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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-26 09:50:46 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-26 09:50:46 +0100
commit20ff7753942de3f8eb95d4dee307dc643bc66153 (patch)
tree586e20206060b2fd4b3f642a6a5e69fa35a4c043 /src/test/RenderSystemTest.cpp
parent9aca3626e31a7549f8c436672d4f479bd64c0057 (diff)
parentbe5ccbe24086d5d4fb407f268c649dcbc36eda6b (diff)
Merge branch 'master' into niels/decoupling_pixel_and_pos
Diffstat (limited to 'src/test/RenderSystemTest.cpp')
-rw-r--r--src/test/RenderSystemTest.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/test/RenderSystemTest.cpp b/src/test/RenderSystemTest.cpp
index ac479d3..f37fb56 100644
--- a/src/test/RenderSystemTest.cpp
+++ b/src/test/RenderSystemTest.cpp
@@ -30,7 +30,7 @@ public:
void SetUp() override {
auto & sprite1
- = entity1.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"),
+ = entity1.add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"),
Color(0, 0, 0, 0), FlipSettings{false, false});
ASSERT_NE(sprite1.sprite_image.get(), nullptr);
sprite1.order_in_layer = 5;
@@ -38,7 +38,7 @@ public:
EXPECT_EQ(sprite1.order_in_layer, 5);
EXPECT_EQ(sprite1.sorting_in_layer, 5);
auto & sprite2
- = entity2.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"),
+ = entity2.add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"),
Color(0, 0, 0, 0), FlipSettings{false, false});
ASSERT_NE(sprite2.sprite_image.get(), nullptr);
sprite2.sorting_in_layer = 2;
@@ -48,7 +48,7 @@ public:
EXPECT_EQ(sprite2.order_in_layer, 1);
auto & sprite3
- = entity3.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"),
+ = entity3.add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"),
Color(0, 0, 0, 0), FlipSettings{false, false});
ASSERT_NE(sprite3.sprite_image.get(), nullptr);
sprite3.sorting_in_layer = 1;
@@ -58,7 +58,7 @@ public:
EXPECT_EQ(sprite3.order_in_layer, 2);
auto & sprite4
- = entity4.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"),
+ = entity4.add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"),
Color(0, 0, 0, 0), FlipSettings{false, false});
ASSERT_NE(sprite4.sprite_image.get(), nullptr);
sprite4.sorting_in_layer = 1;