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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-24 22:12:31 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-24 22:12:31 +0100
commit24e3f0ea7c5ce90af1276dca49644b5e1ac799f6 (patch)
tree465dd020c1700511a1697267268b3d975caefd48 /src/test/SceneManagerTest.cpp
parent6287d4e9068d8bd27a9e62643f54adb69e84befd (diff)
parentbe5ccbe24086d5d4fb407f268c649dcbc36eda6b (diff)
merge
Diffstat (limited to 'src/test/SceneManagerTest.cpp')
-rw-r--r--src/test/SceneManagerTest.cpp160
1 files changed, 160 insertions, 0 deletions
diff --git a/src/test/SceneManagerTest.cpp b/src/test/SceneManagerTest.cpp
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+++ b/src/test/SceneManagerTest.cpp
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+#include "types.h"
+#include <crepe/ComponentManager.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Metadata.h>
+#include <crepe/api/Scene.h>
+#include <crepe/api/SceneManager.h>
+#include <crepe/api/Transform.h>
+#include <crepe/api/Vector2.h>
+#include <gtest/gtest.h>
+
+using namespace std;
+using namespace crepe;
+
+class ConcreteScene1 : public Scene {
+public:
+ void load_scene() {
+ ComponentManager & mgr = this->component_manager;
+ GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", vec2{0, 0}, 0, 1);
+ GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", vec2{1, 0}, 0, 1);
+ GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", vec2{2, 0}, 0, 1);
+ }
+
+ string get_name() const { return "scene1"; }
+};
+
+class ConcreteScene2 : public Scene {
+public:
+ void load_scene() {
+ ComponentManager & mgr = this->component_manager;
+ GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 0}, 0, 1);
+ GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 1}, 0, 1);
+ GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 2}, 0, 1);
+ GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 3}, 0, 1);
+ }
+
+ string get_name() const { return "scene2"; }
+};
+
+class ConcreteScene3 : public Scene {
+public:
+ ConcreteScene3(const string & name) : name(name) {}
+
+ void load_scene() {
+ ComponentManager & mgr = this->component_manager;
+ GameObject object1 = mgr.new_object("scene_3", "tag_scene_3", vec2{0, 0}, 0, 1);
+ }
+
+ string get_name() const { return name; }
+
+private:
+ const string name;
+};
+
+class SceneManagerTest : public ::testing::Test {
+public:
+ ComponentManager component_mgr{};
+ SceneManager scene_mgr{component_mgr};
+};
+
+TEST_F(SceneManagerTest, loadScene) {
+ scene_mgr.add_scene<ConcreteScene1>();
+ scene_mgr.add_scene<ConcreteScene2>();
+
+ scene_mgr.load_next_scene();
+
+ vector<reference_wrapper<Metadata>> metadata
+ = component_mgr.get_components_by_type<Metadata>();
+ vector<reference_wrapper<Transform>> transform
+ = component_mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 3);
+ EXPECT_EQ(transform.size(), 3);
+
+ EXPECT_EQ(metadata[0].get().game_object_id, 0);
+ EXPECT_EQ(metadata[0].get().name, "scene_1");
+ EXPECT_EQ(metadata[0].get().tag, "tag_scene_1");
+ EXPECT_EQ(metadata[0].get().parent, -1);
+ EXPECT_EQ(metadata[0].get().children.size(), 0);
