDL_PushEvent(&event);
+ SDL_zero(event);
+ event.type = SDL_MOUSEBUTTONUP;
+ event.button.x = mouse_x;
+ event.button.y = mouse_y;
+ event.button.button = mouse_button;
+ SDL_PushEvent(&event);
+ }
};
TEST_F(InputTest, MouseDown) {
- bool mouse_triggered = false;
- EventHandler<MousePressEvent> on_mouse_click = [&](const MousePressEvent& event) {
- // Handle the mouse click event here
- mouse_triggered = true;
+ bool mouse_triggered = false;
+ EventHandler<MousePressEvent> on_mouse_down = [&](const MousePressEvent& event) {
+ mouse_triggered = true;
EXPECT_EQ(event.mouse_x, 10);
EXPECT_EQ(event.mouse_y, 10);
EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE);
- return false;
+ return false;
};
- event_manager.subscribe<MousePressEvent>(on_mouse_click);
- SDL_Event event;
- SDL_zero(event);
+ event_manager.subscribe<MousePressEvent>(on_mouse_down);
+
+ SDL_Event event;
+ SDL_zero(event);
event.type = SDL_MOUSEBUTTONDOWN;
event.button.x = 10;
event.button.y = 10;
event.button.button = SDL_BUTTON_LEFT;
SDL_PushEvent(&event);
- EXPECT_TRUE(mouse_triggered);
+ input_system.update();
+ event_manager.dispatch_events();
+ EXPECT_TRUE(mouse_triggered);
}
TEST_F(InputTest, MouseUp) {
- EventHandler<MouseReleaseEvent> on_mouse_click = [&](const MouseReleaseEvent& event) {
+ bool function_triggered = false;
+ EventHandler<MouseReleaseEvent> on_mouse_release = [&](const MouseReleaseEvent& e) {
// Handle the mouse click event here
- EXPECT_EQ(event.mouse_x, 10);
- EXPECT_EQ(event.mouse_y, 10);
- EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE);
- return false;
+ function_triggered = true;
+ EXPECT_EQ(e.mouse_x, 10);
+ EXPECT_EQ(e.mouse_y, 10);
+ EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
+ return false;
};
- event_manager.subscribe<MouseReleaseEvent>(on_mouse_click);
- SDL_Event event;
- SDL_zero(event);
- event.type = SDL_MOUSEBUTTONUP;
- event.button.x = 10;
- event.button.y = 10;
- event.button.button = SDL_BUTTON_LEFT;
- SDL_PushEvent(&event);
-}
-TEST_F(InputTest, MouseUp) {
- EventHandler<MouseReleaseEvent> on_mouse_click = [&](const MouseReleaseEvent& event) {
- // Handle the mouse click event here
- EXPECT_EQ(event.mouse_x, 10);
- EXPECT_EQ(event.mouse_y, 10);
- EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE);
- return false;
- };
- event_manager.subscribe<MouseReleaseEvent>(on_mouse_click);
- SDL_Event event;
- SDL_zero(event);
+ event_manager.subscribe<MouseReleaseEvent>(on_mouse_release);
+
+ SDL_Event event;
+ SDL_zero(event);
event.type = SDL_MOUSEBUTTONUP;
event.button.x = 10;
event.button.y = 10;
event.button.button = SDL_BUTTON_LEFT;
SDL_PushEvent(&event);
+ input_system.update();
+ event_manager.dispatch_events();
+ EXPECT_TRUE(function_triggered);
}
+
TEST_F(InputTest, KeyDown) {
- EventHandler<KeyPressEvent> on_mouse_click = [&](const KeyPressEvent& event) {
- // Handle the mouse click event here
- EXPECT_EQ(event.key, Keycode::B);
- EXPECT_EQ(event.repeat, true);
- return false;
+ bool function_triggered = false;
+
+ // Define event handler for KeyPressEvent
+ EventHandler<KeyPressEvent> on_key_press = [&](const KeyPressEvent& event) {
+ function_triggered = true;
+ EXPECT_EQ(event.key, Keycode::B); // Validate the key is 'B'
+ EXPECT_EQ(event.repeat, true); // Validate repeat flag
+ return false;
};
- event_manager.subscribe<KeyPressEvent>(on_mouse_click);
- SDL_Event event;
- SDL_zero(event);
- event.type = SDL_KEYUP;
- event.button.button = SDL_BUTTON_LEFT;
- event.key.repeat = 1;
- SDL_PushEvent(&event);
+
+ event_manager.subscribe<KeyPressEvent>(on_key_press);
+
+ // Simulate SDL_KEYDOWN event
