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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-28 10:13:11 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-28 10:13:11 +0100
commit6fd7cec7d4bbf5aeb361b3f1337671bb0f9af61b (patch)
tree01f6977c66a1e07e07aae42358a7e1a4e55ef53c /src/test/SceneManagerTest.cpp
parentd1eed940b8119e95a14f1d08bf26184c7f0a0d8f (diff)
manager mediator refactor
Diffstat (limited to 'src/test/SceneManagerTest.cpp')
-rw-r--r--src/test/SceneManagerTest.cpp23
1 files changed, 14 insertions, 9 deletions
diff --git a/src/test/SceneManagerTest.cpp b/src/test/SceneManagerTest.cpp
index 62b7d33..d027d89 100644
--- a/src/test/SceneManagerTest.cpp
+++ b/src/test/SceneManagerTest.cpp
@@ -1,12 +1,13 @@
-#include "types.h"
-#include <crepe/ComponentManager.h>
+#include <gtest/gtest.h>
+
+#include <crepe/types.h>
+#include <crepe/manager/SceneManager.h>
+#include <crepe/manager/ComponentManager.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Metadata.h>
#include <crepe/api/Scene.h>
-#include <crepe/api/SceneManager.h>
#include <crepe/api/Transform.h>
#include <crepe/api/Vector2.h>
-#include <gtest/gtest.h>
using namespace std;
using namespace crepe;
@@ -14,7 +15,8 @@ using namespace crepe;
class ConcreteScene1 : public Scene {
public:
void load_scene() {
- ComponentManager & mgr = this->component_manager;
+ Mediator & mediator = this->mediator;
+ ComponentManager & mgr = mediator.component_manager;
GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", vec2{0, 0}, 0, 1);
GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", vec2{1, 0}, 0, 1);
GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", vec2{2, 0}, 0, 1);
@@ -26,7 +28,8 @@ public:
class ConcreteScene2 : public Scene {
public:
void load_scene() {
- ComponentManager & mgr = this->component_manager;
+ Mediator & mediator = this->mediator;
+ ComponentManager & mgr = mediator.component_manager;
GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 0}, 0, 1);
GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 1}, 0, 1);
GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 2}, 0, 1);
@@ -41,7 +44,8 @@ public:
ConcreteScene3(const string & name) : name(name) {}
void load_scene() {
- ComponentManager & mgr = this->component_manager;
+ Mediator & mediator = this->mediator;
+ ComponentManager & mgr = mediator.component_manager;
GameObject object1 = mgr.new_object("scene_3", "tag_scene_3", vec2{0, 0}, 0, 1);
}
@@ -52,9 +56,10 @@ private:
};
class SceneManagerTest : public ::testing::Test {
+ Mediator m;
public:
- ComponentManager component_mgr{};
- SceneManager scene_mgr{component_mgr};
+ ComponentManager component_mgr{m};
+ SceneManager scene_mgr{m};
};
TEST_F(SceneManagerTest, loadScene) {