diff options
author | max-001 <maxsmits21@kpnmail.nl> | 2024-11-22 14:35:04 +0100 |
---|---|---|
committer | max-001 <maxsmits21@kpnmail.nl> | 2024-11-22 14:35:04 +0100 |
commit | a11b647bec22890be44d68d15de6b73f8955722d (patch) | |
tree | bbdd12e1a2ec6fe423f036c98b2cd13ab5f3c319 /src/test/SceneManagerTest.cpp | |
parent | 3965297b579351745c0f5c87aa12829f707c98fd (diff) |
Replaced Vector2<double> by vec2 typedef
Diffstat (limited to 'src/test/SceneManagerTest.cpp')
-rw-r--r-- | src/test/SceneManagerTest.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/test/SceneManagerTest.cpp b/src/test/SceneManagerTest.cpp index f4cf4fd..676da58 100644 --- a/src/test/SceneManagerTest.cpp +++ b/src/test/SceneManagerTest.cpp @@ -17,11 +17,11 @@ public: void load_scene() { auto & mgr = this->component_manager; GameObject object1 - = mgr.new_object("scene_1", "tag_scene_1", Vector2<double>{0, 0}, 0, 1); + = mgr.new_object("scene_1", "tag_scene_1", vec2{0, 0}, 0, 1); GameObject object2 - = mgr.new_object("scene_1", "tag_scene_1", Vector2<double>{1, 0}, 0, 1); + = mgr.new_object("scene_1", "tag_scene_1", vec2{1, 0}, 0, 1); GameObject object3 - = mgr.new_object("scene_1", "tag_scene_1", Vector2<double>{2, 0}, 0, 1); + = mgr.new_object("scene_1", "tag_scene_1", vec2{2, 0}, 0, 1); } string get_name() const { return "scene1"; } @@ -34,13 +34,13 @@ public: void load_scene() { auto & mgr = this->component_manager; GameObject object1 - = mgr.new_object("scene_2", "tag_scene_2", Vector2<double>{0, 0}, 0, 1); + = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 0}, 0, 1); GameObject object2 - = mgr.new_object("scene_2", "tag_scene_2", Vector2<double>{0, 1}, 0, 1); + = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 1}, 0, 1); GameObject object3 - = mgr.new_object("scene_2", "tag_scene_2", Vector2<double>{0, 2}, 0, 1); + = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 2}, 0, 1); GameObject object4 - = mgr.new_object("scene_2", "tag_scene_2", Vector2<double>{0, 3}, 0, 1); + = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 3}, 0, 1); } string get_name() const { return "scene2"; } |