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author | max-001 <maxsmits21@kpnmail.nl> | 2024-11-20 10:59:34 +0100 |
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committer | max-001 <maxsmits21@kpnmail.nl> | 2024-11-20 10:59:34 +0100 |
commit | e714303c486fb81851116710ba5d68e1b469df02 (patch) | |
tree | 3a99f1744f0363a3d2faf7dd4f6b543aaece22d6 /src/test/SceneManagerTest.cpp | |
parent | 85a15e4f43941b5d47fc4be2fee754f0a3d88d15 (diff) |
Added SceneManager tests
Diffstat (limited to 'src/test/SceneManagerTest.cpp')
-rw-r--r-- | src/test/SceneManagerTest.cpp | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/src/test/SceneManagerTest.cpp b/src/test/SceneManagerTest.cpp new file mode 100644 index 0000000..98b2a23 --- /dev/null +++ b/src/test/SceneManagerTest.cpp @@ -0,0 +1,120 @@ +#include <crepe/ComponentManager.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Metadata.h> +#include <crepe/api/Transform.h> +#include <crepe/api/Vector2.h> +#include <crepe/api/Scene.h> +#include <crepe/api/SceneManager.h> +#include <gtest/gtest.h> + +using namespace std; +using namespace crepe; + +class ConcreteScene1 : public Scene { +public: + using Scene::Scene; + + void load_scene() { + auto & mgr = this->component_manager; + GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1); + GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1); + GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1); + } +}; + +class ConcreteScene2 : public Scene { +public: + using Scene::Scene; + + void load_scene() { + auto & mgr = this->component_manager; + GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1); + GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1); + GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1); + GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1); + } +}; + +class SceneManagerTest : public ::testing::Test { +public: + ComponentManager component_mgr{}; + SceneManager scene_mgr{component_mgr}; +}; + +TEST_F(SceneManagerTest, loadScene) { + scene_mgr.add_scene<ConcreteScene1>("scene1"); + scene_mgr.add_scene<ConcreteScene2>("scene2"); + + scene_mgr.load_next_scene(); + + vector<reference_wrapper<Metadata>> metadata = component_mgr.get_components_by_type<Metadata>(); + vector<reference_wrapper<Transform>> transform = component_mgr.get_components_by_type<Transform>(); + + EXPECT_EQ(metadata.size(), 3); + EXPECT_EQ(transform.size(), 3); + + EXPECT_EQ(metadata[0].get().game_object_id, 0); + EXPECT_EQ(metadata[0].get().name, "scene_1"); + EXPECT_EQ(metadata[0].get().tag, "tag_scene_1"); + EXPECT_EQ(metadata[0].get().parent, -1); + EXPECT_EQ(metadata[0].get().children.size(), 0); + EXPECT_EQ(transform[0].get().position.x, 0); + EXPECT_EQ(transform[0].get().position.y, 0); + + EXPECT_EQ(metadata[1].get().game_object_id, 1); + EXPECT_EQ(metadata[1].get().name, "scene_1"); + EXPECT_EQ(metadata[1].get().tag, "tag_scene_1"); + EXPECT_EQ(metadata[1].get().parent, -1); + EXPECT_EQ(metadata[1].get().children.size(), 0); + EXPECT_EQ(transform[1].get().position.x, 1); + EXPECT_EQ(transform[1].get().position.y, 0); + + EXPECT_EQ(metadata[2].get().game_object_id, 2); + EXPECT_EQ(metadata[2].get().name, "scene_1"); + EXPECT_EQ(metadata[2].get().tag, "tag_scene_1"); + EXPECT_EQ(metadata[2].get().parent, -1); + EXPECT_EQ(metadata[2].get().children.size(), 0); + EXPECT_EQ(transform[2].get().position.x, 2); + EXPECT_EQ(transform[2].get().position.y, 0); + + scene_mgr.set_next_scene("scene2"); + scene_mgr.load_next_scene(); + + metadata = component_mgr.get_components_by_type<Metadata>(); + transform = component_mgr.get_components_by_type<Transform>(); + + EXPECT_EQ(metadata.size(), 4); + EXPECT_EQ(transform.size(), 4); + + EXPECT_EQ(metadata[0].get().game_object_id, 0); + EXPECT_EQ(metadata[0].get().name, "scene_2"); + EXPECT_EQ(metadata[0].get().tag, "tag_scene_2"); + EXPECT_EQ(metadata[0].get().parent, -1); + EXPECT_EQ(metadata[0].get().children.size(), 0); + EXPECT_EQ(transform[0].get().position.x, 0); + EXPECT_EQ(transform[0].get().position.y, 0); + + EXPECT_EQ(metadata[1].get().game_object_id, 1); + EXPECT_EQ(metadata[1].get().name, "scene_2"); + EXPECT_EQ(metadata[1].get().tag, "tag_scene_2"); + EXPECT_EQ(metadata[1].get().parent, -1); + EXPECT_EQ(metadata[1].get().children.size(), 0); + EXPECT_EQ(transform[1].get().position.x, 0); + EXPECT_EQ(transform[1].get().position.y, 1); + + EXPECT_EQ(metadata[2].get().game_object_id, 2); + EXPECT_EQ(metadata[2].get().name, "scene_2"); + EXPECT_EQ(metadata[2].get().tag, "tag_scene_2"); + EXPECT_EQ(metadata[2].get().parent, -1); + EXPECT_EQ(metadata[2].get().children.size(), 0); + EXPECT_EQ(transform[2].get().position.x, 0); + EXPECT_EQ(transform[2].get().position.y, 2); + + EXPECT_EQ(metadata[3].get().game_object_id, 3); + EXPECT_EQ(metadata[3].get().name, "scene_2"); + EXPECT_EQ(metadata[3].get().tag, "tag_scene_2"); + EXPECT_EQ(metadata[3].get().parent, -1); + EXPECT_EQ(metadata[3].get().children.size(), 0); + EXPECT_EQ(transform[3].get().position.x, 0); + EXPECT_EQ(transform[3].get().position.y, 3); +} |