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authormax-001 <maxsmits21@kpnmail.nl>2024-11-21 17:04:58 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-11-21 17:04:58 +0100
commitea95685b4dd2adf09a9be4e2dd9233d0cf98b1ef (patch)
tree2877243b80b0c026db7a2a618a15677156f41a56 /src/test/SceneManagerTest.cpp
parentadbd81d3937a1363af312202c7e4b5ec0bf3458d (diff)
Minor changes due to templating of Vector2
Diffstat (limited to 'src/test/SceneManagerTest.cpp')
-rw-r--r--src/test/SceneManagerTest.cpp21
1 files changed, 14 insertions, 7 deletions
diff --git a/src/test/SceneManagerTest.cpp b/src/test/SceneManagerTest.cpp
index 1efcfb2..f4cf4fd 100644
--- a/src/test/SceneManagerTest.cpp
+++ b/src/test/SceneManagerTest.cpp
@@ -16,9 +16,12 @@ public:
void load_scene() {
auto & mgr = this->component_manager;
- GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1);
- GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1);
- GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1);
+ GameObject object1
+ = mgr.new_object("scene_1", "tag_scene_1", Vector2<double>{0, 0}, 0, 1);
+ GameObject object2
+ = mgr.new_object("scene_1", "tag_scene_1", Vector2<double>{1, 0}, 0, 1);
+ GameObject object3
+ = mgr.new_object("scene_1", "tag_scene_1", Vector2<double>{2, 0}, 0, 1);
}
string get_name() const { return "scene1"; }
@@ -30,10 +33,14 @@ public:
void load_scene() {
auto & mgr = this->component_manager;
- GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1);
- GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1);
- GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1);
- GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1);
+ GameObject object1
+ = mgr.new_object("scene_2", "tag_scene_2", Vector2<double>{0, 0}, 0, 1);
+ GameObject object2
+ = mgr.new_object("scene_2", "tag_scene_2", Vector2<double>{0, 1}, 0, 1);
+ GameObject object3
+ = mgr.new_object("scene_2", "tag_scene_2", Vector2<double>{0, 2}, 0, 1);
+ GameObject object4
+ = mgr.new_object("scene_2", "tag_scene_2", Vector2<double>{0, 3}, 0, 1);
}
string get_name() const { return "scene2"; }