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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-12 07:59:47 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-12 07:59:47 +0100 |
commit | 0f68177a0384d41a7feff36cc0e1869b6d2ac9aa (patch) | |
tree | 4904b60820858efd0ee6ece0af1f2c1fc5846ec5 /src/test/Profiling.cpp | |
parent | 73f8d5c558ebc0820ede241e64a876ff1c5ccefb (diff) | |
parent | 194ee3f192c3343c3ccc28dfa97fed180503ffd4 (diff) |
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/inputSystem
Diffstat (limited to 'src/test/Profiling.cpp')
-rw-r--r-- | src/test/Profiling.cpp | 45 |
1 files changed, 25 insertions, 20 deletions
diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp index c753bca..35f52dc 100644 --- a/src/test/Profiling.cpp +++ b/src/test/Profiling.cpp @@ -1,9 +1,11 @@ -#include "manager/Mediator.h" -#include "system/ParticleSystem.h" -#include "system/PhysicsSystem.h" -#include "system/RenderSystem.h" #include <chrono> #include <cmath> +#include <crepe/api/Asset.h> +#include <crepe/manager/Mediator.h> +#include <crepe/manager/ResourceManager.h> +#include <crepe/system/ParticleSystem.h> +#include <crepe/system/PhysicsSystem.h> +#include <crepe/system/RenderSystem.h> #include <gtest/gtest.h> #define private public @@ -15,6 +17,7 @@ #include <crepe/api/Rigidbody.h> #include <crepe/api/Script.h> #include <crepe/api/Transform.h> +#include <crepe/facade/SDLContext.h> #include <crepe/manager/ComponentManager.h> #include <crepe/manager/EventManager.h> #include <crepe/system/CollisionSystem.h> @@ -54,6 +57,8 @@ public: const std::chrono::microseconds duration = 16000us; Mediator m; + SDLContext sdl_context{m}; + ResourceManager resman{m}; ComponentManager mgr{m}; // Add system used for profling tests CollisionSystem collision_sys{m}; @@ -167,15 +172,15 @@ TEST_F(DISABLED_ProfilingTest, Profiling_2) { gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1}); gameobject.add_component<BehaviorScript>().set_script<TestScript>(); - auto img = Texture("asset/texture/square.png"); Sprite & test_sprite = gameobject.add_component<Sprite>( - img, Sprite::Data{ - .color = {0, 0, 0, 0}, - .flip = {.flip_x = false, .flip_y = false}, - .sorting_in_layer = 1, - .order_in_layer = 1, - .size = {.y = 500}, - }); + Asset{"asset/texture/square.png"}, + Sprite::Data{ + .color = {0, 0, 0, 0}, + .flip = {.flip_x = false, .flip_y = false}, + .sorting_in_layer = 1, + .order_in_layer = 1, + .size = {.y = 500}, + }); } this->game_object_count++; @@ -205,15 +210,15 @@ TEST_F(DISABLED_ProfilingTest, Profiling_3) { }); gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1}); gameobject.add_component<BehaviorScript>().set_script<TestScript>(); - auto img = Texture("asset/texture/square.png"); Sprite & test_sprite = gameobject.add_component<Sprite>( - img, Sprite::Data{ - .color = {0, 0, 0, 0}, - .flip = {.flip_x = false, .flip_y = false}, - .sorting_in_layer = 1, - .order_in_layer = 1, - .size = {.y = 500}, - }); + Asset{"asset/texture/square.png"}, + Sprite::Data{ + .color = {0, 0, 0, 0}, + .flip = {.flip_x = false, .flip_y = false}, + .sorting_in_layer = 1, + .order_in_layer = 1, + .size = {.y = 500}, + }); auto & test = gameobject.add_component<ParticleEmitter>(ParticleEmitter::Data{ .max_particles = 10, .emission_rate = 100, |