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authormax-001 <maxsmits21@kpnmail.nl>2024-12-16 17:54:06 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-12-16 17:54:06 +0100
commitf0cda55f4336672e655420a22aaab3ccb7331e36 (patch)
treed41b8d97d9eb89d1d13c05877b5ce002d28ce659 /src/test/SceneManagerTest.cpp
parentccc7dd1f167daf869fb91118bd3fca8ea796fc8d (diff)
parent876896e50711509e80ef551b4e8ad440e8039b97 (diff)
Merge remote-tracking branch 'origin/master' into max/game
Diffstat (limited to 'src/test/SceneManagerTest.cpp')
-rw-r--r--src/test/SceneManagerTest.cpp22
1 files changed, 8 insertions, 14 deletions
diff --git a/src/test/SceneManagerTest.cpp b/src/test/SceneManagerTest.cpp
index 9bb260c..480e07a 100644
--- a/src/test/SceneManagerTest.cpp
+++ b/src/test/SceneManagerTest.cpp
@@ -15,11 +15,9 @@ using namespace crepe;
class ConcreteScene1 : public Scene {
public:
void load_scene() {
- Mediator & mediator = this->mediator;
- ComponentManager & mgr = mediator.component_manager;
- GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", vec2{0, 0}, 0, 1);
- GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", vec2{1, 0}, 0, 1);
- GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", vec2{2, 0}, 0, 1);
+ GameObject object1 = new_object("scene_1", "tag_scene_1", vec2{0, 0}, 0, 1);
+ GameObject object2 = new_object("scene_1", "tag_scene_1", vec2{1, 0}, 0, 1);
+ GameObject object3 = new_object("scene_1", "tag_scene_1", vec2{2, 0}, 0, 1);
}
string get_name() const { return "scene1"; }
@@ -28,12 +26,10 @@ public:
class ConcreteScene2 : public Scene {
public:
void load_scene() {
- Mediator & mediator = this->mediator;
- ComponentManager & mgr = mediator.component_manager;
- GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 0}, 0, 1);
- GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 1}, 0, 1);
- GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 2}, 0, 1);
- GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 3}, 0, 1);
+ GameObject object1 = new_object("scene_2", "tag_scene_2", vec2{0, 0}, 0, 1);
+ GameObject object2 = new_object("scene_2", "tag_scene_2", vec2{0, 1}, 0, 1);
+ GameObject object3 = new_object("scene_2", "tag_scene_2", vec2{0, 2}, 0, 1);
+ GameObject object4 = new_object("scene_2", "tag_scene_2", vec2{0, 3}, 0, 1);
}
string get_name() const { return "scene2"; }
@@ -44,9 +40,7 @@ public:
ConcreteScene3(const string & name) : name(name) {}
void load_scene() {
- Mediator & mediator = this->mediator;
- ComponentManager & mgr = mediator.component_manager;
- GameObject object1 = mgr.new_object("scene_3", "tag_scene_3", vec2{0, 0}, 0, 1);
+ GameObject object1 = new_object("scene_3", "tag_scene_3", vec2{0, 0}, 0, 1);
}
string get_name() const { return name; }