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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-01 15:05:28 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-01 15:05:28 +0100
commit5981ab2262a98b80a1339f86a6b71093576a9b35 (patch)
tree325ff71fc2482a6960656f0ced80db874945a938 /src/test/SceneManagerTest.cpp
parent4d6d5a6ff5366877cbc7b8e24110b56a332a7353 (diff)
parent647eb8e318f1ed1e3ec18505ea4df57025e6ffd5 (diff)
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/gameloop
Diffstat (limited to 'src/test/SceneManagerTest.cpp')
-rw-r--r--src/test/SceneManagerTest.cpp46
1 files changed, 40 insertions, 6 deletions
diff --git a/src/test/SceneManagerTest.cpp b/src/test/SceneManagerTest.cpp
index f3d2387..62b7d33 100644
--- a/src/test/SceneManagerTest.cpp
+++ b/src/test/SceneManagerTest.cpp
@@ -1,3 +1,4 @@
+#include "types.h"
#include <crepe/ComponentManager.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Metadata.h>
@@ -12,10 +13,8 @@ using namespace crepe;
class ConcreteScene1 : public Scene {
public:
- using Scene::Scene;
-
void load_scene() {
- auto & mgr = this->component_manager;
+ ComponentManager & mgr = this->component_manager;
GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", vec2{0, 0}, 0, 1);
GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", vec2{1, 0}, 0, 1);
GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", vec2{2, 0}, 0, 1);
@@ -26,10 +25,8 @@ public:
class ConcreteScene2 : public Scene {
public:
- using Scene::Scene;
-
void load_scene() {
- auto & mgr = this->component_manager;
+ ComponentManager & mgr = this->component_manager;
GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 0}, 0, 1);
GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 1}, 0, 1);
GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 2}, 0, 1);
@@ -39,6 +36,21 @@ public:
string get_name() const { return "scene2"; }
};
+class ConcreteScene3 : public Scene {
+public:
+ ConcreteScene3(const string & name) : name(name) {}
+
+ void load_scene() {
+ ComponentManager & mgr = this->component_manager;
+ GameObject object1 = mgr.new_object("scene_3", "tag_scene_3", vec2{0, 0}, 0, 1);
+ }
+
+ string get_name() const { return name; }
+
+private:
+ const string name;
+};
+
class SceneManagerTest : public ::testing::Test {
public:
ComponentManager component_mgr{};
@@ -124,3 +136,25 @@ TEST_F(SceneManagerTest, loadScene) {
EXPECT_EQ(transform[3].get().position.x, 0);
EXPECT_EQ(transform[3].get().position.y, 3);
}
+
+TEST_F(SceneManagerTest, perfectForwarding) {
+ scene_mgr.add_scene<ConcreteScene3>("scene3");
+
+ scene_mgr.load_next_scene();
+
+ vector<reference_wrapper<Metadata>> metadata
+ = component_mgr.get_components_by_type<Metadata>();
+ vector<reference_wrapper<Transform>> transform
+ = component_mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 1);
+ EXPECT_EQ(transform.size(), 1);
+
+ EXPECT_EQ(metadata[0].get().game_object_id, 0);
+ EXPECT_EQ(metadata[0].get().name, "scene_3");
+ EXPECT_EQ(metadata[0].get().tag, "tag_scene_3");
+ EXPECT_EQ(metadata[0].get().parent, -1);
+ EXPECT_EQ(metadata[0].get().children.size(), 0);
+ EXPECT_EQ(transform[0].get().position.x, 0);
+ EXPECT_EQ(transform[0].get().position.y, 0);
+}