diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-11 17:02:18 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-11 17:02:18 +0100 |
commit | 715be63e514066fec1962f47f85d0754cbf37755 (patch) | |
tree | 5c3bf3728cce9413be36f20021ffbe511bbba20f /src/test/Profiling.cpp | |
parent | 9b337ae01e4f3efc6ad3be5af33e3df8e9224d71 (diff) | |
parent | 30c17c98e54c1534664de08ca3838c40c859d166 (diff) |
Merge branch 'master' into niels/UI
Diffstat (limited to 'src/test/Profiling.cpp')
-rw-r--r-- | src/test/Profiling.cpp | 44 |
1 files changed, 24 insertions, 20 deletions
diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp index c753bca..cc4c637 100644 --- a/src/test/Profiling.cpp +++ b/src/test/Profiling.cpp @@ -1,9 +1,11 @@ -#include "manager/Mediator.h" -#include "system/ParticleSystem.h" -#include "system/PhysicsSystem.h" -#include "system/RenderSystem.h" #include <chrono> #include <cmath> +#include <crepe/api/Asset.h> +#include <crepe/manager/Mediator.h> +#include <crepe/manager/ResourceManager.h> +#include <crepe/system/ParticleSystem.h> +#include <crepe/system/PhysicsSystem.h> +#include <crepe/system/RenderSystem.h> #include <gtest/gtest.h> #define private public @@ -54,6 +56,8 @@ public: const std::chrono::microseconds duration = 16000us; Mediator m; + SDLContext sdl_context{m}; + ResourceManager resman{m}; ComponentManager mgr{m}; // Add system used for profling tests CollisionSystem collision_sys{m}; @@ -167,15 +171,15 @@ TEST_F(DISABLED_ProfilingTest, Profiling_2) { gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1}); gameobject.add_component<BehaviorScript>().set_script<TestScript>(); - auto img = Texture("asset/texture/square.png"); Sprite & test_sprite = gameobject.add_component<Sprite>( - img, Sprite::Data{ - .color = {0, 0, 0, 0}, - .flip = {.flip_x = false, .flip_y = false}, - .sorting_in_layer = 1, - .order_in_layer = 1, - .size = {.y = 500}, - }); + Asset{"asset/texture/square.png"}, + Sprite::Data{ + .color = {0, 0, 0, 0}, + .flip = {.flip_x = false, .flip_y = false}, + .sorting_in_layer = 1, + .order_in_layer = 1, + .size = {.y = 500}, + }); } this->game_object_count++; @@ -205,15 +209,15 @@ TEST_F(DISABLED_ProfilingTest, Profiling_3) { }); gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1}); gameobject.add_component<BehaviorScript>().set_script<TestScript>(); - auto img = Texture("asset/texture/square.png"); Sprite & test_sprite = gameobject.add_component<Sprite>( - img, Sprite::Data{ - .color = {0, 0, 0, 0}, - .flip = {.flip_x = false, .flip_y = false}, - .sorting_in_layer = 1, - .order_in_layer = 1, - .size = {.y = 500}, - }); + Asset{"asset/texture/square.png"}, + Sprite::Data{ + .color = {0, 0, 0, 0}, + .flip = {.flip_x = false, .flip_y = false}, + .sorting_in_layer = 1, + .order_in_layer = 1, + .size = {.y = 500}, + }); auto & test = gameobject.add_component<ParticleEmitter>(ParticleEmitter::Data{ .max_particles = 10, .emission_rate = 100, |