diff options
author | max-001 <maxsmits21@kpnmail.nl> | 2024-11-24 11:50:16 +0100 |
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committer | max-001 <maxsmits21@kpnmail.nl> | 2024-11-24 11:50:16 +0100 |
commit | 5f710fedcbbf43f65e0ef1241f22e06d42cf79b9 (patch) | |
tree | 2c97cd0a635632d5a32788ae6c9f4a99c7c4e95d /src/test/SceneManagerTest.cpp | |
parent | 2052988dba049cfa2032d01ff9e6f7bb53d084fe (diff) | |
parent | 1499363d85abedbdb571e33801b821f4dfabc638 (diff) |
Merge remote-tracking branch 'origin/master' into max/scenes
Diffstat (limited to 'src/test/SceneManagerTest.cpp')
-rw-r--r-- | src/test/SceneManagerTest.cpp | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/src/test/SceneManagerTest.cpp b/src/test/SceneManagerTest.cpp index cd3b827..3b61d5c 100644 --- a/src/test/SceneManagerTest.cpp +++ b/src/test/SceneManagerTest.cpp @@ -1,3 +1,4 @@ +#include "types.h" #include <crepe/ComponentManager.h> #include <crepe/api/GameObject.h> #include <crepe/api/Metadata.h> @@ -14,9 +15,9 @@ class ConcreteScene1 : public Scene { public: void load_scene() { ComponentManager & mgr = this->component_manager; - GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1); - GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1); - GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1); + GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", vec2{0, 0}, 0, 1); + GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", vec2{1, 0}, 0, 1); + GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", vec2{2, 0}, 0, 1); } string get_name() const { return "scene1"; } @@ -26,10 +27,10 @@ class ConcreteScene2 : public Scene { public: void load_scene() { ComponentManager & mgr = this->component_manager; - GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1); - GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1); - GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1); - GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1); + GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 0}, 0, 1); + GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 1}, 0, 1); + GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 2}, 0, 1); + GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 3}, 0, 1); } string get_name() const { return "scene2"; } @@ -41,7 +42,7 @@ public: void load_scene() { ComponentManager & mgr = this->component_manager; - GameObject object1 = mgr.new_object("scene_3", "tag_scene_3", Vector2{0, 0}, 0, 1); + GameObject object1 = mgr.new_object("scene_3", "tag_scene_3", vec2{0, 0}, 0, 1); } string get_name() const { return name; } |