diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-29 12:21:26 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-29 12:21:26 +0100 |
commit | c2ef6a36532c8c078fd7836325d6be277b946cbf (patch) | |
tree | bcac24106220ad626aca5dfcd3576e7d60ac3af2 /src/test/SceneManagerTest.cpp | |
parent | 74bffd3e466c342ca80811146a536716fb6437cb (diff) | |
parent | 7a07c56d572a6f30d0aa611bd566197bc04c3b33 (diff) |
merge `loek/scripts`
Diffstat (limited to 'src/test/SceneManagerTest.cpp')
-rw-r--r-- | src/test/SceneManagerTest.cpp | 23 |
1 files changed, 14 insertions, 9 deletions
diff --git a/src/test/SceneManagerTest.cpp b/src/test/SceneManagerTest.cpp index 62b7d33..d027d89 100644 --- a/src/test/SceneManagerTest.cpp +++ b/src/test/SceneManagerTest.cpp @@ -1,12 +1,13 @@ -#include "types.h" -#include <crepe/ComponentManager.h> +#include <gtest/gtest.h> + +#include <crepe/types.h> +#include <crepe/manager/SceneManager.h> +#include <crepe/manager/ComponentManager.h> #include <crepe/api/GameObject.h> #include <crepe/api/Metadata.h> #include <crepe/api/Scene.h> -#include <crepe/api/SceneManager.h> #include <crepe/api/Transform.h> #include <crepe/api/Vector2.h> -#include <gtest/gtest.h> using namespace std; using namespace crepe; @@ -14,7 +15,8 @@ using namespace crepe; class ConcreteScene1 : public Scene { public: void load_scene() { - ComponentManager & mgr = this->component_manager; + Mediator & mediator = this->mediator; + ComponentManager & mgr = mediator.component_manager; GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", vec2{0, 0}, 0, 1); GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", vec2{1, 0}, 0, 1); GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", vec2{2, 0}, 0, 1); @@ -26,7 +28,8 @@ public: class ConcreteScene2 : public Scene { public: void load_scene() { - ComponentManager & mgr = this->component_manager; + Mediator & mediator = this->mediator; + ComponentManager & mgr = mediator.component_manager; GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 0}, 0, 1); GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 1}, 0, 1); GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 2}, 0, 1); @@ -41,7 +44,8 @@ public: ConcreteScene3(const string & name) : name(name) {} void load_scene() { - ComponentManager & mgr = this->component_manager; + Mediator & mediator = this->mediator; + ComponentManager & mgr = mediator.component_manager; GameObject object1 = mgr.new_object("scene_3", "tag_scene_3", vec2{0, 0}, 0, 1); } @@ -52,9 +56,10 @@ private: }; class SceneManagerTest : public ::testing::Test { + Mediator m; public: - ComponentManager component_mgr{}; - SceneManager scene_mgr{component_mgr}; + ComponentManager component_mgr{m}; + SceneManager scene_mgr{m}; }; TEST_F(SceneManagerTest, loadScene) { |