+ EXPECT_EQ(transform[0].get().position.x, 0);
+ EXPECT_EQ(transform[0].get().position.y, 0);
+
+ EXPECT_EQ(metadata[1].get().game_object_id, 1);
+ EXPECT_EQ(metadata[1].get().name, "scene_1");
+ EXPECT_EQ(metadata[1].get().tag, "tag_scene_1");
+ EXPECT_EQ(metadata[1].get().parent, -1);
+ EXPECT_EQ(metadata[1].get().children.size(), 0);
+ EXPECT_EQ(transform[1].get().position.x, 1);
+ EXPECT_EQ(transform[1].get().position.y, 0);
+
+ EXPECT_EQ(metadata[2].get().game_object_id, 2);
+ EXPECT_EQ(metadata[2].get().name, "scene_1");
+ EXPECT_EQ(metadata[2].get().tag, "tag_scene_1");
+ EXPECT_EQ(metadata[2].get().parent, -1);
+ EXPECT_EQ(metadata[2].get().children.size(), 0);
+ EXPECT_EQ(transform[2].get().position.x, 2);
+ EXPECT_EQ(transform[2].get().position.y, 0);
+
+ scene_mgr.set_next_scene("scene2");
+ scene_mgr.load_next_scene();
+
+ metadata = component_mgr.get_components_by_type<Metadata>();
+ transform = component_mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 4);
+ EXPECT_EQ(transform.size(), 4);
+
+ EXPECT_EQ(metadata[0].get().game_object_id, 0);
+ EXPECT_EQ(metadata[0].get().name, "scene_2");
+ EXPECT_EQ(metadata[0].get().tag, "tag_scene_2");
+ EXPECT_EQ(metadata[0].get().parent, -1);
+ EXPECT_EQ(metadata[0].get().children.size(), 0);
+ EXPECT_EQ(transform[0].get().position.x, 0);
+ EXPECT_EQ(transform[0].get().position.y, 0);
+
+ EXPECT_EQ(metadata[1].get().game_object_id, 1);
+ EXPECT_EQ(metadata[1].get().name, "scene_2");
+ EXPECT_EQ(metadata[1].get().tag, "tag_scene_2");
+ EXPECT_EQ(metadata[1].get().parent, -1);
+ EXPECT_EQ(metadata[1].get().children.size(), 0);
+ EXPECT_EQ(transform[1].get().position.x, 0);
+ EXPECT_EQ(transform[1].get().position.y, 1);
+
+ EXPECT_EQ(metadata[2].get().game_object_id, 2);
+ EXPECT_EQ(metadata[2].get().name, "scene_2");
+ EXPECT_EQ(metadata[2].get().tag, "tag_scene_2");
+ EXPECT_EQ(metadata[2].get().parent, -1);
+ EXPECT_EQ(metadata[2].get().children.size(), 0);
+ EXPECT_EQ(transform[2].get().position.x, 0);
+ EXPECT_EQ(transform[2].get().position.y, 2);
+
+ EXPECT_EQ(metadata[3].get().game_object_id, 3);
+ EXPECT_EQ(metadata[3].get().name, "scene_2");
+ EXPECT_EQ(metadata[3].get().tag, "tag_scene_2");
+ EXPECT_EQ(metadata[3].get().parent, -1);
+ EXPECT_EQ(metadata[3].get().children.size(), 0);
+ EXPECT_EQ(transform[3].get().position.x, 0);
+ EXPECT_EQ(transform[3].get().position.y, 3);
+}
+
+TEST_F(SceneManagerTest, perfectForwarding) {
+ scene_mgr.add_scene<ConcreteScene3>("scene3");
+
+ scene_mgr.load_next_scene();
+
+ vector<reference_wrapper<Metadata>> metadata
+ = component_mgr.get_components_by_type<Metadata>();
+ vector<reference_wrapper<Transform>> transform
+ = component_mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 1);
+ EXPECT_EQ(transform.size(), 1);
+
+ EXPECT_EQ(metadata[0].get().game_object_id, 0);
+ EXPECT_EQ(metadata[0].get().name, "scene_3");
+ EXPECT_EQ(metadata[0].get().tag, "tag_scene_3");
+ EXPECT_EQ(metadata[0].get().parent, -1);
+ EXPECT_EQ(metadata[0].get().children.size(), 0);
+ EXPECT_EQ(transform[0].get().position.x, 0);
+ EXPECT_EQ(transform[0].get().position.y, 0);
+}