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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-11 16:48:34 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-11 16:48:34 +0100
commit30c17c98e54c1534664de08ca3838c40c859d166 (patch)
tree91d471714be012c1aa7975aaf29945250ea4575b /src/test/Profiling.cpp
parent1954d06895a82b3b963aac5ae7cb450205119637 (diff)
`make format`
Diffstat (limited to 'src/test/Profiling.cpp')
-rw-r--r--src/test/Profiling.cpp36
1 files changed, 19 insertions, 17 deletions
diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp
index 9767cb9..cc4c637 100644
--- a/src/test/Profiling.cpp
+++ b/src/test/Profiling.cpp
@@ -1,11 +1,11 @@
+#include <chrono>
+#include <cmath>
#include <crepe/api/Asset.h>
#include <crepe/manager/Mediator.h>
+#include <crepe/manager/ResourceManager.h>
#include <crepe/system/ParticleSystem.h>
#include <crepe/system/PhysicsSystem.h>
#include <crepe/system/RenderSystem.h>
-#include <crepe/manager/ResourceManager.h>
-#include <chrono>
-#include <cmath>
#include <gtest/gtest.h>
#define private public
@@ -172,13 +172,14 @@ TEST_F(DISABLED_ProfilingTest, Profiling_2) {
gameobject.add_component<BehaviorScript>().set_script<TestScript>();
Sprite & test_sprite = gameobject.add_component<Sprite>(
- Asset{"asset/texture/square.png"}, Sprite::Data{
- .color = {0, 0, 0, 0},
- .flip = {.flip_x = false, .flip_y = false},
- .sorting_in_layer = 1,
- .order_in_layer = 1,
- .size = {.y = 500},
- });
+ Asset{"asset/texture/square.png"},
+ Sprite::Data{
+ .color = {0, 0, 0, 0},
+ .flip = {.flip_x = false, .flip_y = false},
+ .sorting_in_layer = 1,
+ .order_in_layer = 1,
+ .size = {.y = 500},
+ });
}
this->game_object_count++;
@@ -209,13 +210,14 @@ TEST_F(DISABLED_ProfilingTest, Profiling_3) {
gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1});
gameobject.add_component<BehaviorScript>().set_script<TestScript>();
Sprite & test_sprite = gameobject.add_component<Sprite>(
- Asset{"asset/texture/square.png"}, Sprite::Data{
- .color = {0, 0, 0, 0},
- .flip = {.flip_x = false, .flip_y = false},
- .sorting_in_layer = 1,
- .order_in_layer = 1,
- .size = {.y = 500},
- });
+ Asset{"asset/texture/square.png"},
+ Sprite::Data{
+ .color = {0, 0, 0, 0},
+ .flip = {.flip_x = false, .flip_y = false},
+ .sorting_in_layer = 1,
+ .order_in_layer = 1,
+ .size = {.y = 500},
+ });
auto & test = gameobject.add_component<ParticleEmitter>(ParticleEmitter::Data{
.max_particles = 10,
.emission_rate = 100,