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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-12 22:43:32 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-12 22:43:32 +0100 |
commit | 3e94ecb3dac5003a3d58210ed1a4d1f1cb2083d1 (patch) | |
tree | 67c3e1c122652ae09e58e7de49db668e252c4730 /src/test/ScriptTest.cpp | |
parent | f2509e89c02894ebd3ad992324eb300103621d26 (diff) |
add script unit tests + major refactoring
Diffstat (limited to 'src/test/ScriptTest.cpp')
-rw-r--r-- | src/test/ScriptTest.cpp | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/src/test/ScriptTest.cpp b/src/test/ScriptTest.cpp new file mode 100644 index 0000000..ea49a35 --- /dev/null +++ b/src/test/ScriptTest.cpp @@ -0,0 +1,73 @@ +#include <gtest/gtest.h> + +// stupid hack to allow access to private/protected members under test +#define private public +#define protected public + +#include <crepe/ComponentManager.h> +#include <crepe/system/ScriptSystem.h> +#include <crepe/api/BehaviorScript.h> +#include <crepe/api/Script.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Vector2.h> + +using namespace std; +using namespace crepe; +using namespace testing; + +class ScriptTest : public Test { +public: + ComponentManager component_manager {}; + ScriptSystem system { component_manager }; + + class MyScript : public Script { + // NOTE: default (private) visibility of init and update shouldn't cause + // issues! + void init() { this->init_count++; } + void update() { this->update_count++; } + + public: + unsigned init_count = 0; + unsigned update_count = 0; + }; + + BehaviorScript * behaviorscript_ref = nullptr; + MyScript * script_ref = nullptr; + + void SetUp() override { + auto & mgr = this->component_manager; + GameObject & entity = mgr.new_object("name"); + BehaviorScript & component = entity.add_component<BehaviorScript>(); + + this->behaviorscript_ref = &component; + EXPECT_EQ(this->behaviorscript_ref->script.get(), nullptr); + component.set_script<MyScript>(); + ASSERT_NE(this->behaviorscript_ref->script.get(), nullptr); + + this->script_ref = (MyScript *) this->behaviorscript_ref->script.get(); + ASSERT_NE(this->script_ref, nullptr); + } +}; + +TEST_F(ScriptTest, Default) { + EXPECT_EQ(0, this->script_ref->init_count); + EXPECT_EQ(0, this->script_ref->update_count); +} + +TEST_F(ScriptTest, UpdateOnce) { + EXPECT_EQ(0, this->script_ref->init_count); + EXPECT_EQ(0, this->script_ref->update_count); + + this->system.update(); + EXPECT_EQ(1, this->script_ref->init_count); + EXPECT_EQ(1, this->script_ref->update_count); +} + +TEST_F(ScriptTest, ListScripts) { + size_t script_count = 0; + for (auto & _ : this->system.get_scripts()) { + script_count++; + } + ASSERT_EQ(1, script_count); +} + |