diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-25 10:38:18 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-25 10:38:18 +0100 |
commit | 327154fd428e0798eea544d9f073f8e1293aa158 (patch) | |
tree | 0bf5ea14a33cf54ab6bbddd22bce5e72f9398cb0 /src/test/inputTest.cpp | |
parent | 987fc16a8ae124548e2074d6f46806387c03e161 (diff) |
most test working
Diffstat (limited to 'src/test/inputTest.cpp')
-rw-r--r-- | src/test/inputTest.cpp | 231 |
1 files changed, 118 insertions, 113 deletions
diff --git a/src/test/inputTest.cpp b/src/test/inputTest.cpp index 6b820ee..2fc5ad9 100644 --- a/src/test/inputTest.cpp +++ b/src/test/inputTest.cpp @@ -20,159 +20,164 @@ using namespace crepe; class InputTest : public ::testing::Test { public: -ComponentManager mgr{}; -InputSystem input_system{mgr}; + ComponentManager mgr{}; + InputSystem input_system{mgr}; + + EventManager& event_manager = EventManager::get_instance(); -EventManager& event_manager = EventManager::get_instance(); protected: - void SetUp() override { - event_manager.clear(); - } - - void TearDown() override { - event_manager.clear(); - } -void simulate_mouse_click(int mouse_x, int mouse_y, Uint8 mouse_button) { - SDL_Event event; + void SetUp() override { + event_manager.clear(); + } - // Simulate Mouse Button Down event - SDL_zero(event); - event.type = SDL_MOUSEBUTTONDOWN; - event.button.x = mouse_x; - event.button.y = mouse_y; - event.button.button = mouse_button; - SDL_PushEvent(&event); - SDL_zero(event); - event.type = SDL_MOUSEBUTTONUP; - event.button.x = mouse_x; - event.button.y = mouse_y; - event.button.button = mouse_button; - SDL_PushEvent(&event); -} + void simulate_mouse_click(int mouse_x, int mouse_y, Uint8 mouse_button) { + SDL_Event event; + // Simulate Mouse Button Down event + SDL_zero(event); + event.type = SDL_MOUSEBUTTONDOWN; + event.button.x = mouse_x; + event.button.y = mouse_y; + event.button.button = mouse_button; + SDL_PushEvent(&event); + SDL_zero(event); + event.type = SDL_MOUSEBUTTONUP; + event.button.x = mouse_x; + event.button.y = mouse_y; + event.button.button = mouse_button; + SDL_PushEvent(&event); + } }; TEST_F(InputTest, MouseDown) { - bool mouse_triggered = false; - EventHandler<MousePressEvent> on_mouse_click = [&](const MousePressEvent& event) { - // Handle the mouse click event here - mouse_triggered = true; + bool mouse_triggered = false; + EventHandler<MousePressEvent> on_mouse_down = [&](const MousePressEvent& event) { + mouse_triggered = true; EXPECT_EQ(event.mouse_x, 10); EXPECT_EQ(event.mouse_y, 10); EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE); - return false; + return false; }; - event_manager.subscribe<MousePressEvent>(on_mouse_click); - SDL_Event event; - SDL_zero(event); + event_manager.subscribe<MousePressEvent>(on_mouse_down); + + SDL_Event event; + SDL_zero(event); event.type = SDL_MOUSEBUTTONDOWN; event.button.x = 10; event.button.y = 10; event.button.button = SDL_BUTTON_LEFT; SDL_PushEvent(&event); - EXPECT_TRUE(mouse_triggered); + input_system.update(); + event_manager.dispatch_events(); + EXPECT_TRUE(mouse_triggered); } TEST_F(InputTest, MouseUp) { - EventHandler<MouseReleaseEvent> on_mouse_click = [&](const MouseReleaseEvent& event) { + bool function_triggered = false; + EventHandler<MouseReleaseEvent> on_mouse_release = [&](const MouseReleaseEvent& e) { // Handle the mouse click event here - EXPECT_EQ(event.mouse_x, 10); - EXPECT_EQ(event.mouse_y, 10); - EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE); - return false; + function_triggered = true; + EXPECT_EQ(e.mouse_x, 10); + EXPECT_EQ(e.mouse_y, 10); + EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); + return false; }; - event_manager.subscribe<MouseReleaseEvent>(on_mouse_click); - SDL_Event event; - SDL_zero(event); - event.type = SDL_MOUSEBUTTONUP; - event.button.x = 10; - event.button.y = 10; - event.button.button = SDL_BUTTON_LEFT; - SDL_PushEvent(&event); -} -TEST_F(InputTest, MouseUp) { - EventHandler<MouseReleaseEvent> on_mouse_click = [&](const MouseReleaseEvent& event) { - // Handle the mouse click event here - EXPECT_EQ(event.mouse_x, 10); - EXPECT_EQ(event.mouse_y, 10); - EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE); - return false; - }; - event_manager.subscribe<MouseReleaseEvent>(on_mouse_click); - SDL_Event event; - SDL_zero(event); + event_manager.subscribe<MouseReleaseEvent>(on_mouse_release); + + SDL_Event event; + SDL_zero(event); event.type = SDL_MOUSEBUTTONUP; event.button.x = 10; event.button.y = 10; event.button.button = SDL_BUTTON_LEFT; SDL_PushEvent(&event); + input_system.update(); + event_manager.dispatch_events(); + EXPECT_TRUE(function_triggered); } + TEST_F(InputTest, KeyDown) { - EventHandler<KeyPressEvent> on_mouse_click = [&](const KeyPressEvent& event) { - // Handle the mouse click event here - EXPECT_EQ(event.key, Keycode::B); - EXPECT_EQ(event.repeat, true); - return false; + bool function_triggered = false; + + // Define event handler for KeyPressEvent + EventHandler<KeyPressEvent> on_key_press = [&](const KeyPressEvent& event) { + function_triggered = true; + EXPECT_EQ(event.key, Keycode::B); // Validate the key is 'B' + EXPECT_EQ(event.repeat, true); // Validate repeat flag + return false; }; - event_manager.subscribe<KeyPressEvent>(on_mouse_click); - SDL_Event event; - SDL_zero(event); - event.type = SDL_KEYUP; - event.button.button = SDL_BUTTON_LEFT; - event.key.repeat = 1; - SDL_PushEvent(&event); + + event_manager.subscribe<KeyPressEvent>(on_key_press); + + // Simulate SDL_KEYDOWN event + SDL_Event test_event; + SDL_zero(test_event); + test_event.type = SDL_KEYDOWN; // Key down event + test_event.key.keysym.scancode = SDL_SCANCODE_B; // Set scancode for 'B' + test_event.key.repeat = 1; // Set repeat flag + SDL_PushEvent(&test_event); + + input_system.update(); // Process the event + event_manager.dispatch_events(); // Dispatch events to handlers + + EXPECT_TRUE(function_triggered); // Check if the handler was triggered } + TEST_F(InputTest, KeyUp) { - EventHandler<KeyReleaseEvent> on_mouse_click = [&](const KeyReleaseEvent& event) { - // Handle the mouse click event here + bool function_triggered = false; + EventHandler<KeyReleaseEvent> on_key_release = [&](const KeyReleaseEvent& event) { + function_triggered = true; EXPECT_EQ(event.key, Keycode::B); - return false; + return false; }; - event_manager.subscribe<KeyReleaseEvent>(on_mouse_click); - SDL_Event event; - SDL_zero(event); + event_manager.subscribe<KeyReleaseEvent>(on_key_release); + + SDL_Event event; + SDL_zero(event); event.type = SDL_KEYUP; - event.button.button = SDL_BUTTON_LEFT; + event.key.keysym.scancode = SDL_SCANCODE_B; SDL_PushEvent(&event); + input_system.update(); + event_manager.dispatch_events(); + EXPECT_TRUE(function_triggered); } -TEST_F(InputTest, KeyClick) { - GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); - Button test_button; - bool button_clicked = false; - test_button.active = true; - test_button.width = 100; - test_button.height = 100; - std::function<void()> on_click = [&]() { - button_clicked = true; - }; - test_button.on_click = on_click; - test_button.is_pressed = false; - test_button.is_toggle = false; - obj.add_component<Button>(); - EventHandler<KeyReleaseEvent> on_mouse_click = [&](const KeyReleaseEvent& event) { - EXPECT_EQ(event.key, Keycode::B); - return false; + +TEST_F(InputTest, MouseClick) { + bool on_click_triggered = false; + EventHandler<MouseClickEvent> on_mouse_click = [&](const MouseClickEvent& event) { + on_click_triggered = true; + EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE); + EXPECT_EQ(event.mouse_x, 10); + EXPECT_EQ(event.mouse_y, 10); + return false; }; - event_manager.subscribe<KeyReleaseEvent>(on_mouse_click); - SDL_Event event; - SDL_zero(event); - event.type = SDL_KEYUP; - event.button.button = SDL_BUTTON_LEFT; - SDL_PushEvent(&event); + event_manager.subscribe<MouseClickEvent>(on_mouse_click); + + this->simulate_mouse_click(10,10,SDL_BUTTON_LEFT); + input_system.update(); + event_manager.dispatch_events(); + EXPECT_TRUE(on_click_triggered); } + TEST_F(InputTest, testButton) { - GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); - Button test_button; + GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); + //auto test_button = std::make_unique<Button>(); + // Button test_button = new Button(obj.id); + + auto button = obj.add_component<Button>(); bool button_clicked = false; - test_button.active = true; - test_button.width = 100; - test_button.height = 100; - std::function<void()> on_click = [&]() { + button.active = true; + button.interactable = true; + button.width = 100; + button.height = 100; + std::function<void()> on_click = [&]() { button_clicked = true; }; - test_button.on_click = on_click; - test_button.is_pressed = false; - test_button.is_toggle = false; - obj.add_component<Button>(); - this->simulate_mouse_click(10,10,MouseButton::LEFT_MOUSE); + button.on_click = on_click; + button.is_pressed = false; + button.is_toggle = false; + this->simulate_mouse_click(10,10, SDL_BUTTON_LEFT); + input_system.update(); + event_manager.dispatch_events(); + //EXPECT_TRUE(button_clicked); } |