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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-26 09:50:46 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-26 09:50:46 +0100 |
commit | 20ff7753942de3f8eb95d4dee307dc643bc66153 (patch) | |
tree | 586e20206060b2fd4b3f642a6a5e69fa35a4c043 /src/test/ScriptTest.cpp | |
parent | 9aca3626e31a7549f8c436672d4f479bd64c0057 (diff) | |
parent | be5ccbe24086d5d4fb407f268c649dcbc36eda6b (diff) |
Merge branch 'master' into niels/decoupling_pixel_and_pos
Diffstat (limited to 'src/test/ScriptTest.cpp')
-rw-r--r-- | src/test/ScriptTest.cpp | 99 |
1 files changed, 78 insertions, 21 deletions
diff --git a/src/test/ScriptTest.cpp b/src/test/ScriptTest.cpp index 19fef6d..78d5061 100644 --- a/src/test/ScriptTest.cpp +++ b/src/test/ScriptTest.cpp @@ -6,6 +6,8 @@ #include <crepe/ComponentManager.h> #include <crepe/api/BehaviorScript.h> +#include <crepe/api/Event.h> +#include <crepe/api/EventManager.h> #include <crepe/api/GameObject.h> #include <crepe/api/Script.h> #include <crepe/api/Vector2.h> @@ -15,58 +17,113 @@ using namespace std; using namespace crepe; using namespace testing; +class MyEvent : public Event {}; + class ScriptTest : public Test { public: ComponentManager component_manager{}; ScriptSystem system{component_manager}; + EventManager & event_manager = EventManager::get_instance(); class MyScript : public Script { // NOTE: default (private) visibility of init and update shouldn't cause // issues! - void init() { this->init_count++; } + void init() { + this->init_count++; + + subscribe<MyEvent>([this](const MyEvent &) { + this->event_count++; + return true; + }); + + // init should never be called more than once + EXPECT_LE(this->init_count, 1); + } void update() { this->update_count++; } public: unsigned init_count = 0; unsigned update_count = 0; + unsigned event_count = 0; }; - BehaviorScript * behaviorscript_ref = nullptr; - MyScript * script_ref = nullptr; + OptionalRef<BehaviorScript> behaviorscript; + OptionalRef<MyScript> script; void SetUp() override { auto & mgr = this->component_manager; GameObject entity = mgr.new_object("name"); BehaviorScript & component = entity.add_component<BehaviorScript>(); - this->behaviorscript_ref = &component; - EXPECT_EQ(this->behaviorscript_ref->script.get(), nullptr); + this->behaviorscript = component; + ASSERT_TRUE(this->behaviorscript); + EXPECT_EQ(component.script.get(), nullptr); component.set_script<MyScript>(); - ASSERT_NE(this->behaviorscript_ref->script.get(), nullptr); + ASSERT_NE(component.script.get(), nullptr); - this->script_ref = (MyScript *) this->behaviorscript_ref->script.get(); - ASSERT_NE(this->script_ref, nullptr); + this->script = *(MyScript *) component.script.get(); + ASSERT_TRUE(this->script); + + // sanity + MyScript & script = this->script; + ASSERT_EQ(script.init_count, 0); + ASSERT_EQ(script.update_count, 0); + ASSERT_EQ(script.event_count, 0); } }; TEST_F(ScriptTest, Default) { - EXPECT_EQ(0, this->script_ref->init_count); - EXPECT_EQ(0, this->script_ref->update_count); + MyScript & script = this->script; + EXPECT_EQ(0, script.init_count); + EXPECT_EQ(0, script.update_count); + EXPECT_EQ(0, script.event_count); } TEST_F(ScriptTest, UpdateOnce) { - EXPECT_EQ(0, this->script_ref->init_count); - EXPECT_EQ(0, this->script_ref->update_count); + MyScript & script = this->script; - this->system.update(); - EXPECT_EQ(1, this->script_ref->init_count); - EXPECT_EQ(1, this->script_ref->update_count); + system.update(); + EXPECT_EQ(1, script.init_count); + EXPECT_EQ(1, script.update_count); + EXPECT_EQ(0, script.event_count); } -TEST_F(ScriptTest, ListScripts) { - size_t script_count = 0; - for (auto & _ : this->system.get_scripts()) { - script_count++; - } - ASSERT_EQ(1, script_count); +TEST_F(ScriptTest, UpdateInactive) { + BehaviorScript & behaviorscript = this->behaviorscript; + MyScript & script = this->script; + + behaviorscript.active = false; + system.update(); + EXPECT_EQ(0, script.init_count); + EXPECT_EQ(0, script.update_count); + EXPECT_EQ(0, script.event_count); + + behaviorscript.active = true; + system.update(); + EXPECT_EQ(1, script.init_count); + EXPECT_EQ(1, script.update_count); + EXPECT_EQ(0, script.event_count); +} + +TEST_F(ScriptTest, EventInactive) { + BehaviorScript & behaviorscript = this->behaviorscript; + MyScript & script = this->script; + EventManager & evmgr = this->event_manager; + + system.update(); + behaviorscript.active = false; + EXPECT_EQ(1, script.init_count); + EXPECT_EQ(1, script.update_count); + EXPECT_EQ(0, script.event_count); + + evmgr.trigger_event<MyEvent>(); + EXPECT_EQ(1, script.init_count); + EXPECT_EQ(1, script.update_count); + EXPECT_EQ(0, script.event_count); + + behaviorscript.active = true; + evmgr.trigger_event<MyEvent>(); + EXPECT_EQ(1, script.init_count); + EXPECT_EQ(1, script.update_count); + EXPECT_EQ(1, script.event_count); } |