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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-08 12:54:35 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-08 12:54:35 +0100
commitdc7a1c3d669b901adb9c520b4a76a868a3cc94e9 (patch)
tree3e2fb8781ba648a9d8ff4bb4b033cd5cc83c85cc /src/test/Profiling.cpp
parent81de5e68ba6cf5cd8bc64c3fc0eecef84c417b61 (diff)
fixed inputtest test because of adjusting inputtest values. however inputtest passes while sdlcontext returns pixel coordinates?????
Diffstat (limited to 'src/test/Profiling.cpp')
-rw-r--r--src/test/Profiling.cpp16
1 files changed, 7 insertions, 9 deletions
diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp
index c753bca..d40ee1d 100644
--- a/src/test/Profiling.cpp
+++ b/src/test/Profiling.cpp
@@ -1,7 +1,3 @@
-#include "manager/Mediator.h"
-#include "system/ParticleSystem.h"
-#include "system/PhysicsSystem.h"
-#include "system/RenderSystem.h"
#include <chrono>
#include <cmath>
#include <gtest/gtest.h>
@@ -21,6 +17,10 @@
#include <crepe/system/ScriptSystem.h>
#include <crepe/types.h>
#include <crepe/util/Log.h>
+#include "manager/Mediator.h"
+#include "system/ParticleSystem.h"
+#include "system/PhysicsSystem.h"
+#include "system/RenderSystem.h"
using namespace std;
using namespace std::chrono_literals;
@@ -47,7 +47,7 @@ public:
// Minimum amount to let test pass
const int min_gameobject_count = 100;
// Maximum amount to stop test
- const int max_gameobject_count = 150;
+ const int max_gameobject_count = 1000;
// Amount of times a test runs to calculate average
const int average = 5;
// Maximum duration to stop test
@@ -98,10 +98,8 @@ public:
std::chrono::microseconds run_all_systems() {
std::chrono::microseconds total_microseconds = 0us;
total_microseconds += time_function("PhysicsSystem", [&]() { physics_sys.update(); });
- total_microseconds
- += time_function("CollisionSystem", [&]() { collision_sys.update(); });
- total_microseconds
- += time_function("ParticleSystem", [&]() { particle_sys.update(); });
+ //total_microseconds += time_function("CollisionSystem", [&]() { collision_sys.update(); });
+ total_microseconds += time_function("ParticleSystem", [&]() { particle_sys.update(); });
total_microseconds += time_function("RenderSystem", [&]() { render_sys.update(); });
return total_microseconds;
}