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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-07 20:03:14 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-07 20:03:14 +0100 |
commit | 3d2428af8e8d9d49b4ade52d4806a7dae4cf1ab8 (patch) | |
tree | 30d908c427ff9b4ee53402fbf52cb15704e58623 /src/test/PhysicsTest.cpp | |
parent | fde229c24dcbd1ed844880a35eabddb88279802b (diff) |
merge #25 + nitpicking
Diffstat (limited to 'src/test/PhysicsTest.cpp')
-rw-r--r-- | src/test/PhysicsTest.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/test/PhysicsTest.cpp b/src/test/PhysicsTest.cpp index 6b8c4d8..5385962 100644 --- a/src/test/PhysicsTest.cpp +++ b/src/test/PhysicsTest.cpp @@ -20,7 +20,7 @@ protected: = mgr.get_components_by_id<Transform>(0); if (transforms.empty()) { game_object = new GameObject(0, "", "", Vector2{0, 0}, 0, 0); - game_object->add_component<Rigidbody>(Rigidbody::RigidbodyData{ + game_object->add_component<Rigidbody>(Rigidbody::Data{ .mass = 1, .gravity_scale = 1, .body_type = Rigidbody::BodyType::DYNAMIC, @@ -28,7 +28,8 @@ protected: .max_angular_velocity = 10, .constraints = {0, 0}, .use_gravity = true, - .bounce = false}); + .bounce = false, + }); } transforms = mgr.get_components_by_id<Transform>(0); Transform & transform = transforms.front().get(); |