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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-14 14:38:25 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-14 14:38:25 +0100 |
commit | 93f0951738d3ac7b0249b5064c3ee7b6270eeb3a (patch) | |
tree | 639c91c9cd97be603760301476f884f46be69013 /src/test/SceneManagerTest.cpp | |
parent | aa1f1f9460fa713e00fd1830b08be743395110ce (diff) | |
parent | 876896e50711509e80ef551b4e8ad440e8039b97 (diff) |
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/text-component
Diffstat (limited to 'src/test/SceneManagerTest.cpp')
-rw-r--r-- | src/test/SceneManagerTest.cpp | 22 |
1 files changed, 8 insertions, 14 deletions
diff --git a/src/test/SceneManagerTest.cpp b/src/test/SceneManagerTest.cpp index 9bb260c..480e07a 100644 --- a/src/test/SceneManagerTest.cpp +++ b/src/test/SceneManagerTest.cpp @@ -15,11 +15,9 @@ using namespace crepe; class ConcreteScene1 : public Scene { public: void load_scene() { - Mediator & mediator = this->mediator; - ComponentManager & mgr = mediator.component_manager; - GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", vec2{0, 0}, 0, 1); - GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", vec2{1, 0}, 0, 1); - GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", vec2{2, 0}, 0, 1); + GameObject object1 = new_object("scene_1", "tag_scene_1", vec2{0, 0}, 0, 1); + GameObject object2 = new_object("scene_1", "tag_scene_1", vec2{1, 0}, 0, 1); + GameObject object3 = new_object("scene_1", "tag_scene_1", vec2{2, 0}, 0, 1); } string get_name() const { return "scene1"; } @@ -28,12 +26,10 @@ public: class ConcreteScene2 : public Scene { public: void load_scene() { - Mediator & mediator = this->mediator; - ComponentManager & mgr = mediator.component_manager; - GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 0}, 0, 1); - GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 1}, 0, 1); - GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 2}, 0, 1); - GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 3}, 0, 1); + GameObject object1 = new_object("scene_2", "tag_scene_2", vec2{0, 0}, 0, 1); + GameObject object2 = new_object("scene_2", "tag_scene_2", vec2{0, 1}, 0, 1); + GameObject object3 = new_object("scene_2", "tag_scene_2", vec2{0, 2}, 0, 1); + GameObject object4 = new_object("scene_2", "tag_scene_2", vec2{0, 3}, 0, 1); } string get_name() const { return "scene2"; } @@ -44,9 +40,7 @@ public: ConcreteScene3(const string & name) : name(name) {} void load_scene() { - Mediator & mediator = this->mediator; - ComponentManager & mgr = mediator.component_manager; - GameObject object1 = mgr.new_object("scene_3", "tag_scene_3", vec2{0, 0}, 0, 1); + GameObject object1 = new_object("scene_3", "tag_scene_3", vec2{0, 0}, 0, 1); } string get_name() const { return name; } |