diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-22 21:57:08 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-22 21:57:08 +0100 |
commit | 004ee3aafb6beb4e984877186bced560010f4ddb (patch) | |
tree | 9f6f79dd0a2c50e35bcc7bd5d76b0e41a20af7a7 /src/test/RenderSystemTest.cpp | |
parent | 1499363d85abedbdb571e33801b821f4dfabc638 (diff) |
fix RenderSystem unit test path resolution + reset Config before each testloek/hotfix
Diffstat (limited to 'src/test/RenderSystemTest.cpp')
-rw-r--r-- | src/test/RenderSystemTest.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/test/RenderSystemTest.cpp b/src/test/RenderSystemTest.cpp index ac479d3..f37fb56 100644 --- a/src/test/RenderSystemTest.cpp +++ b/src/test/RenderSystemTest.cpp @@ -30,7 +30,7 @@ public: void SetUp() override { auto & sprite1 - = entity1.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), + = entity1.add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), Color(0, 0, 0, 0), FlipSettings{false, false}); ASSERT_NE(sprite1.sprite_image.get(), nullptr); sprite1.order_in_layer = 5; @@ -38,7 +38,7 @@ public: EXPECT_EQ(sprite1.order_in_layer, 5); EXPECT_EQ(sprite1.sorting_in_layer, 5); auto & sprite2 - = entity2.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), + = entity2.add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), Color(0, 0, 0, 0), FlipSettings{false, false}); ASSERT_NE(sprite2.sprite_image.get(), nullptr); sprite2.sorting_in_layer = 2; @@ -48,7 +48,7 @@ public: EXPECT_EQ(sprite2.order_in_layer, 1); auto & sprite3 - = entity3.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), + = entity3.add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), Color(0, 0, 0, 0), FlipSettings{false, false}); ASSERT_NE(sprite3.sprite_image.get(), nullptr); sprite3.sorting_in_layer = 1; @@ -58,7 +58,7 @@ public: EXPECT_EQ(sprite3.order_in_layer, 2); auto & sprite4 - = entity4.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), + = entity4.add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), Color(0, 0, 0, 0), FlipSettings{false, false}); ASSERT_NE(sprite4.sprite_image.get(), nullptr); sprite4.sorting_in_layer = 1; |