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author | Max-001 <80035972+Max-001@users.noreply.github.com> | 2024-12-11 14:14:43 +0100 |
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committer | GitHub <noreply@github.com> | 2024-12-11 14:14:43 +0100 |
commit | 78c4a8772526f40c531b5402b56932b0a41e22e8 (patch) | |
tree | 7305c4f88bf177cb8dd704eb9363d3935325804f /src/test/Vector2Test.cpp | |
parent | c45b60941b82dec2097d958b396a117b1634eada (diff) | |
parent | 0dbbbe4bac4ad4fcb9e88908034e90000056363e (diff) |
Merge pull request #68 from lonkaars/max/AI
Max/ai
Diffstat (limited to 'src/test/Vector2Test.cpp')
-rw-r--r-- | src/test/Vector2Test.cpp | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/src/test/Vector2Test.cpp b/src/test/Vector2Test.cpp index 17bca41..1e21af9 100644 --- a/src/test/Vector2Test.cpp +++ b/src/test/Vector2Test.cpp @@ -382,3 +382,151 @@ TEST_F(Vector2Test, NotEquals) { EXPECT_FALSE(long_vec1 != long_vec1); EXPECT_TRUE(long_vec1 != long_vec2); } + +TEST_F(Vector2Test, Truncate) { + Vector2<int> vec = {3, 4}; + vec.truncate(3); + EXPECT_EQ(vec.x, 0); + EXPECT_EQ(vec.y, 0); + + Vector2<double> vec2 = {3.0, 4.0}; + vec2.truncate(3.0); + EXPECT_FLOAT_EQ(vec2.x, 1.8); + EXPECT_FLOAT_EQ(vec2.y, 2.4); + + Vector2<long> vec3 = {3, 4}; + vec3.truncate(3); + EXPECT_EQ(vec3.x, 0); + EXPECT_EQ(vec3.y, 0); + + Vector2<float> vec4 = {3.0f, 4.0f}; + vec4.truncate(3.0f); + EXPECT_FLOAT_EQ(vec4.x, 1.8f); + EXPECT_FLOAT_EQ(vec4.y, 2.4f); +} + +TEST_F(Vector2Test, Normalize) { + Vector2<int> vec = {3, 4}; + vec.normalize(); + EXPECT_EQ(vec.x, 0); + EXPECT_EQ(vec.y, 0); + + Vector2<double> vec2 = {3.0, 4.0}; + vec2.normalize(); + EXPECT_FLOAT_EQ(vec2.x, 0.6); + EXPECT_FLOAT_EQ(vec2.y, 0.8); + + Vector2<long> vec3 = {3, 4}; + vec3.normalize(); + EXPECT_EQ(vec3.x, 0); + EXPECT_EQ(vec3.y, 0); + + Vector2<float> vec4 = {3.0f, 4.0f}; + vec4.normalize(); + EXPECT_FLOAT_EQ(vec4.x, 0.6f); + EXPECT_FLOAT_EQ(vec4.y, 0.8f); +} + +TEST_F(Vector2Test, Length) { + Vector2<int> vec = {3, 4}; + EXPECT_EQ(vec.length(), 5); + + Vector2<double> vec2 = {3.0, 4.0}; + EXPECT_FLOAT_EQ(vec2.length(), 5.0); + + Vector2<long> vec3 = {3, 4}; + EXPECT_EQ(vec3.length(), 5); + + Vector2<float> vec4 = {3.0f, 4.0f}; + EXPECT_FLOAT_EQ(vec4.length(), 5.0f); +} + +TEST_F(Vector2Test, LengthSquared) { + Vector2<int> vec = {3, 4}; + EXPECT_EQ(vec.length_squared(), 25); + + Vector2<double> vec2 = {3.0, 4.0}; + EXPECT_FLOAT_EQ(vec2.length_squared(), 25.0); + + Vector2<long> vec3 = {3, 4}; + EXPECT_EQ(vec3.length_squared(), 25); + + Vector2<float> vec4 = {3.0f, 4.0f}; + EXPECT_FLOAT_EQ(vec4.length_squared(), 25.0f); +} + +TEST_F(Vector2Test, Dot) { + Vector2<int> vec1 = {3, 4}; + Vector2<int> vec2 = {5, 6}; + EXPECT_EQ(vec1.dot(vec2), 39); + + Vector2<double> vec3 = {3.0, 4.0}; + Vector2<double> vec4 = {5.0, 6.0}; + EXPECT_FLOAT_EQ(vec3.dot(vec4), 39.0); + + Vector2<long> vec5 = {3, 4}; + Vector2<long> vec6 = {5, 6}; + EXPECT_EQ(vec5.dot(vec6), 39); + + Vector2<float> vec7 = {3.0f, 4.0f}; + Vector2<float> vec8 = {5.0f, 6.0f}; + EXPECT_FLOAT_EQ(vec7.dot(vec8), 39.0f); +} + +TEST_F(Vector2Test, Distance) { + Vector2<int> vec1 = {1, 1}; + Vector2<int> vec2 = {4, 5}; + EXPECT_EQ(vec1.distance(vec2), 5); + + Vector2<double> vec3 = {1.0, 1.0}; + Vector2<double> vec4 = {4.0, 5.0}; + EXPECT_FLOAT_EQ(vec3.distance(vec4), 5.0); + + Vector2<long> vec5 = {1, 1}; + Vector2<long> vec6 = {4, 5}; + EXPECT_EQ(vec5.distance(vec6), 5); + + Vector2<float> vec7 = {1.0f, 1.0f}; + Vector2<float> vec8 = {4.0f, 5.0f}; + EXPECT_FLOAT_EQ(vec7.distance(vec8), 5.0f); +} + +TEST_F(Vector2Test, DistanceSquared) { + Vector2<int> vec1 = {3, 4}; + Vector2<int> vec2 = {5, 6}; + EXPECT_EQ(vec1.distance_squared(vec2), 8); + + Vector2<double> vec3 = {3.0, 4.0}; + Vector2<double> vec4 = {5.0, 6.0}; + EXPECT_FLOAT_EQ(vec3.distance_squared(vec4), 8.0); + + Vector2<long> vec5 = {3, 4}; + Vector2<long> vec6 = {5, 6}; + EXPECT_EQ(vec5.distance_squared(vec6), 8); + + Vector2<float> vec7 = {3.0f, 4.0f}; + Vector2<float> vec8 = {5.0f, 6.0f}; + EXPECT_FLOAT_EQ(vec7.distance_squared(vec8), 8.0f); +} + +TEST_F(Vector2Test, Perpendicular) { + Vector2<int> vec = {3, 4}; + Vector2<int> result = vec.perpendicular(); + EXPECT_EQ(result.x, -4); + EXPECT_EQ(result.y, 3); + + Vector2<double> vec2 = {3.0, 4.0}; + Vector2<double> result2 = vec2.perpendicular(); + EXPECT_FLOAT_EQ(result2.x, -4.0); + EXPECT_FLOAT_EQ(result2.y, 3.0); + + Vector2<long> vec3 = {3, 4}; + Vector2<long> result3 = vec3.perpendicular(); + EXPECT_EQ(result3.x, -4); + EXPECT_EQ(result3.y, 3); + + Vector2<float> vec4 = {3.0f, 4.0f}; + Vector2<float> result4 = vec4.perpendicular(); + EXPECT_FLOAT_EQ(result4.x, -4.0f); + EXPECT_FLOAT_EQ(result4.y, 3.0f); +} |