diff options
author | max-001 <maxsmits21@kpnmail.nl> | 2024-11-21 17:04:58 +0100 |
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committer | max-001 <maxsmits21@kpnmail.nl> | 2024-11-21 17:04:58 +0100 |
commit | ea95685b4dd2adf09a9be4e2dd9233d0cf98b1ef (patch) | |
tree | 2877243b80b0c026db7a2a618a15677156f41a56 /src/test/SceneManagerTest.cpp | |
parent | adbd81d3937a1363af312202c7e4b5ec0bf3458d (diff) |
Minor changes due to templating of Vector2
Diffstat (limited to 'src/test/SceneManagerTest.cpp')
-rw-r--r-- | src/test/SceneManagerTest.cpp | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/src/test/SceneManagerTest.cpp b/src/test/SceneManagerTest.cpp index 1efcfb2..f4cf4fd 100644 --- a/src/test/SceneManagerTest.cpp +++ b/src/test/SceneManagerTest.cpp @@ -16,9 +16,12 @@ public: void load_scene() { auto & mgr = this->component_manager; - GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1); - GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1); - GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1); + GameObject object1 + = mgr.new_object("scene_1", "tag_scene_1", Vector2<double>{0, 0}, 0, 1); + GameObject object2 + = mgr.new_object("scene_1", "tag_scene_1", Vector2<double>{1, 0}, 0, 1); + GameObject object3 + = mgr.new_object("scene_1", "tag_scene_1", Vector2<double>{2, 0}, 0, 1); } string get_name() const { return "scene1"; } @@ -30,10 +33,14 @@ public: void load_scene() { auto & mgr = this->component_manager; - GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1); - GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1); - GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1); - GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1); + GameObject object1 + = mgr.new_object("scene_2", "tag_scene_2", Vector2<double>{0, 0}, 0, 1); + GameObject object2 + = mgr.new_object("scene_2", "tag_scene_2", Vector2<double>{0, 1}, 0, 1); + GameObject object3 + = mgr.new_object("scene_2", "tag_scene_2", Vector2<double>{0, 2}, 0, 1); + GameObject object4 + = mgr.new_object("scene_2", "tag_scene_2", Vector2<double>{0, 3}, 0, 1); } string get_name() const { return "scene2"; } |