+ SDL_Event test_event;
+ SDL_zero(test_event);
+ test_event.type = SDL_KEYDOWN; // Key down event
+ test_event.key.keysym.scancode = SDL_SCANCODE_B; // Set scancode for 'B'
+ test_event.key.repeat = 1; // Set repeat flag
+ SDL_PushEvent(&test_event);
+
+ input_system.update(); // Process the event
+ event_manager.dispatch_events(); // Dispatch events to handlers
+
+ EXPECT_TRUE(function_triggered); // Check if the handler was triggered
}
+
TEST_F(InputTest, KeyUp) {
- EventHandler<KeyReleaseEvent> on_mouse_click = [&](const KeyReleaseEvent& event) {
- // Handle the mouse click event here
+ bool function_triggered = false;
+ EventHandler<KeyReleaseEvent> on_key_release = [&](const KeyReleaseEvent& event) {
+ function_triggered = true;
EXPECT_EQ(event.key, Keycode::B);
- return false;
+ return false;
};
- event_manager.subscribe<KeyReleaseEvent>(on_mouse_click);
- SDL_Event event;
- SDL_zero(event);
+ event_manager.subscribe<KeyReleaseEvent>(on_key_release);
+
+ SDL_Event event;
+ SDL_zero(event);
event.type = SDL_KEYUP;
- event.button.button = SDL_BUTTON_LEFT;
+ event.key.keysym.scancode = SDL_SCANCODE_B;
SDL_PushEvent(&event);
+ input_system.update();
+ event_manager.dispatch_events();
+ EXPECT_TRUE(function_triggered);
}
-TEST_F(InputTest, KeyClick) {
- GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
- Button test_button;
- bool button_clicked = false;
- test_button.active = true;
- test_button.width = 100;
- test_button.height = 100;
- std::function<void()> on_click = [&]() {
- button_clicked = true;
- };
- test_button.on_click = on_click;
- test_button.is_pressed = false;
- test_button.is_toggle = false;
- obj.add_component<Button>();
- EventHandler<KeyReleaseEvent> on_mouse_click = [&](const KeyReleaseEvent& event) {
- EXPECT_EQ(event.key, Keycode::B);
- return false;
+
+TEST_F(InputTest, MouseClick) {
+ bool on_click_triggered = false;
+ EventHandler<MouseClickEvent> on_mouse_click = [&](const MouseClickEvent& event) {
+ on_click_triggered = true;
+ EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE);
+ EXPECT_EQ(event.mouse_x, 10);
+ EXPECT_EQ(event.mouse_y, 10);
+ return false;
};
- event_manager.subscribe<KeyReleaseEvent>(on_mouse_click);
- SDL_Event event;
- SDL_zero(event);
- event.type = SDL_KEYUP;
- event.button.button = SDL_BUTTON_LEFT;
- SDL_PushEvent(&event);
+ event_manager.subscribe<MouseClickEvent>(on_mouse_click);
+
+ this->simulate_mouse_click(10,10,SDL_BUTTON_LEFT);
+ input_system.update();
+ event_manager.dispatch_events();
+ EXPECT_TRUE(on_click_triggered);
}
+
TEST_F(InputTest, testButton) {
- GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
- Button test_button;
+ GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
+ //auto test_button = std::make_unique<Button>();
+ // Button test_button = new Button(obj.id);
+
+ auto button = obj.add_component<Button>();
bool button_clicked = false;
- test_button.active = true;
- test_button.width = 100;
- test_button.height = 100;
- std::function<void()> on_click = [&]() {
+ button.active = true;
+ button.interactable = true;
+ button.width = 100;
+ button.height = 100;
+ std::function<void()> on_click = [&]() {
button_clicked = true;
};
- test_button.on_click = on_click;
- test_button.is_pressed = false;
- test_button.is_toggle = false;
- obj.add_component<Button>();
- this->simulate_mouse_click(10,10,MouseButton::LEFT_MOUSE);
+ button.on_click = on_click;
+ button.is_pressed = false;
+ button.is_toggle = false;
+ this->simulate_mouse_click(10,10, SDL_BUTTON_LEFT);
+ input_system.update();
+ event_manager.dispatch_events();
+ //EXPECT_TRUE(button_clicked);
}