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author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-02 20:34:00 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-02 20:34:00 +0100 |
commit | 4bbc27098d5a8907ab0500ad3ccc82283cf95ddf (patch) | |
tree | faf484ea45c432d8a1e22bc51a73325a80766e97 /src/test/Profiling.cpp | |
parent | eeb66130e2cb94c94e1748576f98f78ce0f1ee86 (diff) |
merge fix and review fix
Diffstat (limited to 'src/test/Profiling.cpp')
-rw-r--r-- | src/test/Profiling.cpp | 10 |
1 files changed, 1 insertions, 9 deletions
diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp index a88bf85..e46d5ff 100644 --- a/src/test/Profiling.cpp +++ b/src/test/Profiling.cpp @@ -26,14 +26,6 @@ using namespace std::chrono_literals; using namespace crepe; using namespace testing; - -/* -List of test cases with component settings/details -1. Minimal test creates gameobject without additonal components -2. Minimal 'Complex' gameobject. Has dynamic body without bounce and no collision handler -3. Minimal 'Complex' gameobject. Same as test 2 but with particle emitter -*/ - class TestScript : public Script { bool oncollision(const CollisionEvent& test) { Log::logf("Box {} script on_collision()", test.info.first_collider.game_object_id); @@ -55,7 +47,7 @@ public: // Minimum amount to let test pass const int min_gameobject_count = 100; // Maximum amount to stop test - const int max_gameobject_count = 200; + const int max_gameobject_count = 150; // Amount of times a test runs to calculate average const int average = 5; // Maximum duration to stop test |