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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-26 09:50:46 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-26 09:50:46 +0100 |
commit | 20ff7753942de3f8eb95d4dee307dc643bc66153 (patch) | |
tree | 586e20206060b2fd4b3f642a6a5e69fa35a4c043 /src/test/RenderSystemTest.cpp | |
parent | 9aca3626e31a7549f8c436672d4f479bd64c0057 (diff) | |
parent | be5ccbe24086d5d4fb407f268c649dcbc36eda6b (diff) |
Merge branch 'master' into niels/decoupling_pixel_and_pos
Diffstat (limited to 'src/test/RenderSystemTest.cpp')
-rw-r--r-- | src/test/RenderSystemTest.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/test/RenderSystemTest.cpp b/src/test/RenderSystemTest.cpp index ac479d3..f37fb56 100644 --- a/src/test/RenderSystemTest.cpp +++ b/src/test/RenderSystemTest.cpp @@ -30,7 +30,7 @@ public: void SetUp() override { auto & sprite1 - = entity1.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), + = entity1.add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), Color(0, 0, 0, 0), FlipSettings{false, false}); ASSERT_NE(sprite1.sprite_image.get(), nullptr); sprite1.order_in_layer = 5; @@ -38,7 +38,7 @@ public: EXPECT_EQ(sprite1.order_in_layer, 5); EXPECT_EQ(sprite1.sorting_in_layer, 5); auto & sprite2 - = entity2.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), + = entity2.add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), Color(0, 0, 0, 0), FlipSettings{false, false}); ASSERT_NE(sprite2.sprite_image.get(), nullptr); sprite2.sorting_in_layer = 2; @@ -48,7 +48,7 @@ public: EXPECT_EQ(sprite2.order_in_layer, 1); auto & sprite3 - = entity3.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), + = entity3.add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), Color(0, 0, 0, 0), FlipSettings{false, false}); ASSERT_NE(sprite3.sprite_image.get(), nullptr); sprite3.sorting_in_layer = 1; @@ -58,7 +58,7 @@ public: EXPECT_EQ(sprite3.order_in_layer, 2); auto & sprite4 - = entity4.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), + = entity4.add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), Color(0, 0, 0, 0), FlipSettings{false, false}); ASSERT_NE(sprite4.sprite_image.get(), nullptr); sprite4.sorting_in_layer = 1; |