diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-11 16:48:34 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-11 16:48:34 +0100 |
commit | 30c17c98e54c1534664de08ca3838c40c859d166 (patch) | |
tree | 91d471714be012c1aa7975aaf29945250ea4575b /src/test/Profiling.cpp | |
parent | 1954d06895a82b3b963aac5ae7cb450205119637 (diff) |
`make format`
Diffstat (limited to 'src/test/Profiling.cpp')
-rw-r--r-- | src/test/Profiling.cpp | 36 |
1 files changed, 19 insertions, 17 deletions
diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp index 9767cb9..cc4c637 100644 --- a/src/test/Profiling.cpp +++ b/src/test/Profiling.cpp @@ -1,11 +1,11 @@ +#include <chrono> +#include <cmath> #include <crepe/api/Asset.h> #include <crepe/manager/Mediator.h> +#include <crepe/manager/ResourceManager.h> #include <crepe/system/ParticleSystem.h> #include <crepe/system/PhysicsSystem.h> #include <crepe/system/RenderSystem.h> -#include <crepe/manager/ResourceManager.h> -#include <chrono> -#include <cmath> #include <gtest/gtest.h> #define private public @@ -172,13 +172,14 @@ TEST_F(DISABLED_ProfilingTest, Profiling_2) { gameobject.add_component<BehaviorScript>().set_script<TestScript>(); Sprite & test_sprite = gameobject.add_component<Sprite>( - Asset{"asset/texture/square.png"}, Sprite::Data{ - .color = {0, 0, 0, 0}, - .flip = {.flip_x = false, .flip_y = false}, - .sorting_in_layer = 1, - .order_in_layer = 1, - .size = {.y = 500}, - }); + Asset{"asset/texture/square.png"}, + Sprite::Data{ + .color = {0, 0, 0, 0}, + .flip = {.flip_x = false, .flip_y = false}, + .sorting_in_layer = 1, + .order_in_layer = 1, + .size = {.y = 500}, + }); } this->game_object_count++; @@ -209,13 +210,14 @@ TEST_F(DISABLED_ProfilingTest, Profiling_3) { gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1}); gameobject.add_component<BehaviorScript>().set_script<TestScript>(); Sprite & test_sprite = gameobject.add_component<Sprite>( - Asset{"asset/texture/square.png"}, Sprite::Data{ - .color = {0, 0, 0, 0}, - .flip = {.flip_x = false, .flip_y = false}, - .sorting_in_layer = 1, - .order_in_layer = 1, - .size = {.y = 500}, - }); + Asset{"asset/texture/square.png"}, + Sprite::Data{ + .color = {0, 0, 0, 0}, + .flip = {.flip_x = false, .flip_y = false}, + .sorting_in_layer = 1, + .order_in_layer = 1, + .size = {.y = 500}, + }); auto & test = gameobject.add_component<ParticleEmitter>(ParticleEmitter::Data{ .max_particles = 10, .emission_rate = 100, |