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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-18 15:08:31 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-18 15:08:31 +0100 |
commit | fee42c67918a9370f7f4e074dba9a677afccf90b (patch) | |
tree | c5ed200e3c584fafc4c6bd3df48adeed3cfbd31d /src/test/PhysicsTest.cpp | |
parent | ed1403aea4412bd479244eae8e2940190e71cd28 (diff) | |
parent | 121b64b1cb6cfead5814070c8b0185d3d7308095 (diff) |
Merge remote-tracking branch 'origin/master' into niels/RenderingParticle
Diffstat (limited to 'src/test/PhysicsTest.cpp')
-rw-r--r-- | src/test/PhysicsTest.cpp | 60 |
1 files changed, 33 insertions, 27 deletions
diff --git a/src/test/PhysicsTest.cpp b/src/test/PhysicsTest.cpp index 5385962..1e37c26 100644 --- a/src/test/PhysicsTest.cpp +++ b/src/test/PhysicsTest.cpp @@ -11,16 +11,17 @@ using namespace std::chrono_literals; using namespace crepe; class PhysicsTest : public ::testing::Test { -protected: - GameObject * game_object; - PhysicsSystem physics_system; +public: + ComponentManager component_manager; + PhysicsSystem system{component_manager}; + void SetUp() override { - ComponentManager & mgr = ComponentManager::get_instance(); - std::vector<std::reference_wrapper<Transform>> transforms + ComponentManager & mgr = this->component_manager; + vector<reference_wrapper<Transform>> transforms = mgr.get_components_by_id<Transform>(0); if (transforms.empty()) { - game_object = new GameObject(0, "", "", Vector2{0, 0}, 0, 0); - game_object->add_component<Rigidbody>(Rigidbody::Data{ + auto entity = mgr.new_object("", "", Vector2{0, 0}, 0, 0); + entity.add_component<Rigidbody>(Rigidbody::Data{ .mass = 1, .gravity_scale = 1, .body_type = Rigidbody::BodyType::DYNAMIC, @@ -36,7 +37,7 @@ protected: transform.position.x = 0.0; transform.position.y = 0.0; transform.rotation = 0.0; - std::vector<std::reference_wrapper<Rigidbody>> rigidbodies + vector<reference_wrapper<Rigidbody>> rigidbodies = mgr.get_components_by_id<Rigidbody>(0); Rigidbody & rigidbody = rigidbodies.front().get(); rigidbody.data.angular_velocity = 0; @@ -47,34 +48,36 @@ protected: TEST_F(PhysicsTest, gravity) { Config::get_instance().physics.gravity = 1; - ComponentManager & mgr = ComponentManager::get_instance(); - std::vector<std::reference_wrapper<Transform>> transforms - = mgr.get_components_by_id<Transform>(0); + ComponentManager & mgr = this->component_manager; + vector<reference_wrapper<Transform>> transforms = mgr.get_components_by_id<Transform>(0); const Transform & transform = transforms.front().get(); ASSERT_FALSE(transforms.empty()); EXPECT_EQ(transform.position.y, 0); - physics_system.update(); + + system.update(); EXPECT_EQ(transform.position.y, 1); - physics_system.update(); + + system.update(); EXPECT_EQ(transform.position.y, 3); } TEST_F(PhysicsTest, max_velocity) { - ComponentManager & mgr = ComponentManager::get_instance(); - std::vector<std::reference_wrapper<Rigidbody>> rigidbodies - = mgr.get_components_by_id<Rigidbody>(0); + ComponentManager & mgr = this->component_manager; + vector<reference_wrapper<Rigidbody>> rigidbodies = mgr.get_components_by_id<Rigidbody>(0); Rigidbody & rigidbody = rigidbodies.front().get(); ASSERT_FALSE(rigidbodies.empty()); EXPECT_EQ(rigidbody.data.linear_velocity.y, 0); + rigidbody.add_force_linear({100, 100}); rigidbody.add_force_angular(100); - physics_system.update(); + system.update(); EXPECT_EQ(rigidbody.data.linear_velocity.y, 10); EXPECT_EQ(rigidbody.data.linear_velocity.x, 10); EXPECT_EQ(rigidbody.data.angular_velocity, 10); + rigidbody.add_force_linear({-100, -100}); rigidbody.add_force_angular(-100); - physics_system.update(); + system.update(); EXPECT_EQ(rigidbody.data.linear_velocity.y, -10); EXPECT_EQ(rigidbody.data.linear_velocity.x, -10); EXPECT_EQ(rigidbody.data.angular_velocity, -10); @@ -82,39 +85,42 @@ TEST_F(PhysicsTest, max_velocity) { TEST_F(PhysicsTest, movement) { Config::get_instance().physics.gravity = 0; - ComponentManager & mgr = ComponentManager::get_instance(); - std::vector<std::reference_wrapper<Rigidbody>> rigidbodies - = mgr.get_components_by_id<Rigidbody>(0); + ComponentManager & mgr = this->component_manager; + vector<reference_wrapper<Rigidbody>> rigidbodies = mgr.get_components_by_id<Rigidbody>(0); Rigidbody & rigidbody = rigidbodies.front().get(); - std::vector<std::reference_wrapper<Transform>> transforms - = mgr.get_components_by_id<Transform>(0); + vector<reference_wrapper<Transform>> transforms = mgr.get_components_by_id<Transform>(0); const Transform & transform = transforms.front().get(); ASSERT_FALSE(rigidbodies.empty()); ASSERT_FALSE(transforms.empty()); + rigidbody.add_force_linear({1, 1}); rigidbody.add_force_angular(1); - physics_system.update(); + system.update(); EXPECT_EQ(transform.position.x, 1); EXPECT_EQ(transform.position.y, 1); EXPECT_EQ(transform.rotation, 1); + rigidbody.data.constraints = {1, 1, 1}; EXPECT_EQ(transform.position.x, 1); EXPECT_EQ(transform.position.y, 1); EXPECT_EQ(transform.rotation, 1); + rigidbody.data.linear_damping.x = 0.5; rigidbody.data.linear_damping.y = 0.5; rigidbody.data.angular_damping = 0.5; - physics_system.update(); + system.update(); EXPECT_EQ(rigidbody.data.linear_velocity.x, 0.5); EXPECT_EQ(rigidbody.data.linear_velocity.y, 0.5); EXPECT_EQ(rigidbody.data.angular_velocity, 0.5); + rigidbody.data.constraints = {1, 1, 0}; rigidbody.data.angular_damping = 0; rigidbody.data.max_angular_velocity = 1000; rigidbody.data.angular_velocity = 360; - physics_system.update(); + system.update(); EXPECT_EQ(transform.rotation, 1); + rigidbody.data.angular_velocity = -360; - physics_system.update(); + system.update(); EXPECT_EQ(transform.rotation, 1); } |